Dinosaurs Indoraptor Unique Ability

Your Feature Request / Idea
Since the Indominus Rex will have a unique ability to camouflage the Indoraptor should also get something unique.How about Indoraptor makes no noise and it can sneak attack its prey and if not seen they will not see/hear him coming.Just like in the movie the Indoraptor is silent/stealthy and comes out of nowhere to attack unsuspecting victims.
 
Your Feature Request / Idea
Since the Indominus Rex will have a unique ability to camouflage the Indoraptor should also get something unique.How about Indoraptor makes no noise and it can sneak attack its prey and if not seen they will not see/hear him coming.Just like in the movie the Indoraptor is silent/stealthy and comes out of nowhere to attack unsuspecting victims.

Almost every attack animation is this already? The prey has no clue about what's going on. Goats as well...
 
Almost every attack animation is this already? The prey has no clue about what's going on. Goats as well...

That's how predatory animals do...they don't roar before beating when hunting.

Maybe an Indoraptor unique ability could be socializing with velociraptors (it'd be great for taking pictures), another Indominus movie ability.
 
Should every hybrid have a unique ability?

Since the Indominus is the only carnivore able to kill sauropods, I suggest the upcoming Ankylodocus being the only sauropod capable of putting up a fight against it.
 
I like this! I’ve been working on the concept of hunting system and I think this unique feature can be incorporated in nicely. [up]

Just to mention here a little bit in case I’m too lazy to post a new thread. In a revised hunting system (consists of chase hunting, ambush hunting, and pack hunting), the ambush hunting will involve a unique sneaking movement in real time (non-scripted animation).

Depending on the attacking stats, combat infamy of the predators and environmental conditions (Within forest, tall grass, night etc) the movement will have varying degree of:-

- Detectability (Radius of detection is smaller with skilled hunters)
- Mobility (Sneaking movement is faster with skilled hunters)
- Efficiency (Skilled hunters tend to make use of forest/tall grass for its sneaky ambush hunting, to which both the detectability and mobility are improved depending on the type and density of the foliage, the predator size, and time of the day)
- Visual, acoustic cues (Skilled hunters will make less changes to the environment – softer noise, less foliage movement etc. This is for 1st person mode, if any in the future)​

Meanwhile, the detectability parameter is mutual. It also depends on the prey’s defense stats and combat infamy, experienced herbivores has higher awareness value and will flee at a longer range comparing to the novice ones. If no fleeing is the case, the hunting proceeds with a scripted killing animation as of now. Otherwise, there will be a chase hunting system (a big topic I’m going to introduce in the future) that follows.

So, in this case for the Indoraptor, it can be made in such to be the king of ambush hunting with maximum mobility, efficiency, and minimum detectability. Beware! He will sneak in lightning speed to your back before you know it and this is more likely to happen in dark corners or during night time. [uhh]
 
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