I'm thinking about swapping the 1x huge, 2x large multi cannons on my Cutter to cannons for a little extra one-shot punch. I have 4x rapid fire pulse turrets and want to keep the distributor load as low as possible so plasma (however much ship melting fun that would be) is not an option.
I know you can increase the speed of the cannon shell by engineering them for long range but ideally I'd like the three shells to hit at the same time.
Using a perfect roll on a class 5 long range mod on the huge cannon as a guide, does anyone know what class would be required on the large cannons to produce the closest matching speed.
I appreciate that a perfect roll is a rare thing and that it may not be possible to exactly equal the shell speeds (and that the huge and large hard points are in different locations on the cutter) but I'm just trying to get the three cannons to hit at roughly the same time.
Failing that, if someone could tell me the velocities of the huge and large cannons I can use Inara blueprints percentages to run the numbers and come to my own (most probably incorrect) conclusion.
I know you can increase the speed of the cannon shell by engineering them for long range but ideally I'd like the three shells to hit at the same time.
Using a perfect roll on a class 5 long range mod on the huge cannon as a guide, does anyone know what class would be required on the large cannons to produce the closest matching speed.
I appreciate that a perfect roll is a rare thing and that it may not be possible to exactly equal the shell speeds (and that the huge and large hard points are in different locations on the cutter) but I'm just trying to get the three cannons to hit at roughly the same time.
Failing that, if someone could tell me the velocities of the huge and large cannons I can use Inara blueprints percentages to run the numbers and come to my own (most probably incorrect) conclusion.