Insurance, Credit and Asset Recovery Mechanics

There has been some forum noise over new players discovery of the insurance mechanic only after the cost of learning this becomes rather hard to take. Some of the complaints center around the limited size of the allowed Credit Loan. This started me thinking about how the Credit Loan mechanic and about ways to expand it to allow for even more game play opportunities.

Insurance:
I am sorry, but Insurance should be paid up front. Simple and to the point. If I want insurance then i should have to pay for it in advance of when I need to use it. I should be able to buy it at a fraction of the cost of the asset I am trying to secure and at varying levels of coverage. Those of us with insurance adjustments based on our level of backing should just either get a reduction on the cost or increase in the coverage level for the price. We should be able to buy insurance for ships, modules and cargo separately with insurance rate adjustment for length of contract and history of claims. Insurance now pays out credits not actual ships and components. In addition it also places the player in the closest station with a ship for sale.

Credit Loans Expanded:
We could really use a more feature rich Loan/Credit system. One which allows players to take out loans based on their credit worthiness. We should be able to take either a secured or unsecured loan depending on our credit worthless and history. There should be a minimum credit worthiness before you can take an unsecured loan. Loans should have a fixed repayment schedule with but allow for early payoff. Failure to make payments should result in additional fees and possible forfeiture of collateral. Collateral will not be allowed to be sold though official means without approval from the lender. (i.e. lender gets their cut off the top and will only allow the sale if the profit exceeds the amount owed.) Sales through unsanctioned Black Market deals would be unregulated but incur additional negative effects on to the seller and buyer. All collateral would need to be insured.

Debt Collection & Asset Recovery:
This aspect new mechanic might need to wait until we can get out of our ship. For now it could result in a bounty mission to track them down and end them. This would then trigger the insurance mechanic to allow the lender to recover the insurance payout. The reward for this mission would be a percentage of the value of the assets recovered, and be variable based on reputation as a recovery specialist. As we get the ability to leave our ships additional mechanics could be put in to space to allow for ship capture, ship module and cargo recovery both while in space or while docked at a station. This could be expanded to become a very interesting subset of game play mechanics.
 
Credits = Experience in ELITE

The old MMO's like EverQuest had a harsh death penality. You die, lose all your equip and a decent amount of XP. But you had the chance to recover your equip from your death body and a cleric could resurrect you so got some, but not all, off your lost experience back.

A similar system in ELITE could help. Give player a chance to recover. Losing all because you are not aware of it (today games doesn't thread you that much) is killing the fun.
 
While I hate to compare apples and oranges, EVE does have a good solution to the issue of Insurance. You pay for it up front, you decide on your coverage level, it is a recurring fee. You are warned every time you try to undock an uninsured ship. The suggestion I made is a reflection of that. The issue now is that players are not made aware how the mechanic works before undocking their ship and many don't lose their first ship early enough to learn this mechanic before it becomes a real painful lessen to learn. EVE's new player experience is a good example of the right way to introduce new players to the more important aspects of a game. Most of us nowadays do not read the manual. Elite did not have one at launch.
 
I seemed to be lucky to learn the system early on. I was interdicted by an NPC in my sidey and after he got me he must have been spawned on top of me.. he instantly rammed me, my canopy was broken, flames came out of my consoles (flames in vacuum?) and he finished me off.
 
There are couple other solutions:

- Allow the player to pay the insurance to get their ship back at any time. I.E. you don't have a million credits for you ship? Fine, here's your sidewinder. Go earn a million credits and you can get your ship back then.

- If you can't afford insurance you get a sidewinder plus what your ship is worth - the insurance cost. I.E. my current ship is worth 14.8 mil on trade in and insurance is 800K. I get killed without enough money for insurance I get a sidewinder plus 14 mil (14.8 minus the 800K for insurance)


Either of these is infinitely better than start all over again.
 
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