Infinite NPC Interdictions

I forsake cargo space, and jump range for shields, armour and a lot of guns, pirates only ever get to interdict me once...
...and a limpet controller and a handful of limpets to scoop up all those pirate-dropped engineering mats. Even in times as desperate as these, sometimes you have to stop and smell the roses.
 
I distinctly remember a time when I was new where the interdictions were just constant. Like, you'd beat one interdiction minigame and another would hit immediately, often three or four times subsequently.

I haven't had this happen recently, and I'm not sure what causes it, but it definitely doesn't FEEL right. It's needlessly frustrating.

I think part of it might have to do with player combat rank. When you're a low ranking player, I think you tend to get lower-ranking pirates - who are flying more agile ships. That means they can get behind you more quickly and effectively, leading to chain interdictions.

As you rank up, you get tougher enemies - but who are therefore slower and less agile. If I get a T10 chasing me, I know it'll be almost impossible for it to get behind me to interdict me, and I'm perfectly safe.

Elite is a strange game in that respect, because the smallest and theoretically weakest enemies are also often the most frustrating to deal with, especially as a beginner. An inexperienced pilot won't even be able to get them in their sights.

If you ARE dealing with smaller and weaker enemies, a useful weapon is seeker missiles. For an unengineered eagle or other small ship, a few volleys of seekers will destroy them quickly and easily.
The main thing that causes this is missions. The more missions you have on the docket, especially (but not exclusively) hauling missions, the more NPCs the game generates and sends after you. It's usually a minimum of 1/mission with hauling, often more. And so any time you drop into a system, the game populates the instance with all those NPCs who try to interdict you one after another. You escape one interdiction and then the next NPC is queued up to take a crack at it.

Every new player who gets frustrated with this will inevitably be told by forumites to "throttle zero, boost boost boost until your FSD cools down, and then get out of there before the NPC can shoot you down."

Well.

When you do this, the NPC in question will usually just interdict you again once you're back in supercruise. "Infinite interdictions" etc.

If you can outmaneuver the bouncing crosshair during the actual interdiction, though, the aggressor will be knocked out of supercruise and won't be able to interdict you again. But basically the entire Elite Dangerous playing vocal internet community continuously advises people to not even try.

It's unfortunate, because the interdictions themselves are usually not very hard to defeat. Once upon a time, they were unbelievably unfair and difficult to escape from, and I think that's where the "always submit and then boost away" advice became codified. But now? If you're willing to practice at it even a little bit, almost anyone can learn to escape most interdictions. Like, even flying a T9 using a keyboard and trackpad.

Still though if you have 20 missions all in the same system you may well have to escape a lot of interdictions on your way to the station no matter what.
 
The main thing that causes this is missions. The more missions you have on the docket, especially (but not exclusively) hauling missions, the more NPCs the game generates and sends after you. It's usually a minimum of 1/mission with hauling, often more. And so any time you drop into a system, the game populates the instance with all those NPCs who try to interdict you one after another. You escape one interdiction and then the next NPC is queued up to take a crack at it.

Every new player who gets frustrated with this will inevitably be told by forumites to "throttle zero, boost boost boost until your FSD cools down, and then get out of there before the NPC can shoot you down."

Well.

When you do this, the NPC in question will usually just interdict you again once you're back in supercruise. "Infinite interdictions" etc.

If you can outmaneuver the bouncing crosshair during the actual interdiction, though, the aggressor will be knocked out of supercruise and won't be able to interdict you again. But basically the entire Elite Dangerous playing vocal internet community continuously advises people to not even try.

It's unfortunate, because the interdictions themselves are usually not very hard to defeat. Once upon a time, they were unbelievably unfair and difficult to escape from, and I think that's where the "always submit and then boost away" advice became codified. But now? If you're willing to practice at it even a little bit, almost anyone can learn to escape most interdictions. Like, even flying a T9 using a keyboard and trackpad.

Still though if you have 20 missions all in the same system you may well have to escape a lot of interdictions on your way to the station no matter what.
I agree. At first I did the zero throttle etc thing and that got a bit old (with lots of hauling missions).

Winning the interdiction is pretty easy with practice. Even my T9 doesn't have much trouble beating them, just takes a bit longer.

It is annoying when I get interdicted just as I am about to reach the station, especially in my T9 as I then have to do a tour of the galaxy to get it lined up to the station again.

Edit: this applies to NPC interdiction only, not sure how easy it is to beat another commander.
 
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I agree. At first I did the zero throttle etc thing and that got a bit old (with lots of hauling missions).

Winning the interdiction is pretty easy with practice. Even my T9 doesn't have much trouble beating them, just takes a bit longer.

It is annoying when I get interdicted just as I am about to reach the station, especially in my T9 as I then have to do a tour of the galaxy to get it lined up to the station again.

Edit: this applies to NPC interdiction only, not sure how easy it is to beat another commander.
Yeah with CMDRs thats a whole other thing, and comes down to their skill vs yours. Except any CMDR who is interdicting me is almost certainly way better at it than I am, so I almost never fight those interdictions.
 
I'm wondering if the OP had some outstanding missions, because I have been very rarely interdicted since the colonization update. So few that I am wondering if Frontier actually reduced the pirate activity to make the first couple weeks of colonization easier. After building 9 facilities ( >150 cargo trips) I have been interdicted maybe a dozen times.
 
I'm wondering if the OP had some outstanding missions, because I have been very rarely interdicted since the colonization update. So few that I am wondering if Frontier actually reduced the pirate activity to make the first couple weeks of colonization easier. After building 9 facilities ( >150 cargo trips) I have been interdicted maybe a dozen times.
If you have a bounty, regardless of jurisdiction, bounty hunters constantly come for you.
 
Hello @fdev! I am requesting an immediate fix to the infinite NPC interdictions happening in-game. It has proven to be very costly and annoying to build my simple outpost in my T9 while being infinitely spammed by interdictions and occasionally destroyed. After trying to go 50 LS and being interdicted 3 times, I can't say it's my fault that I got destroyed. In fact I'll never, ever acknowledge it's my fault for faulty game mechanics.

For you own sake, please fix this. Another patch or content update that does not contain this fix will not be acceptable.
What system you're in?

We can offer some escorts in case...
 
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