Insurance - The fun killer

Speaking of IRL insurance the UK is a complete scam, I saw my insurance go up 3 fold from £4XX to £12XX for simply changing address. Literally no other changes.


In terms of In game if they changed the module cost from exponential to linear on the size 6/7/8 modules and armour insurance would be much cheaper.

Lets look at a Combat Corvette like mine: https://eddp.co/u/yeU6Woj4
A lovely ship but pricey at 800mil. Now lets say that instead of 169mil for military armour it was instead 80mil. Lets say the 8A powerplant was 75mil and the 7A prismatics and thrusters were 30 and 20mil respectively and the scoop was 17mil. Thats cutting 264mil from the ship cost reducing it by 33%.

The rebuy drops from 40mil to 27mil on that basis which is much more manageable yet still an impact and remains a big factor for the smaller ships. Has an impact but not anywhere near as grindworthy.
 
What? Do you loose a ship every couple of hours? I suggest that you outfit a shield to your ships... Really helps cut down on the re-buys. [wacko]
 
What? Do you loose a ship every couple of hours?
I think that's actually part of the problem with the current insurance setup - it means that Frontier can't really implement anything particularly "risky but profitable" where you do lose your ship regularly if you try it.

Let's say there's an activity which pays 10 million on successful completion - pretty good pay. In a Cutter, you'd need to be able to succeed probably 9 times out of 10 to make a decent profit ... at which point it's not really a risky activity and if you can do it right 9 times you can do it right a 10th.

In an FDL or Python, you'd only need to do succeed every other time, which might be possible to balance as a "risky but profitable and fun activity" ... except that if the Cutter pilot can succeed 9 in 10, then so can the FDL/Python pilot.

I suggest that you outfit a shield to your ships... Really helps cut down on the re-buys.
...and therefore, the balance of PvE content is such that fitting a shield and using a minimal amount of sense makes you basically immune to rebuys. (And fitting a proper-sized shield lets you escape PvP too)
...and the balance of PvE earnings is such that unless you fly a large ship, rebuys are for trivial amounts anyway.

So why bother having them? There must be a better way to discourage people from losing their ship that actually allows for non-trivial risks to exist.
 
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