Influence changes for a minor faction outside the civil war system

Sorry, the answer to this must be out there but I can't definitively find it, and I'm on my own and just trying this stuff out, so please indulge me:

If faction A is in a civil war with faction B in system 1, can I change the influence of faction A in system 2 by doing general missions for that faction in system 2? Or is faction A's influence in system 2 locked by its civil war in system 1?

In short, I want to know if it's worth doing any missions for faction A in system 2 until its civil war status in system 1 is resolved.

Thanks for patience, the BGS is a fun thing, but it needs a lot of digging and I think I may have already wasted a ton of hours on something that won't change anything.
 
In the current version of the BGS, war states locking out non-combat actions is global. the faction is locked out of non-combat actions in all systems it's in.

You can still do combat missions/actions such as sentry skimmers, assinations and such for that faction however in all systems.
 
Thank you for the reply.

So, in system 2, where faction A is the controlling faction (but system 2 is not its home civil war system), I have a salvage mission and an assassination mission I picked up there from faction A's capital station.

So if I complete the assassination one, despite it being from a system outside the civil war system (system 1), and not being turned in at the civil war system at completion, faction A will gain influence from it in system 1 and help with the civil war?

But if I do the salvage mission, nothing will happen influence-wise for faction A either in system 1 or 2, as it's not a combat mish?

It surprises me that the salvage mission is on offer at all, and that the info screen when you take it on still describes "influence++" for completion.

What a mess, lol. Clear as mud.

Thanks again for the reply.
 
In the current version of the BGS, war states locking out non-combat actions is global. the faction is locked out of non-combat actions in all systems it's in.
This is correct.

You can still do combat missions/actions such as sentry skimmers, assinations and such for that faction however in all systems.
This is incorrect.


Currently, no missions have any effect on influence for a faction while it's in a war or civil war.

The only thing that can help a faction's influence, during a war or civil war, is cashing in bounties for that faction. It doesn't matter which system the bounties are earned in, but you need to cash them within the system you want to affect.
 
Glad I asked the question lol :D .

I'm inclined to believe that only the bounties has an impact. Couple of days ago, I was running lots and lots of (peaceful) missions for Bacon Cats and nothing changed for them. Of course, someone else might have been working against them - this is one of those things about figuring it out I guess, never know exactly who else might be doing shenanigans.

But here's a thing: currently my chosen faction is offering missions called "Civil War Black Box Salvage Operation". Googling that term gets me nothing specific to civil war black box mishes. Maybe it's a brand new thing. In the "Additional" section at the bottom of the mission blurb it says "Associated with" a faction that is NOT part of the civil war in question, nor do they have their own going on. So I don't know what that's about, if it would help during civil war or not, the title implies it, doesn't it?

Well, one thing is for sure, if I want to go help this faction, I can be doing conflict zones. At which point I could ask what the latest thinking is on handing them in in bulk versus in handfuls, but I wouldn't want to start an argument [haha] .

Bit of an academic question anyway - I bought a Vulture to do CZs with and more or less Type A-ed it (Bacon Cats haulage mishes with a simple cargo Cobra, then getting on the RESes with a Type A-ish Viper III). I then took the Vulture to do 10 kills massacre contract in a CZ and got killed twice doing those 10. I'm haemorrhaging money and spending a lot of time on it. A wing's the thing, I guess.

And practice [haha] .
 
Last edited:
This is correct.

This is incorrect.


Currently, no missions have any effect on influence for a faction while it's in a war or civil war.

The only thing that can help a faction's influence, during a war or civil war, is cashing in bounties for that faction. It doesn't matter which system the bounties are earned in, but you need to cash them within the system you want to affect.

No we've definitely seen clear cut instances of combat missions affecting war factions influences.

Let me perhaps clarify.

A faction involved in a conflict cannot have it's influence changed via missions.

But missions, in particular combat missions (vs skimmers, assassinations, massacres) have two influence effects. A positive effect for the mission provider, and a negative effect for the faction targeted by it.

A faction in conflict will offer missions targeting other factions not necessarily in that conflict. If you accept missions for a faction (A) who is in conflict, and the mission targets another faction (B) not in a war conflict, the positive effects won't occur for Faction A, but the negative effects will occur for faction B, as they are not involved in conflict, regardless of the mission provider offering the mission.

If Faction A happens to be present in the same system as the target faction B, you'll observe an increase for Faction A (in lieu of any other effects) and all other factions in the system as a result of Faction B losing influence.

So missions offered by a faction in conflict *do* have an effect, just not for that faction.
 
Let me perhaps clarify.

A faction involved in a conflict cannot have it's influence changed via missions.

But missions, in particular combat missions (vs skimmers, assassinations, massacres) have two influence effects. A positive effect for the mission provider, and a negative effect for the faction targeted by it.

A faction in conflict will offer missions targeting other factions not necessarily in that conflict. If you accept missions for a faction (A) who is in conflict, and the mission targets another faction (B) not in a war conflict, the positive effects won't occur for Faction A, but the negative effects will occur for faction B, as they are not involved in conflict, regardless of the mission provider offering the mission.

If Faction A happens to be present in the same system as the target faction B, you'll observe an increase for Faction A (in lieu of any other effects) and all other factions in the system as a result of Faction B losing influence.

So missions offered by a faction in conflict *do* have an effect, just not for that faction.

Thank you.

It wouldn't hurt Frontier to change the UI on the mission blurb to specify what faction will receive an influence effect, would it? Few lines of code with strings, hardly a big job. Just stating "Influence++" when in fact not all factions in question will get influence is rubbish. And when you complete the mission, as it stands it basically states that a faction that won't get influence, does.
 
It wouldn't hurt Frontier to change the UI on the mission blurb to specify what faction will receive an influence effect, would it? Few lines of code with strings, hardly a big job. Just stating "Influence++" when in fact not all factions in question will get influence is rubbish. And when you complete the mission, as it stands it basically states that a faction that won't get influence, does.
There's a bit of complexity here when a mission deadline runs over a tick, too. The faction could be in War before the tick (so the mission won't count at the time it's accepted) and then in None afterwards (so it does count at the time it's completed) ... or vice versa.

Covering all those cases could get tricky.
 
There's a bit of complexity here when a mission deadline runs over a tick, too. The faction could be in War before the tick (so the mission won't count at the time it's accepted) and then in None afterwards (so it does count at the time it's completed) ... or vice versa.

Covering all those cases could get tricky.

This one. I tend to stack a bunch of assassinations on the last day of war, and then hand them in the next day once the war is over, which lets the influence count at that stage.
 
There's a bit of complexity here when a mission deadline runs over a tick, too. The faction could be in War before the tick (so the mission won't count at the time it's accepted) and then in None afterwards (so it does count at the time it's completed) ... or vice versa.

Covering all those cases could get tricky.

Then perhaps they should just cater for that as well. I don't mind the system, I don't even mind there being hidden aspects and hidden calculations in the system to help mix things up a bit. But I do mind blatant misinformation on explicit systemic data such as the after mission report that indicates an influence gain that doesn't happen.

I haven't got that much spare time to waste when I could have been doing something more productive.

Anyways, it's clearer now so thanks again for the replies.
 
I've just been reading about BGS changes in Beyond Chapter 4, which I knew nothing about. Makes a lot of this ^^ soon to be redundant, doesn't it, lol.

Not necessarily.

Influence is still locked between factions, and while there's not been definitive confirmation due to bugs, for systems in a war state, missions may not affect influence at least in that system, though some of the mechanics like my point about missions and non-war target negative effects will still apply.
 
I've just been reading about BGS changes in Beyond Chapter 4, which I knew nothing about. Makes a lot of this ^^ soon to be redundant, doesn't it, lol.

we dont know. Often there is a disconnect or distance between how the BGS is described and how it operates in the wild. Soon you too will be using the phrase "working as intended" as ironically as the rest of us!
 
Back
Top Bottom