Inside a station fps is locked at 30fps!

I noticed this earlier even before acquiring the Oculus Rift Dk2.
It seems the game is capping the frame rate the moment I enter a space station, it's limited to a perfect 30fps.

Any reason why this is occurring?
Outside and everywhere else I get a locked 75fps...
 
I doubt my rig (i7@4,8, Geforce GFX Titan,etc) cannot handle the inside of a station at 75fps...
And I even had it on my regular monitor which is 60hz...
 
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The Titan is a card designed for math calculation, when it comes to graphics your spent the same amount of money for one card when you could have gotten dual 980s, which each one by itself would outperform the titan graphically.

The Titans works better if you work for Pixar doing renders that take several hours per frame or are running computational fluid dynamics programs overnight. Not for gaming

Also, if you are only getting 60 fps on a single screen, remember for rift use it is having to do everything you see twice, as it needs left and right eye, so double the load, so lower fps then what you will see on a single screen.

Please note, the titan is below the 780 in performance for 3x the cost:

http://www.videocardbenchmark.net/gpu.php?gpu=GeForce+GTX+TITAN+Black&id=2842
 
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This is not a Titan value and purchasing advisory thread (everywhere one dares to mention this card the 'anti titan not worth it' squad comes in, sigh) and you do not know what else I'm doing, nor did I state I get 60fps using a screen! V-sync off I get over 160fps using a monitor, so again, I hardly believe the 30fps comes from my PC limitations, I heard rumors of ED limiting frame rate before (not talking about vsync).
 
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This is not a Titan value and purchasing advisory thread (everywhere one dares to mention this card the 'anti titan not worth it' squad comes in, sigh) and you do not know what else I'm doing, nor did I state I get 60fps using a screen! V-sync off I get over 160fps using a monitor, so again, I hardly believe the 30fps comes from my PC limitations, I heard rumors of ED limiting frame rate before (not talking about vsync).

No it is because you worded it as if you were getting this 30 fps issue with your single screen too:

I doubt my rig (i7@4,8, Geforce GFX Titan,etc) cannot handle the inside of a station at 75fps...
And I even had it on my regular monitor which is 60hz...

The thing is you bought a card designd for computer aided drafting and complaining that is it not working for gaming applications.

Thats like having a 1000 horse power truck, yeah it might be able to tow a lot of stuff, but it wont do 200 miles per hour... you bought a card that is not made for gaming and are complaining that it is not working for gaming...

Your card is a workhorse, not a graphics powerhouse

a 770 will out perform your card graphically
 
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I don't have a rift but I get no framerate capping in stations. I get 60fps everywhere at 1440p custom res supersampled down to 1080p. Except in the capital world fancy white interior stations where I get about 56fps. If I try 2x DSR it drops to about 47fps.

With the Rift, head tracking might also have some overhead too. It uses some kind of IR system with what looked like about a dozen LEDs built into the headset (in a couple of pics I saw). If it puts all the work on your PC that could be quite expensive. Before I upgraded to a modern GPU, my previous one was getting about 6fps hit on 3 point IR tracking at 180fps.
 
No it is because you worded it as if you were getting this 30 fps issue with your single screen too
Try interpret someone's word in the context they are written in. The other person said it falls back to half if I don't make the 75hz and thus FPS, I merely indicated that I too have it on single screen 60hz, meaning that it would suggest I cannot even make 60fps there which I do not believe.

The thing is you bought a card designd for computer aided drafting and complaining that is it not working for gaming applications.

Thats like having a 1000 horse power truck, yeah it might be able to tow a lot of stuff, but it wont do 200 miles per hour... you bought a card that is not made for gaming and are complaining that it is not working for gaming...

Your card is a workhorse, not a graphics powerhouse

a 770 will out perform your card graphically
First of all I'm not complaining, so nobody requires your defensive ramble about my graphics card. Regardless of you narrow-minded single sided view on the Titan graphics card, I'm quite certain it is capable of doing 60fps or 75fps in a station. The Titan caters do different tasks as well and cost-value wise for just gaming there are better alternatives, there I agree, but don't get carried away as if it's an incapable card, yes even at gaming, that is a very flawed view. End of discussion.

Something is definitely off with inside station frame rate, my so called incapable math Titan does RES at locked 75fps ultra settings.
I even have guys with 2x GTX 980 sli chopping at 40-50fps once inside a station, stations aren't that top notch graphics wise you know.
 
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The most taxing thing on my GPU is when I'm sitting underground in the hanger. It's almost like they aren't culling the rest of the station. You would think that since your in a smallish room, sometimes with some particle fog there. Shoudn't be a problem. So I assume they aren't culling all the external geometry. Station interior possibly even exterior. Almost like they use the bounding box of geometry to determine the culling which is a bit dated.
 
There does seem to be something like a back face culling issue in many of the objects inside the game,
which is especially noticeable when inside the hanger of large space stations, versus small stations.
eg, When in side the hangers of larger Coriolis and Orbis type stations, i have a lower FPS,
then when inside one of the smaller outpost stations, where being inside the hanger, the fps is noticeably faster.

In the old days i would fix this using by selecting the back face culling option in my favourite 3d editing program,
but i'm not sure whether this still applies to modern 3d software packages.
Maybe if this isn't the issue, it may be related to inconsistent LOD settings, for each object.
or even over complex physics boundaries that are being managed when not in view.
 
Any reason why this is occurring?
Outside and everywhere else I get a locked 75fps...

Turn the vsync off and check what you get. with GTX 970 on flat screen I get around 90-110 FPS inside the stations and up to 200 in SC, so maybe your setting are messed up somewhere?
 
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BTW I noticed today that the ship you fly can have a huge impact on FPS. Probably more of the same culling issue mentioned in previous posts.

I am running 1080p with 2x supersampling and in the Asp cockpit I get 53 - 60 fps everywhere. In the Cobra cockpit it drops as low as 30's in the orbis hangars and struggles to maintain 60 in some situations during SC.

So busy cockpits can also have quite a big performance hits. I don't think there is much camera frustrum culling going on. So rather than just rendering meshes that intersect with the camera FOV the whole ship/station etc is being rendered all the time.

I know creating assets like cockpits can be a pain when still WIP and they do seem to get a frequent update with new patches. They might be keeping things less optimal for easier scene management and not creating hidden shadow casting geometry and hiding what you can't see. Just rendering the whole ship etc to cast shadows. If that is the case, perhaps there will be a big performance boost when they are done.

Last interior update I noticed was that they added lights to represent reflected lights from the various holo display and pop up screens. Looks cool and make it more immersive and with the more modern differed rendering they are using, lights aren't that expensive.
 
Activate adaptive vsync in the Nvidia control panel so the framerate won't go down to 30, but vsync will be turned off instead.

Also the Titan is a fast card but it is entirely possible that you won't hit 75 inside stations at all times because VR rendering is very taxing.
My 970 does neither, especially the sleak white looking high tech stations have a huge performance impact.

Maybe try lowering your shadow quality, this setting has the greatest impact.
 
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