Horizons Instant killed by blue ribbon star - neutron star

Standard jump to star. Captured by neutron star - blue ribbon thing. Could not escape, everything failed. 19M rebuy. Is this really intended play - random destruction?

You need to be a bit more specific.

Did you throttle to 0 on arrival?
Did you hit the star boundary because of the effect that tosses you about?
If not, did you just suddenly drop out of FSD? due to FSD damage, or?

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Jaiotu is right. You reduce the danger by setting your throttle to 0 when you drop from hyperjump. At least, if you meet a neutron buddie, you'll drop from SC at a safer distance. I always do this, no matter the star. I always reduce speed to 0 when arriving to a system.

This should be the common behaviour if you ask me, it is a star you are arriving at after all.
 
FD changed behaviour of the FSD system after lots of people complained about the entry point into a system not making sense. (it was random)

Now the entry point is determined by the path between your source and destination, you will arrive with your source behind you. The other point to note is that all the stars in the Milkyway do not have their magnetic/geometric poles pointing upwards (with respect to the galactic plane) and in the case of neutron stars the difference between the magnetic and geometric poles can vary from 0 to 45? degrees. It is very possible that you can exit a jump and land right in the jets. They might have added a safety for 2.2 release that prevents you hitting the jets, but iv had it happen a couple of times.

I think the system works fine, neutron stars are not objects to be taken lightly and as pointed out, if you follow standard procedure of setting your throttle to zero, even if you land in the jets, you likely have lots of time to react and figure out which is the safe route out (I say this because iv done it)

Point is about exploring is not to become blind, Jump honk Jump honk, OH **** smash! Cry... need to keep your wits about you

It sounds like from one of the descriptions that you landed on a jet, of a neutron star that is orbiting another star... this is very very very rare.
Sounds mean but id say "User error" is the most common factor in regard to people getting killed by the jets
 
FD changed behaviour of the FSD system after lots of people complained about the entry point into a system not making sense. (it was random)

Now the entry point is determined by the path between your source and destination, you will arrive with your source behind you. The other point to note is that all the stars in the Milkyway do not have their magnetic/geometric poles pointing upwards (with respect to the galactic plane) and in the case of neutron stars the difference between the magnetic and geometric poles can vary from 0 to 45? degrees. It is very possible that you can exit a jump and land right in the jets. They might have added a safety for 2.2 release that prevents you hitting the jets, but iv had it happen a couple of times.

I think the system works fine, neutron stars are not objects to be taken lightly and as pointed out, if you follow standard procedure of setting your throttle to zero, even if you land in the jets, you likely have lots of time to react and figure out which is the safe route out (I say this because iv done it)

Point is about exploring is not to become blind, Jump honk Jump honk, OH **** smash! Cry... need to keep your wits about you

It sounds like from one of the descriptions that you landed on a jet, of a neutron star that is orbiting another star... this is very very very rare.
Sounds mean but id say "User error" is the most common factor in regard to people getting killed by the jets

This, basically, I like the idea of some caution needing to be taken personally.
As for how the stars rotate, generally on that scale, the galactic plane has no real say in what orientation a star rotates, last I checked, could be wrong, but fairly sure.
 
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This, basically, I like the idea of some caution needing to be taken personally.
As for how the stars rotate, generally on that scale, the galactic plane has no real say in what orientation a star rotates, last I checked, could be wrong, but fairly sure.

Physics kind of demands that most stars would be orbiting and rotating in a direct manner rather than retrograde due to the conservation of momentum. A star that is part of the milkyway formed within its disk, thus should have a trajectory that is roughly within the plane of the disk with the star orbiting direct. (If looking down on the milkyway, the stars orbit anti-clockwise, when you zoom in on a star, it should be rotating anti-clockwise also... this is the same as all the planets in our own solar system, with a very small number of exceptions)

So there should be some randomness but the majority should be like this, the randomness being that not all stars you find in the plane are part of it (some are from clusters that just happen to be crossing the plane)
 

careBear1

Banned
It sounds like from one of the descriptions that you landed on a jet, of a neutron star that is orbiting another star... this is very very very rare.
Sounds mean but id say "User error" is the most common factor in regard to people getting killed by the jets

I throttle hard reverse during the fsd countdown, but may have forgotten, since it is automatic and not conscious having done it so often now. I think the game mechanic should ensure you arrive safely - after all the game-lore must have the fsd predicting the position of the star, since from the jump starting position you see it where it was x years (the ly distance) earlier. BTW it seems the star in question is listed as class M red dwarf in the galaxy map and therefore was not filtered out by the route planner - which is set to only scoopable stars. All I remember is on completion of the jump I was bouncing around with everything failing - thrusters, fsd, cockpit etc. Previously I have just gracefully turned away and supercruised to a safe distance.
 
Regarding everything proposed about bad technique and the way orbits happen....




"Thanks for getting in touch. I'm sorry to hear about your current situation in-game, that's pretty harsh.

We have actually received multiple reports similar to this one regarding neutron stars and are actively looking into it right now. We are optimistic that a fix for this issue will be out there soon! Apologies for any inconvenience caused by this.

I have gone ahead and repaired your ship and moved you away from the neutron star within the same system. You should be at a safe distance from any damage here.

I hope that this helps, sorry once more for any inconvenience caused. If there is anything else I can do to help, please don't hesitate to get back in touch.

Fly safe,

CMDR Asterix
Elite: Dangerous Customer Support Wing

Your Frontier Developments Team"





We throttle back.

It's not ok natural randomness of orientations.

It's not that we turn off the FSD on purpose in the jets.

Bugs!
 
My home system sun became one of these monsters. Got caught about 50% of the time I entered the system but always managed to get out. I have abandoned the system . I think it was LTT 7421 (from memory).
 
All is forgiven [yesnod]

My ship was fixed, moved off to the side, and apologies were offered.

Accepted. Faith restored.

Now back to the standard jonkfest back to The Bubble :shakes finger at neutron stars:

Glad it was sorted for you, Commander. Had the same experience a few days ago and support were extremely sympathetic and understanding for me too.
 
There is a white dwarf quasar star at LAWD 27. I got stuck in its gravitational pull and could not get out. was getting thrown around
maybe the flight assist was knocked off in my panic. I have not seen one of these and was my own fault. the
the Star class on the nav computer was listed at FSD boot up as DQ(White Dwarf Star)

When I charged my FSD it overheated and I could not lock onto the destination. the destination was behind the star. It did not show
up on the HUD on the ships windscreen.
I thought it out for a while and set a destination to another system in the opposite direction, back to where I had come from.
then the FSD could lock onto it and jump.

My star I talked about and some others that I have seen in videos on youtube
if you want to avoid them or go have a look.
LAWD 27
LHS 289
LTT 7421

Pulsar neutron star
JACKSON'S LIGHTHOUSE

Thanks for the info CMDR glad you got it sorted.
 
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