Why hasn't anyone mentions how much these suck? I made the apparently poor decision to put 2 G5 Overcharged Huge Gimballed Burst Lasers on my Corvette with Inertial Impact and the Jitter that's added makes hitting anything that's not the size of an Anaconda from further than 600m IMPOSSIBLE. I didn't know how utterly useless this experimental upgrade was, it said it added jitter and I figured "Ok well I've ran G5 Rapid Fire before and that's usually a none issue" These things have 3 degrees of jitter, from ZERO. Why is this a thing? Who said yes this is a good trade off, lets make these do Kinetic damage too, but make them so inaccurate they can't hit anything with them.
Is this intentional? Is this going to be looked into for tweeking? Don't get me wrong these things on G5 Over charged huge burst lasers hit like a truck but what good is that if they can't hit anything?
Suggestion change the added jitter from experimental from 3.0 to 0.25 or 0.35 and reduce the damage bonus effect I'm currently getting 119% and 122% increased damage/damage per second on them.
They should function more akin to Incendiary Munitions for multi-cannons by converting roughly 20% of the total damage to Kinetic and only amplifying the overall damage about about 10-20%. Or keep it at a 50/50 split but only increase total damage by about 20%, instead of 50% (making them way WAY too strong if they get an accuracy adjustment)
I want to love these things and like I said OMFG they hit hard, but they can't hit anything to save there lives.
Is this intentional? Is this going to be looked into for tweeking? Don't get me wrong these things on G5 Over charged huge burst lasers hit like a truck but what good is that if they can't hit anything?
Suggestion change the added jitter from experimental from 3.0 to 0.25 or 0.35 and reduce the damage bonus effect I'm currently getting 119% and 122% increased damage/damage per second on them.
They should function more akin to Incendiary Munitions for multi-cannons by converting roughly 20% of the total damage to Kinetic and only amplifying the overall damage about about 10-20%. Or keep it at a 50/50 split but only increase total damage by about 20%, instead of 50% (making them way WAY too strong if they get an accuracy adjustment)
I want to love these things and like I said OMFG they hit hard, but they can't hit anything to save there lives.