Engineers Instant easy way to tell if a module is new or legacy engineered

Is there one? I have a bunch of engineered modules which I'm trying to slowly convert. Some of them are pulled from the ships and now I'm a little fuzzy, in curtain cases, on which ones legacy and which are converted already.

I know I could put it in a ship, bring up remote engineering and see if remote engineering recognizes it but that's not really quick.

Is there a quick easy way to tell if it's legacy or new engineering which I haven't yet seen?

Thanks
 
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Sort of. If you select them in storage, then simply look at the modifications, you should be able to tell on most modules. Anything done in the new system will have very noticable negatives values - always maxed per grade and whole numbers (no decimals), and there will be no interesting/annoying secondaries. This is how I've been able to quickly identify between my old engineered weapons, shield boosters, and hrp in storage and the new ones. The 3.0 experimentals on non-weapon modules are a pretty obvious giveaway tool
 
To wrap this up, as bio said, there's no easy way! Bummer!

Navigare, likes even more grind ... so (s)he wants to do it all from scratch. [where is it] Yes, I know that isn't that bad, but ... NO!

I've been doing what noob said and putting new experimentals on everything so I can easily see new mods.

I've also been getting better at looking for the nice round expected figures for negatives on modules which is a great tip-off that they are new and not legacy.

Rep to all!
 
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I ended up comparing the modifications that were done on modules ingame to the updated coriolis.io - you can usually tell if your mod is legacy since coriolis gives you the limits for each stat, and some new figures are fixed. So some of the legacy numbers will be outside the range of what coriolis says is a 100% roll (and you might want to keep the module..depending). hth
 
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