Inexplicable orbiting inside space stations

How is it that when you are inside a space station, it does not appear to rotate anymore?

What is necessary to make a station seem stationary (no pun intended) from your vessel is to match its rotation axis and angular speed. This is what you do when you want to go in the letterbox. But once you're in and you go to a landing pad, you're off the rotation axis, which means that you should see the station spin, yet you don't. To see this better, imagine the station were transparent and you're looking from the outside. If you see someone about to land on a landing pad, they are tracing a circular path in space. So what's causing this circular motion when you're in the station? Is it some kind of magic force field generated by the station acting upon your ship? But I thought there were no magic force fields; after all, the station is spinning to generate artificial gravity precisely because such fields are unavailable. Please explain, this is killing my immersion.
 
Look in your button config for the key you have assigned to "match rotation (or similar, I can't quite remember)" .Then I dare you to press it when inside an Orbital.... :D
 
So far I only docked once in the first tutorial and I never used a "match rotation" function, just moved the mouse to roll.
 
So far I only docked once in the first tutorial and I never used a "match rotation" function, just moved the mouse to roll.

Rotational Correction is enabled by default, but can be switched off if desired.

The function of Rotational Correction is to have the ships computer match the rotation and movement of the station, so that your inputs appear to be in reference to the station. If you switch it off, in the right pane, under functions, or with a shortcut key, it will stop, and the station will indeed rotate around you, as you would expect.
 
How is it that when you are inside a space station, it does not appear to rotate anymore?

What is necessary to make a station seem stationary (no pun intended) from your vessel is to match its rotation axis and angular speed. This is what you do when you want to go in the letterbox. But once you're in and you go to a landing pad, you're off the rotation axis, which means that you should see the station spin, yet you don't. To see this better, imagine the station were transparent and you're looking from the outside. If you see someone about to land on a landing pad, they are tracing a circular path in space. So what's causing this circular motion when you're in the station? Is it some kind of magic force field generated by the station acting upon your ship? But I thought there were no magic force fields; after all, the station is spinning to generate artificial gravity precisely because such fields are unavailable. Please explain, this is killing my immersion.

Rotational correction uses the ship's thrusters to automatically counter the rotation of the station to make landing easier; it's like flight assist for parking.

You can turn it off if you don't like it.
 
The station is full of air.

The air rotates with the station and so do you, unless you turn Rotational Correction Off.

Immersion restored suckers!
 
The station is full of air.

The air rotates with the station and so do you, unless you turn Rotational Correction Off.

Immersion restored suckers!

Hopelessly wrong physics is more immersion breaking than no physics.

Fortunately, the same fight assist thruster manipulation stuff that explains why we don't have a pure Newtonian flight model provides a much more viable explanation than all space craft being light enough to be blown around like feathers.
 
Did anyone mention that there's an option to disable rotational correction?

The station is full of air.

The air rotates with the station and so do you

I'm actually curious about the dynamics of that. Imagine a ship of several tonnes entering a bucket full of rotating, pressurised gas (what pressure would we be talking about inside stations anyway?) along the central axis and then shuffling away from the axis of rotation. I'd expect some pretty harsh turbulence as the ship gets accelerated.
 
The air inside the docking bay is rotating anyway so you'd eventually get pulled along with it. As well as this the ships computer has a function called rotational correction. You can turn it off in the functions menu on the right hud panel.
 
Perhaps they could have some run-down stations where due to interference from dodgy electronics the rotational correction fails - we'll call it the tumble dryer station :)
 
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