I think the Insurance costs are too high for an online game. Unless you have tens of millions you can lose everything with one or two deaths. This is the route cause of most of the pirate/trader negative debates.
I can see why it's good in the other Elite games, but once the decision to go online was made this should have been changed.
If the insurance cost was lower and more of a token cost the effects would be:
Traders would be happier, if they were pirated (by players) then they would only really have the cargo to lose. This would allow them to fight off Pirates more. In turn pirates would need more skill in the use of their tools.
Pirates would be happier, it would mean more when a job is successful and less players would vanish into the logoff void. It would also make the pirating tools more worthwhile and enjoyable.
Bounty Hunters would be happy, as the risk would be less and the gain would be more worthwhile. This would also have a knock-on effect as Pirates would have to think about bounties more. I think if it was also impossible to pay off a bounty for 24 hours after a fresh kill then this would also add to that.
Not great for explorers, however it would be slightly less of a blow if one died having pages of exploration data to hand in.
I admit that this makes the game slightly less 'real' and 'immersive' however small sacrifices should be made to make online play more fun. Combat would improve across the galaxy and more people would be inclined to play online and enjoy PVP elements.
Anyway, it's only a thought so lets not be rude.
Edit: I forgot to mention that lower costs would also allow for higher level NPC's, currently the risk of being killed by an NPC is very small.
I can see why it's good in the other Elite games, but once the decision to go online was made this should have been changed.
If the insurance cost was lower and more of a token cost the effects would be:
Traders would be happier, if they were pirated (by players) then they would only really have the cargo to lose. This would allow them to fight off Pirates more. In turn pirates would need more skill in the use of their tools.
Pirates would be happier, it would mean more when a job is successful and less players would vanish into the logoff void. It would also make the pirating tools more worthwhile and enjoyable.
Bounty Hunters would be happy, as the risk would be less and the gain would be more worthwhile. This would also have a knock-on effect as Pirates would have to think about bounties more. I think if it was also impossible to pay off a bounty for 24 hours after a fresh kill then this would also add to that.
Not great for explorers, however it would be slightly less of a blow if one died having pages of exploration data to hand in.
I admit that this makes the game slightly less 'real' and 'immersive' however small sacrifices should be made to make online play more fun. Combat would improve across the galaxy and more people would be inclined to play online and enjoy PVP elements.
Anyway, it's only a thought so lets not be rude.
Edit: I forgot to mention that lower costs would also allow for higher level NPC's, currently the risk of being killed by an NPC is very small.
Last edited: