you Keep forgetting that the Rift and Vive have different lenses! Thats Hardware
Not forgetting at all. The Rift lenses potentially suffer from greater godray issues than those of the Vive because of the design. Also, because the Rift uses graduated lenses to achieve focus adjustment it means you have to raise/lower the headset to focus, potentially affecting effective fov since you are no longer looking through dead centre. The Rift already has a smaller fov than the Vive.
The Rift though does give slightly better clarity because of the panel/lens choice.
Apples/Oranges.
Now when it Comes to Software - good luck getting ATW and SS any time soon!
You think Valve are new to the software development game? Hardware drivers?
Well it uses strictly the same 'ski mask' straps as the DK2
And? The mounting design they chose allows the straps to be removed/replaced if you want or even use some other form of mounting.
The Vive has a headphone socket to allow you to connect whatever headphones/earplugs you want.has no headphones like the DK2
is front heavy like the DK2. With the same result over time (weighing over the nose in my case, leading to pain / discomfort)
Purely down to personal preference, face shape etc. Many reviewers have found the opposite.
What problem? What oversight?with the added wire loom problem which is a surprising oversight for a device supposed to do room scale.
And as to stop the spreading of misinformation, the Rift has adjustable straps (not fixed), they are rigid but all dimensions can be adjusted with velcro, and it's also spring loaded.
The Rift straps are fixed in that they cannot be removed/replaced because they incorporate the rear LEDs and headphone connection pins.
This make it way more advanced than the DK2 and Vive in that regard,
Don't make yourself look daft, it's not "way more advanced" than the Vive at all. They are very, very similar. Each has a number of advantages and disadvantages over the other.
along with the hinged visor that you can slightly tilt up when you want to see outside (very useful, especially in ED since we need so many external tools).
It takes no effort to simply lift other HMD's neither, or use the camera in the Vive.
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