Influence of Coaster Excitement and Length on the Prestige Value

Hello! I have discovered some interesting connections regarding the prestige system. Maybe it was stated somewhere else, but for me it was new. So I wondered, why my small mine train coaster with 9.89 excitement rating got such a bad prestige value (not even 200 and it was new, peeps hated it). So I started a litte investigation with the mine train. Soon I discovered that the coaster length has a huge impact on the prestige value:

C07CRyp.png

I built 5 different mine train coasters without scenery. Each with a pretty bad excitement rating of 4.61 and different length (100m, 250m, 500m, 1000m, 2000m). You can see the big impact of the coaster length on prestige. Ok, the rise of the curve becomes flatter at the end, but this effect will be only strong on coasters over 1000m length.

Because I could not believe this, I built a 5000m coaster with a poor excitement rating of around 2.27. Prestige value: 788! So you could guess that excitement rating has no effect at all on the prestige value?

Not true: I built a bunch of coasters to check this. Now with constant length of 250m and later with 500m. Just the excitement rating is increased (using better drops, increased chain speed and so on). Here are the results:

9KUPnpA.png

As you can see, excitement rating affects prestige, at least with coaster lenght of 250m and 500m. But the effect will also be decresed on excitement ratings over 5 or 6. And if you want to tweak your coaster to come from 8 to 10 or something: Forget it. Excitement ratings over 8 seem to have no influence at all on the prestige value. The blue curve is also a little bit strange, because it has some kinks in it. I don't know how Frontier calculates the values.

Not shown in the picture but also interesting: Dependant on the coaster length the excitement rating has a different percentage influence. For example: If you increase the excitement by 131% (from 2,27 to 5,25) on the 5000m-Coaster you will get a prestige rise of 1,4% (788 to 799). If you increase excitement by 118% (2,30 to 5,03) on the 250m-Coaster, prestige is rising 104% (121 to 248). Maybe this is because the 5000m-Coaster is alredy near the prestige top value. But also a small 100m-Coaster has a worse convertion ratio from excitement to prestige compared to the 250m-Coaster. I don't know why this has to be. So, you totally should avoid short coasters.

Last note: You can enable the full scenary prestige bonus with 2000 mini objects (just use the 0,50 cent stones or geometric forms). More expansive object will do the same job and will have more impact on their own, but if you look on the percentages you should use the extra small ones. I recommend to build a blueprint with 2000 interleaved mini-stones. Then you can place it at every attraction for 1000 Dollar and get the full bonus. It does not matter where you place it. For the mine train coaster you will get +150 prestige. For the sleigh tracked ride you will get +540 prestige! So this is different for each category.
 
Very interesting. The excitement is calculated by taking the average of the excitement of different segments of track. Length doesn't play any part in this. Thus, a very short coaster could get a very high excitement rating. Of course, in real life, a coaster that takes only 10 seconds wouldn't very interestig most of the time. Thats why the prestige system takes length into account. The amount of prestige a ride gets seems to decrease exponentailly when the track-length is being increased. This makes sense tho, in real life you wouldn't want the coaster to take too long.
 
I'm fairly sure there is an asymptote at 800 for coasters without taking into account scenery. Here are some of my results:

~5000 ft, 8-9 excitement: around 780 prestige
~10000 ft, 8.95 excitement: 798 prestige
~21100 ft, 9.86 excitement, 800 prestige
 
Length is a factor only in so much that it typically correlates with duration. Longer rides with higher excitement ratings tend to get more prestige. This behavior is exhibited on flat rides as well even though they have a length of 0.

It's also why track rides with excitement 5 and usually a shorter length but last 5 minutes (due to the car traveling 5mph) has a prestige higher than a longer coaster with a higher excitement rating that only lasts for 60s.
 
Last edited:
Interesting. I usually tend to build long coasters around some scenery objects, most of my coasters end up with 1000+ prestige.

On the other hand my flat rides usually get ~200... [cry]
 
Back
Top Bottom