ineffective fences

I'm not sure about this, but I get the impression that electric fences don't actually work like they're supposed to. In game, it seems like the electric fences are just stronger versions of the non-electrified ones. IRL, electric fences aren't any stronger then non-electrified ones (in fact a lot of them are just bare wires strung around whatever you're trying to contain). The real advantage is that they deter animals from crossing them through electric shock. In game, it doesn't seem like the electricity has any effect on the animals, they will continue to attack fences until either they break out or you satisfy their every need, without even losing health.
 
Not sure if its me just imagining them having some kind of effect but I do feel that dinosaurs are less likely to just attack 1 section until it breaks with the electric fences, most notable with raptors they seem to attack 1 spot a couple times then scamper off to another section and start again rather than just wailing on the same section until they break out.
 
Not sure if its me just imagining them having some kind of effect but I do feel that dinosaurs are less likely to just attack 1 section until it breaks with the electric fences, most notable with raptors they seem to attack 1 spot a couple times then scamper off to another section and start again rather than just wailing on the same section until they break out.

I think the Raptors in particular do test fences at different spots, but most will just keep attacking the same place until they break out. there's a video floating around of a struthy continually attacking an electrified concrete fence until it breaks out (it takes a while.)
 
With the exception of story mission dinos who are cheesed into more persistence or with the escape setting on sandbox set to high, electric fences discourage attacks after one or two hits. Genuinely angry dinos will take a minute or two to contemplate their life and soon enough try again but it gives you a lot more time to try to rectify what’s upsetting them, or at least givethe acu’s wirly-bird a head start for once.
 
basically turn escapes OFF in sandbox mode to keep your dino's in, the fences do nothing.

It should be set up to where certain animals CANT break out of a certain tier fence or higher and instead of damaging the fence only hurt themselves and lower their health until they die if their comfort level isn't fixed.
 
It is really physical and completely impossible for a 150-200 kg animal such as a Velociraptor or a Struthiomimus to break a concrete fence with their heads. They would die in the attempt ... except in this game in which the dinosaurs are made of the hardest material in the Universe haha.

Now seriously, this kind of thing should be fixed. That the small / medium dinosaur instead of crossing the fence simply dies after a few attempts.
 
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I do hope they rework the mechanics behind dinosaurs somehow magically breaking electric fences or walls since
it is very unrealistic unless you are maybe a Indominus rex and I don't believe that a Indominus rex can break
a concrete wall. Eletrified or not.
 
I agree, over all it's a bit unrealistic, especially when it comes down to really small dinos breaking through electrified concrete. But actually it has an impact which kind of fence you build and a huge impact how you breed a specific dinosaur.
I did some research with Deinonychus, for example:


  • Deinonychus, maxed lifespan genome -> attack value 42
    • light steel: damaged: 2 hits, breakthrough: 4 hits, behavior: all attacks in one spot, in a row
    • electrified light steel: damaged: 4 hits, breakthrough: 8 hits, behavior: one spot, 1-2x hits, walks away, attacks same spot again
    • heavy steel: damaged: 4 hits, breakthrough: 8 hits, behavior: one spot, in a row
    • electrified heavy steel: damaged: 7 hits, breakthrough: 13 hits, behavior: one spot, 1-2x hits, walks away, attacks same spot again
    • concrete: damaged: 10 hits, breakthrough: 20 hits, behavior: one spot, in a row
    • electrified concrete: damaged: 17 hits, breakthrough: 37 hits, behavior: 1-2x attacks in one spot, walks to another spot, 1-2x attacks , walks to another spot, ... , returns to first spot - it takes forever :rolleyes:
  • Deinonychus, maxed attack value genome -> attack value 158
    • light steel: breakthrough: 1 hit
    • electrified light steel: damaged: 1 hit, breakthrough: 2 hits, behavior: one spot, in a row
    • heavy steel: damaged: 1 hit, breakthrough: 2 hits, behavior: one spot, in a row
    • electrified heavy steel: damaged: 3 hits, breakthrough: 4 hits, behavior: one spot, 1-2x hits, walks away, attacks same spot again
    • concrete: damaged: 4 hits, breakthrough: 5 hits, behavior: one spot, in a row
    • electrified concrete: damaged: 5 hits, breakthrough: 7 hits, behavior: one spot, 1-2x hits, walks away, attacks same spot again
Electrification reduces the damage from attacks and the attacking dinosaur walks away, gives you more time to react. Except you breed hyper aggressive dinosaur, they will kick... [big grin]
Interestingly enough, none difference between electrified light steel and heavy steel fences.
 
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I agree, over all it's a bit unrealistic, especially when it comes down to really small dinos breaking through electrified concrete. But actually it has an impact which kind of fence you build and a huge impact how you breed a specific dinosaur.
I did some research with Deinonychus, for example:


  • Deinonychus, maxed lifespan genome -> attack value 42
    • light steel: damaged: 2 hits, breakthrough: 4 hits, behavior: all attacks in one spot, in a row
    • electrified light steel: damaged: 4 hits, breakthrough: 8 hits, behavior: one spot, 1-2x hits, walks away, attacks same spot again
    • heavy steel: damaged: 4 hits, breakthrough: 8 hits, behavior: one spot, in a row
    • electrified heavy steel: damaged: 7 hits, breakthrough: 13 hits, behavior: one spot, 1-2x hits, walks away, attacks same spot again
    • concrete: damaged: 10 hits, breakthrough: 20 hits, behavior: all attacks in one spot in a row
    • electrified concrete: damaged: 17 hits, breakthrough: 37 hits, behavior: 1-2x attacks in one spot, walks to another spot, 1-2x attacks , walks to another spot, ... , returns to first spot - it takes forever :rolleyes:
  • Deinonychus, maxed attack value genome -> attack value 158
    • light steel: breakthrough: 1 hit
    • electrified light steel: damaged: 1 hit, breakthrough: 2 hits, behavior: one spot, in a row
    • heavy steel: damaged: 1 hit, breakthrough: 2 hits, behavior: one spot, in a row
    • electrified heavy steel: damaged: 3 hits, breakthrough: 4 hits, behavior: one spot, 1-2x hits, walks away, attacks same spot again
    • concrete: damaged: 4 hits, breakthrough: 5 hits, behavior: one spot, in a row
    • electrified concrete: damaged: 5 hits, breakthrough: 7 hits, behavior: one spot, 1-2x hits, walks away, attacks same spot again
Electrification reduces the damage from attacks and the attacking dinosaur walks away, gives you more time to react. Except you breed hyper aggressive dinosaur, they will kick... [big grin]
Interestingly enough, none difference between electrified light steel and heavy steel fences.

My dude! Good work!

I'm curious though: Why do they behave differently for concrete as opposed to the steel fences. The devs warned not to put paths too close to fences because it would upset the dinos. Could it be that with concrete they can't see the tourists, and the spot they choose on light and heavy steel fences is where they "see" the most park guest?
 
I was having the same problem with my Raptors (its like looking after a group of children at times [haha]) but I found upgrading to a heavy electrical fence deterred them enough that when they got angry over a little bit of rain they never had enough time to break out before the storm was over and they went back to their happy 25 course goat feast.
 
[...] Could it be that with concrete they can't see the tourists, and the spot they choose on light and heavy steel fences is where they "see" the most park guest?
Thank you! Mhhm, I'll have to test that, now! ;)
On my test there was no path near the enclosure. I repeated it 2-3x with each fence, it seemed like the spot was chosen randomly.

You mean the difference between electrified heavy steel and electrified concrete on a "gentle" dinosaur? Yeah, that's odd. I have no explanation why he attacked one spot with steel fences and multiple spots with concrete. But i will test that with tourists nearby.
The other fence systems led to the same behaviors. On normal fences all attacks took place in a row without a pause, with electrification the dino walked away after 1-2 attacks for... like 5 seconds... and then returned to the spot.

Something interesting I have to add:
Electrified concrete and low attack value Deinonychus: First, he attacked multiple spots, BUT if one spot got damaged (crumbling concrete, turning red on map-view) he only attacked that spot until breakthrough. So it seems that the dinos "test" their enclosures and attack the weakest spot.
 
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ok, thanks for that insightful experiment. So, it seems the electrics do have an effect on at least some of the species. But then I'm still getting some species (especially armored dinosaurs) that will sit and attack one spot on an electric fence. I've even seen some attack the same spot until breaking through, and then go back to the same spot after I repair the fence and put them back in.
 
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