Infamy! Infamy! They've all got it in for me!

If people were smart they would have figured out that your 'solo' profile and gear carries over and spent some time building themselves up a bit and becoming comfortable with the game before jumping in the shark tank.

Your opinion is definitely not popular, especially for the PvPers that consider this as almost cheating. Apparently, they're not looking for a fair fight.
 
Your opinion is definitely not popular, especially for the PvPers that consider this as almost cheating. Apparently, they're not looking for a fair fight.


It's a persistent universe, they can't have it both ways. I'm not into having popular opinions.
 
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Your opinion is definitely not popular, especially for the PvPers that consider this as almost cheating. Apparently, they're not looking for a fair fight.

I don't consider it cheating, but I do think it is lame, bordering on cowardly, when people go to open to dish out while they can't take a punch themselves. In my experience, people who hide in Solo until they have a maxed-out Python, claiming that griefers make Open impossible for traders, generally end up becoming the kind of players they themselves hid from.

But to each his own. I started my criminal career in ED yesterday. Upgraded one of my ships till I had 32.467 credits left, got into a new Sidewinder and left for my new home with a little over 500 credits in my pockets. Halfway through my journey I get interdicted again, but this time apparantly by two cmdrs in quite fancy ships (won't name/shame them). So I was masslocked by two cmdrs while in my E-spec Sidewinder with 2x fixed pulse lasers. :p I escaped with 50% hull, jumping to a different system which they immediately followed. Dropped out of SC, drifted away while cold and plotted a new jump. Now ask yourself this: if two guys in FDL/Clipper/Vulture/Python/andsuchships cannot take out a Sidewinder, how do you think they got their shiny gear? One shiny dollar says they've been grinding in solo/private group...

Again, people are free to play as they wish. Just try to minimise the lameness...
 
I think I've just reached tipping point over all the posts/threads about murder/griefing. The next time I read yet another NEW post about how someone just got 'killed' I really don't know whether I'll be able to stop myself screaming or snarling.

I'm not into griefer gameplay and I hope such a thing can be curtailed by proper crime & consequence rule implementation, but I'm fed up of reading the same comments over and over again. I'm not giving lots of examples but you can be sure someone will suggest playing in solo, or that what happened is valid gameplay so everyone else should stop moaning (and, yes, I realise I am sort of moaning myself, here). You know what I mean, unless you are new to these forums.

So... I decided I'd start a pro-murder thread. Let's hear it for those killers - the human players whom we all hope not to meet! I want this game to live up to both its name and my expectations. With only NPC crazies on the loose this game is Elite : Mostly Harmless, as after a while (building up experience and skills, plus ship upgrades) it is basically just the human players who make this Elite : Dangerous (excluding some unfortunate jumps into close binary systems, of course). Yeah, I know we could talk about hitting asteroids or the station walls, but that's just bad flying.

Rule #2 for beginners should be that they need to move away from the starter systems. In my ED universe there are places that hold more potential danger than others, just as there are IRL. If I want to go on holiday I don't choose a war zone. If I am transporting goods from A to B I won't take a shortcut through place C if I know that C is being blockaded and my goods are frowned upon. If I want to go for a stroll I won't pick a nearby mine field. If I do any of these I understand quite clearly that I place myself in greater danger. Nor do I assume that by avoiding such places the risk reduces to the point of being removed entirely. I doubt very much that when I go to the shops and then the pub later today that I shall die, but it COULD happen. The odds of my death happening at the hands of a murderer are even lower, but it could still happen, and I'm certain I could travel to some places in the world where the odds of such a demise would increase dramatically.

What am I trying to say...? When I first started playing ED I tried hard to be lawful and not become a criminal; that was my chosen path in the ED universe. There were occasional moments when I strayed slightly (such as smuggling) but they were brief exceptions to the rule just so that I could see for myself how the game worked. The first time I killed an innocent NPC I felt guilty, as it went against the character of my Cmdr. The first time I had another Cmdr shoot at me without cause I felt peed off and angry. But would I ban such behaviour outright? Hell no! It is the knowledge that I must be aware of others in the game and the fact that they might not be fine upstanding members of lawful society that gives this game its edge. Keep me on my toes, why don't ya, but you'll have to catch me first! In short, I'm glad killers exist in the game (and I do not include griefers in that statement) as long as they spread it around a bit.

Thinking about the whole 'killing' thing and how it is occurring, it made me wonder how I could perhaps add to the danger within the game. The conclusion I came to is that it is too black & white at present. IRL we have surely all read reports or watched tv programmes about killers who remained hidden within the community for many years, and about their MOs (modi operandi), and this opens up a new way to play: I could become a serial killer!

As our ships have scanners which identify others by name this is where the forum rules (here, at least) add to the gameplay. A superb pilot might be able to sneak up and stay out of the scanning area of the prey but I doubt I'd be able to pull that off. If my name became known too quickly they'd scarper as soon as I was ID'd by their scan. As such, within the forums, all that'd be available would be a sketchy and worthless bit of info ("the killer was flying an FDL, but that's all I can say").

But... how shall I choose my victims? Serial killers often have specific types of target, so perhaps I shall only pick Haulers who are rated Novice (sort of 'young adult' if we applied a scale progression to rank vs age). Serial killers who remain hidden often have preferred hunting areas and other patterns, so maybe I'll park my 'killing ship' in a station somewhere and only pick on victims I find within 12 Ly of it. As for the pattern, I'm not sure yet; I could go with something along the lines of every Sunday with a '1' in its date (so two victims on the 11th), or maybe some other date pattern that has significance in the real world (e.g. dates of Zeppelin raids on England in WW1). The better the pattern the more likely people could pick up on it and the mystery killer could be suitably named (i.e. given a monicker).

So, there you have it. An acceptance that murder exists, but in game it would not be to the extent that dozens would be decrying it all at once. It would, however, add to the sense of danger out there ("when in the black, watch your back!"). After sufficient victims allow the pattern to be known I could end up being the hunted player.

Has anyone else got any other ideas for imaginative ways to incorporate murder in the game? If so, please share...

Baha... Fyodor Dostoyevsky​ is proud of you.
 
Go to a popular res site and w8 out side till some one leaves.. they will have no scb's left mabe a bounty and be full of preshiouse bounty tikets.. and they thought they had it easy Bwahahaha. Teach them for slaughtering all those defencless pirates!

Or the ole sitting duck...

Buy an asp.. fitt loads of armor and hull reinforcement no shield. Put 2 big rails and 4 torpedos on, fill with gold.. now totie off to leesti and w8 to be interdicted play all inocent and beg no to be killed you will give them anything! sob sob... then blast em!
 
you could role play the psycho from 'No Country For Old Men' by interdicting players and stating "heads or tails?" to decide if they live or die

This is actually a fantastic idea, as long as you actually flip a coin after they choose, and stick to the result 100% of the time. :)
Maybe even add a creepy "Have a good day, Commander" as you SC away when they win the toss.
 
....But... how shall I choose my victims?...

If I was to roleplay as a psychotic murderer, I would single out cmdrs with self imposed killer egoes and make them feel unwanted and worthless, trying to destroy them and ruin their idea of "gameplay" by any means possible.

Praying on would be predators for the irony and their despair as they unravel in their own minds.

I would do what I could to stay within the in-game parameters, so as to not get shadow banned, thus quickly be labeled as a griefer by the community, and would aspire to be known as The A-hole.

I would need a second playable character for that...
 
I wouldn't be able to bring myself to kill an explorer at Sag A, but now I do really want to bring a vulture out there and mix that with the heads/tails thing. I'd interdict, ask them, then let them go with a "You've lucked out this time" msg or something. The reactions and their adrenaline rush would make it all worth it.
 
...... hitting asteroids or the station walls, but that's just bad flying.
...

Sir. That is just not true. That asteroid stepped out right in front of me as I was boosting and twisting away from that Conda!
And the incident in the station was caused by my cat playing with the mouse lead while I was busy with my cup of tea. It was not my fault either of them.
 
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Nonya

Banned
So let's clap for the killers! Give it up for them gangsters!

[video=youtube;el_yvuqJtY0]https://www.youtube.com/watch?v=el_yvuqJtY0[/video]

If I've got a "goal" such as needing to get a certain amount of credits for an upgrade to one of the ships in my little "Gankster's Paradise" fleet then I pretty much leave everyone alone.
Same goes for any CG events I find interesting.

But if I'm straight-up bored off my hindquarters then I'll set up in a few specific rare trade anarchy systems that have stations far enough away from the star to make interdictions easy.
But I'm usually way too lazy for even that so I'll pop 'em at the station, usually right as they're leaving. Ram 'em a few times for good measure, then go guns-a-blazing.
Then destroy any cargo they left behind just to watch it burn.
 
I think I've just reached tipping point over all the posts/threads about murder/griefing. The next time I read yet another NEW post about how someone just got 'killed' I really don't know whether I'll be able to stop myself screaming or snarling.

I'm not into griefer gameplay and I hope such a thing can be curtailed by proper crime & consequence rule implementation, but I'm fed up of reading the same comments over and over again. I'm not giving lots of examples but you can be sure someone will suggest playing in solo, or that what happened is valid gameplay so everyone else should stop moaning (and, yes, I realise I am sort of moaning myself, here). You know what I mean, unless you are new to these forums.

So... I decided I'd start a pro-murder thread. Let's hear it for those killers - the human players whom we all hope not to meet! I want this game to live up to both its name and my expectations. With only NPC crazies on the loose this game is Elite : Mostly Harmless, as after a while (building up experience and skills, plus ship upgrades) it is basically just the human players who make this Elite : Dangerous (excluding some unfortunate jumps into close binary systems, of course). Yeah, I know we could talk about hitting asteroids or the station walls, but that's just bad flying.

Rule #2 for beginners should be that they need to move away from the starter systems. In my ED universe there are places that hold more potential danger than others, just as there are IRL. If I want to go on holiday I don't choose a war zone. If I am transporting goods from A to B I won't take a shortcut through place C if I know that C is being blockaded and my goods are frowned upon. If I want to go for a stroll I won't pick a nearby mine field. If I do any of these I understand quite clearly that I place myself in greater danger. Nor do I assume that by avoiding such places the risk reduces to the point of being removed entirely. I doubt very much that when I go to the shops and then the pub later today that I shall die, but it COULD happen. The odds of my death happening at the hands of a murderer are even lower, but it could still happen, and I'm certain I could travel to some places in the world where the odds of such a demise would increase dramatically.

What am I trying to say...? When I first started playing ED I tried hard to be lawful and not become a criminal; that was my chosen path in the ED universe. There were occasional moments when I strayed slightly (such as smuggling) but they were brief exceptions to the rule just so that I could see for myself how the game worked. The first time I killed an innocent NPC I felt guilty, as it went against the character of my Cmdr. The first time I had another Cmdr shoot at me without cause I felt peed off and angry. But would I ban such behaviour outright? Hell no! It is the knowledge that I must be aware of others in the game and the fact that they might not be fine upstanding members of lawful society that gives this game its edge. Keep me on my toes, why don't ya, but you'll have to catch me first! In short, I'm glad killers exist in the game (and I do not include griefers in that statement) as long as they spread it around a bit.

Thinking about the whole 'killing' thing and how it is occurring, it made me wonder how I could perhaps add to the danger within the game. The conclusion I came to is that it is too black & white at present. IRL we have surely all read reports or watched tv programmes about killers who remained hidden within the community for many years, and about their MOs (modi operandi), and this opens up a new way to play: I could become a serial killer!

As our ships have scanners which identify others by name this is where the forum rules (here, at least) add to the gameplay. A superb pilot might be able to sneak up and stay out of the scanning area of the prey but I doubt I'd be able to pull that off. If my name became known too quickly they'd scarper as soon as I was ID'd by their scan. As such, within the forums, all that'd be available would be a sketchy and worthless bit of info ("the killer was flying an FDL, but that's all I can say").

But... how shall I choose my victims? Serial killers often have specific types of target, so perhaps I shall only pick Haulers who are rated Novice (sort of 'young adult' if we applied a scale progression to rank vs age). Serial killers who remain hidden often have preferred hunting areas and other patterns, so maybe I'll park my 'killing ship' in a station somewhere and only pick on victims I find within 12 Ly of it. As for the pattern, I'm not sure yet; I could go with something along the lines of every Sunday with a '1' in its date (so two victims on the 11th), or maybe some other date pattern that has significance in the real world (e.g. dates of Zeppelin raids on England in WW1). The better the pattern the more likely people could pick up on it and the mystery killer could be suitably named (i.e. given a monicker).

So, there you have it. An acceptance that murder exists, but in game it would not be to the extent that dozens would be decrying it all at once. It would, however, add to the sense of danger out there ("when in the black, watch your back!"). After sufficient victims allow the pattern to be known I could end up being the hunted player.
Has anyone else got any other ideas for imaginative ways to incorporate murder in the game? If so, please share...

How about taking a slow-step approach.... you see your victim, but he does not yet see you. Watch him, follow him, be sure to observe to find weak points- advantages for you. Then he jumps. Do a framewake scan and follow. Again, observe and follow. What's that? He noticed you. He slowly flies from you. You follow still. He flies faster. You fly faster. He prepares for a FSD jump, you lock on and scan him. He jumps, you scan his wake, follow, and it begins again. Finally, after flying through several systems, you pull him out of supercruise. Asked him has he ever danced with the devil in the pale moonlight. No matter the response, you attack. Take out his thrusters. He'll continue flying along with no control. You catch up and match speed, recording the whole thing. Then target his weapons. Destroy and target life support system. Destroy and shoot out the canopy. Then wait for that final breath. You picked the guy apart like a spider getting its legs torn off, then suffocated him. Or maybe you set up the same situation, except you aim to get the other pilot flying at the sun as you kill his thrusters. He just falls into the sun's atmosphere, cooks, and explodes.

As a celebration, you dump 100 tons of slaves into a star.

And at the end, you just can't help but smirk, or even laugh a bit. You're now a killer, and there's no going back.

Enjoy the ride :cool:


A true killer would take Vulture to Sag A and wait.....

Rep4U. I'd hate your guts, but you're right.... that's some true killin'


I like your thinking ... twisted but shows some dedication :D

Agreed.

As far as I am concerned the second paragraph says it all.

If there were proper and balanced consequences for criminal behaviour then the "random psycopath" gameplay style would be far more acceptable, as it stands you get more for a parking ticket than murder.

Agreed. A dedicated killer should bear the full weight of his consequences, good and bad.

I just like seeing forum posts that have subject titles correctly spelled! Refreshing!

Calls for a celebration or a medal or something.

It's a persistent universe, they can't have it both ways. I'm not into having popular opinions.

Neither is my nation's government :D You two should meet. I think you'd hit it off :p


Here's my thoughts on the whole griefing thing: These kind of gamers were a constant problem on XBox Live. Imagine, if you will, team mates jumping off cliffs and killing themselves to bring down the team's score; having your own team mates shoot you; have team mates occupy a vehicle at a base and just sit there, simply so you can't get it; being unable to shoot enemies because someone is steadily in your line of fire; opponents quitting before you defeat them. I could go on forever, but to me, all that stuff is wrong- doing something to cause anger, frustration, and disappointment to another player. It ruins the experience and defies the rules and purposes of the game.

So the problem I have with such behavior in Elite is when someone targets newer and weaker players to simply ruin their experience. And it's not just shooting and killing, but also ramming someone in a station or ramming a team mate in a battle. I feel this activity is done to ruin the experience, and whether intentional or not, ruins the game. And I'm 100% cool with roleplay; done that in past games and had fun. And while it was unacceptable for people to kill for no reason, there were plenty of reasons to kill in the game legitimately.

I have no problem with a serial killer if he plays his role as such. If he is killing new players in sidewinders, like 20 or 30 a day, it's obvious he's not playing the role of a serial killer- he's running off customers (whether that's his intent or not). A true roleplay serial killer would be methodical and target select victims, with the intentions of becoming known as such in the game universe. His intent is not to ruin the game experience, but enhance it. That way when you hear that CMDR iGetStabby is coming, you know what's up. If you're a target, it's not being malicious ie trying to ruin the game for you. He's adding another element, and defeating/eluding him would certainly reflect well on your reputation.

And here's another example; while exploring through colonized space I entered Empire territory and didn't realize it until I got interdicted by an Imperial Clipper operated by a human. I don't 100% remember the conversation, but he basically let me know he was scanning me for contraband. He finished, then started off flying, and said "Have a nice day." For me, that's 100% fine and cool. But yesterday I got interdicted by an Asp, scanned, and keeping in mind that I had no cargo, started shooting me anyways. This isn't right to me, but I had to fight anyways, might as well get revenge. I knock him down to like 20% armor and he escaped. I thought, "Oh, hell no!" and then grinned, remembering I had a framewake scanner on board. I followed him to another system and finished the job, without stopping for repairs beforehand. I love putting bullies in their place.

I know there's this fine line between griefing and actual roleplay. But I'm willing to accept the actual roleplay serial killer, as long as he isn't killing the same person over and over, or targeting beginners just to ruin their experience.

Maybe I'm wrong, but this is just where my experiences have led me to believe. I just want things to have an in-game reason for happening, something that fits the lore and the game.
 
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I wouldn't be able to bring myself to kill an explorer at Sag A, but now I do really want to bring a vulture out there and mix that with the heads/tails thing. I'd interdict, ask them, then let them go with a "You've lucked out this time" msg or something. The reactions and their adrenaline rush would make it all worth it.

Treat them like I used to do some of my gamers back in my AD&D days. Interdict them, then tell them to roll a D20. Then start laughing when they 'roll', but don't tell them why.

Then just fly away. It'll give them a massive case of the heebie-jeebies. :D
 
I wouldn't be able to bring myself to kill an explorer at Sag A, but now I do really want to bring a vulture out there and mix that with the heads/tails thing. I'd interdict, ask them, then let them go with a "You've lucked out this time" msg or something. The reactions and their adrenaline rush would make it all worth it.

I'm taking a combat FDL to Sag A* for the Buckyball. Maybe we will meet.
 
How about taking a slow-step approach.... you see your victim, but he does not yet see you. Watch him, follow him, be sure to observe to find weak points- advantages for you. Then he jumps. Do a framewake scan and follow. Again, observe and follow. What's that? He noticed you. He slowly flies from you. You follow still. He flies faster. You fly faster. He prepares for a FSD jump, you lock on and scan him. He jumps, you scan his wake, follow, and it begins again. Finally, after flying through several systems, you pull him out of supercruise. Asked him has he ever danced with the devil in the pale moonlight. No matter the response, you attack. Take out his thrusters. He'll continue flying along with no control. You catch up and match speed, recording the whole thing. Then target his weapons. Destroy and target life support system. Destroy and shoot out the canopy. Then wait for that final breath. You picked the guy apart like a spider getting its legs torn off, then suffocated him. Or maybe you set up the same situation, except you aim to get the other pilot flying at the sun as you kill his thrusters. He just falls into the sun's atmosphere, cooks, and explodes.

As a celebration, you dump 100 tons of slaves into a star.

And at the end, you just can't help but smirk, or even laugh a bit. You're now a killer, and there's no going back.

Enjoy the ride :cool:

Wide eyed. You just made my morning. I think your game should be called "Elite: [SORRY]"

--EDIT-- I got swear filtered for a funny acronym?? Ah well. You've got an awesome imagination anyway, so you'll find it funny even if you can't see it. :D
 
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The issue you're missing in your argument that Elite is Elite : Mostly Harmless. For killers. I'd like to counter sigh your eyerolling (which has a point to a certain extend, I'm not saying you're full of it) with; sure murder and psycho killing (qu'est-ce que c'est) belong in Elite, but so does being hunted down like the psycho killer (fa fa fa fa fa fa fa fa fa fa) you are.

So, sorry I'm not too sympathetic with the cozy life of a psycho killer (run run run away) who is bemoaning that people are complaining they're getting shot up.

Yup spot on, I think the Galaxy should be "Dangerous" for the criminal scum, make it almost impossible to survive as one, then we'll see how many come to the forums and whine.

can't rep you Ziggy as I already have somewhere else!
 
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