Influence on mission expiration.

Dose it effect factions influence if a mission expired ?
Yes.

Short version... mission failure has bgs effects. Abandoning missions just hurts your rep.

Failing a mission can occur by:
  • mission timer expiry; or
  • failing it in a prescribed way

Not all missions have failure triggers... the most common one is scraping your hull on a station wall to many times for a risk averse passenger.

Hijack missions can be failed if you destroy the target before getting all the target cargo.

Others can fail simply if you are destroyed.

It's worth noting, failing a mission for a faction you're supporting can drastically undo that support, potentially due to how influence effects get calculated.
 
Yes.

Short version... mission failure has bgs effects. Abandoning missions just hurts your rep.

Failing a mission can occur by:
  • mission timer expiry; or
  • failing it in a prescribed way

Not all missions have failure triggers... the most common one is scraping your hull on a station wall to many times for a risk averse passenger.

Hijack missions can be failed if you destroy the target before getting all the target cargo.

Others can fail simply if you are destroyed.

It's worth noting, failing a mission for a faction you're supporting can drastically undo that support, potentially due to how influence effects get calculated.
Ok. Thx.
 
Uh no it doesn't. Failing missions will not effect a faction's influence. If that was the case it would be the most easily abused thing in the game lol.


So yeah don't go picking up missions for a faction you want to tank thinking failing them will do that.
Oh yes it does.
It's not really exploitative as your Rep is hit really hard, so you don't get to do many before you can no longer get any missions.

It's not a particularly effective method, but if there are no other options it can help in a low traffic system.
 
Oh yes it does.
It's not really exploitative as your Rep is hit really hard, so you don't get to do many before you can no longer get any missions.

It's not a particularly effective method, but if there are no other options it can help in a low traffic system.
I assure you it doesn't. My group use to do Passenger Missions fails where you just ram the station until the people want off and saw no noticeable change that would suggest failing missions did anything other than make you Hostile with the faction.

If you want to hurt a faction killing their clean ships is a much better waste of your time and you'll see actual progress.
 
failing missions affects the faction the mission is from
and can affect a destination faction as well if there is one, aka passengers, deliver goods

This is very old and yes it is a thing.

people already abuse it, nothing to do here. its fine the way it is.

Maybe test something before you say something about something that is apparently unknown to some, but used by many because we have tested and we do know it works.

I recommend you try the passenger missions, they are often a 3 edged sword.
 
Uh no it doesn't. Failing missions will not effect a faction's influence. If that was the case it would be the most easily abused thing in the game lol.
It's actually much harder than you'd think. The pool of deliberately failable missions is limited, and rep damage limits the ability to do passenger missions rather quickly, especially if you've got relevant allied superpower rep.

And yes, it does cause influence drop, and sec/econ drop as appropriate.
I assure you it doesn't. My group use to do Passenger Missions fails where you just ram the station until the people want off and saw no noticeable change that would suggest failing missions did anything other than make you Hostile with the faction.
Then I'd suggest there was a problem with your testing.
 
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