This thread frames much simpler questions:
• what are the likely actual, gameplay consequences of instant ship transfer?
Depending on its implementation, if the cost is low enough to facilitate you being able to summon your ships to you with prior time investment (low credit cost meaning little time spent to earn the credits for the transfer, or no time delay hindrance) we may sit with the situation where the most effective method of transport will be using a FSD modded asp to run around the bubble in and calling your ships to your location
Thus removing the need to consider your FSD in your combat ships loadouts, and removing the existing balancing that has been implemented in combat focused ships,
That will then lessen the depth of thought in ship choice as 2 most effective choices when traversing the bubble is your asp or conda
• how will this affect your own, personal gameplay?
If what I have mentioned above does become the new travel meta, being a multiplayer game I will feel compelled to alter my gameplay habit to keep up with the trend, and will remove a lot of the forethought and choice consequence that currently goes into my gameplay
one example is I have the rank for both a Corvette and Cutter, I have a Cutter because I wanted the jump range and firepower balance allowing me to deploy out to where I am needed for combat faster, at the cost of not being as effective as the Vette when I am there.
This will then make me not consider what ships I use on a scale of "convenience vs effectiveness"... I will simply choose the most overpowered ship for each scenario, and keep them in my back pocket like pokemon while traversing the bubble in my 50ly Asp
instead of creating a bond with the ship I have carefully chosen to fit my personality for its pros and cons, I will have a bunch on impersonal tools used to hammer whatever nail is up at a given time.
This also reduces the scale of the galaxy somewhat as each area will be a "stone's throw" away for all my ships thus removing the incentive to make the best of where you are at the time, exploring the systems nearby for gameplay opportunities,
I understand the whole "if I'm in my type 9 and there is a conflict zone nearby" argument, but if you are in your type 9 you will be engaging trading etc... if you planned to engage in conflict, you would already be in your Vulture, what will happen now is players in there 50 ly asp's will be hopping around looking for conflict zones and when one is found, then summon their ship, (9/10 it won't be "oh look there is a conflict zone" and I'm in my type 9) many of our players are very deliberate in their actions, and this feature will be used in those deliberate fashions to circumvent the current scale of the bubble
I am not opposed to this feature, and would like the convenience, albeit in a different permutation.
• how frequently does this seem likely to have an impact on your game, if any?
Very frequent as travel is one of the largest aspects of the game.... look at any large map scale game, they facilitate faster travel via waypoints, jumpgates etc, skyrim lets you insta travel to locations, but even then, time passes on the ingame clock because it takes time... they can facilitate that time passing as it is a single player game, Elite is a multiplayer game where everyone runs on the same clock, we need to find a way of carefully slotting this feature into the game instead of bolting it on like some backyard mechanic modification to a car... in its current implementation it's is an unsightly wart... and that is what is causing conflict and rejection I believe. Even in Gta V which is at heart an arcade game, when you call one of your garage cars to you, you phone up a mechanic, and ask him for your car... then after a short delay, the car appears around the corner out of sight.. it involves handwavium, but it fits in smoothly with the game, not just popped up in your face when the button is pushed
I believe this feature needs to be better explained and thought out, in its current state it feels a lot like a bolted on afterthought than a carefully integrated feature
Thank you for taking the time to read my post, remember this is my opinion and mine alone, I am not trying to invalidate anyone elses views or beliefs and respect all constructive input in this discussion, and I expect the same in return
Edit: after feedback given, and time spent thinking about an alternative.. I have suggested a
solution