Thwarptide
Banned
I’ve been making plenty of bread and butter in a system where there are 5 factions where at any given time 2 are at war.
Out of the 5 there’s 2 I don’t care about when they decide to but heads.
I prefer three remain in the top slots of influence in order. I’ve been fighting these CZs and nothing else.
#1 top dog: Is never in a war. Influence stays consistent at 48.9% (down today to 41.7% YAY me)
#2 kick occasionally gets in a scrap with #3 varies around ….28% (up to 31% today)
#3 usually gets in scraps with 4&5
#4 communist
#5 Anarchy (piracy)
As I said, the top dog/controlling faction is never at war. I aim to make em get off their throne and fight for it.
So I’m taking missions from the top dog and letting em time out to drop their influence. I’m taken back how well its worked so far. I swear nobody’s doing missions in the system. Rather I‘m pretty sure its merely a parking lot for FC’s because the system next door is a gold mine for noob FC owners to replenish thei bank accounts.
My question lies in raising the influence of #2. Most they offer I’m incapable (disinterested?) in getting into. Mostly mining. But when courier missions or freight hauling missions come up, I grab em. The nice ones, influence ++++ are the first I grab.
After dodging anacodas in my hauler, I get to destination to deliver to a different faction and my rep goes up with that faction.
Does the influence apply to them too or does that go to the mission giver/contractor as I want?
Out of the 5 there’s 2 I don’t care about when they decide to but heads.
I prefer three remain in the top slots of influence in order. I’ve been fighting these CZs and nothing else.
#1 top dog: Is never in a war. Influence stays consistent at 48.9% (down today to 41.7% YAY me)
#2 kick occasionally gets in a scrap with #3 varies around ….28% (up to 31% today)
#3 usually gets in scraps with 4&5
#4 communist
#5 Anarchy (piracy)
As I said, the top dog/controlling faction is never at war. I aim to make em get off their throne and fight for it.
So I’m taking missions from the top dog and letting em time out to drop their influence. I’m taken back how well its worked so far. I swear nobody’s doing missions in the system. Rather I‘m pretty sure its merely a parking lot for FC’s because the system next door is a gold mine for noob FC owners to replenish thei bank accounts.
My question lies in raising the influence of #2. Most they offer I’m incapable (disinterested?) in getting into. Mostly mining. But when courier missions or freight hauling missions come up, I grab em. The nice ones, influence ++++ are the first I grab.
After dodging anacodas in my hauler, I get to destination to deliver to a different faction and my rep goes up with that faction.
Does the influence apply to them too or does that go to the mission giver/contractor as I want?
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