Instancing by Combat Rating

Not sure if it's subtle enough, but when selecting players to instance together, how about using combat rating to match players against each other?

Maybe try to place players with same combat rating or maybe one rating up or down if there aren't enough players around.

EDIT: On response to other's comments: Maybe a different metric could be used instead of combat rating. A Match making metric based tied to a customer account rather than a save

So ... if you are mostly harmless you will end up in instances with players who are harmless or novice rated.

It'd would make it harder for experienced players to pick on newbies. With wings use the combat rating of the most experienced pilot.

You might decide top allow wider differences when there are very few players if you liked but the tendency would be to find evenly matched players as much as possible.
 
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I'll have to disagree with your suggestion. I like knowing that at any point in my game, I could be matched up with someone who vastly outclasses me in either a better ship(s), better flying skills, or both.

In general, I'm not a fan of custom crafted encounters that try to closely match my capabilities - it's been my experience that they are normally way off.
 
Also I don't think it matters much whether two players are ranked as novice-dangerous-elite... The title doesn't say much about your combat skills but more how long you've played/how you've played... To my knowledge being elite in combat only meens that you've kilde X numbers not how many times you've died trying to get to that number or how long it took you to do it, or even how many credits it has cost you... These things also matters when judging how good at combat a player is imo....
 
Also I don't think it matters much whether two players are ranked as novice-dangerous-elite... The title doesn't say much about your combat skills but more how long you've played/how you've played... To my knowledge being elite in combat only meens that you've kilde X numbers not how many times you've died trying to get to that number or how long it took you to do it, or even how many credits it has cost you... These things also matters when judging how good at combat a player is imo....

Or if the Harmless commander has been playing for 100's of hours, and just reset their save.
 
Or if the Harmless commander has been playing for 100's of hours, and just reset their save.

They'd still have a crap ship which would be better than now. Plus it depends how dynamic the Match Making Metric is, if they are good they might have to reset every few days...

Twinking and manipulation of stats will always take place, that doesn't make it worse than the current situation.

I was just trying to come up with some ideas which would make it easier on newer players.

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Also I don't think it matters much whether two players are ranked as novice-dangerous-elite... The title doesn't say much about your combat skills but more how long you've played/how you've played... To my knowledge being elite in combat only meens that you've kilde X numbers not how many times you've died trying to get to that number or how long it took you to do it, or even how many credits it has cost you... These things also matters when judging how good at combat a player is imo....

As I said in the OP - combat rating probably isn't a good idea to use, but other stats can be used. In Dark Souls 2 they use a metric which is based on the total amount of souls (XP/treasure) your character has gathered in its career, which is similar, and that's a bit of a disaster. So on reflection I agree.

EDIT: no I didn't say this in the OP - or at least this version of it what has happened but this was a long thread last time I checked. Seems to have reverted to an earlier state!

You could always tie a different match making metric to a player account rather than save...
 
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