Integrate Wake and KW scanners to ship's system

I belive KWS and Wake scanners should be made same as data point ones.

Integrating them will free up one or two utility slots from multipurpose ships, thus shortening the gap between them and combat ships, let alone PvP min/max gank machines.
This may be viewed as simplifying the game, but this particular loadout compromise does not bring too much depth, to begin with. Besides, wake scanner is used mostly for data materials collection, and KWS returns are too low to bother with it as it is now. I know that PvP bounties are huge nowadays, but people which might wanna go collect them wouldn't bother with that money given rebuy costs.

To sum it up, all scanners do is just they make multipurpose ships too underpowered.

Yet, even when integrated, those scanners should be switched off by default, and load power plant when switched on. This way, loadout selection will lose less depth.
 
+1 from me. I never use the KWS any more, and now that we have the data trader, there really isn't a reason to use the wake scanner either. They just aren't very useful when compared to an extra chaff, heat sink, or shield booster. There are easier ways to earn credits than with a KWS, and less mind numbing ways to get data than with a wake scanner. Why would I use either of them when I can improve my ship's survivability?

Also, if I remember correctly, this is one of the reasons why the FDL is such a good PvP shield tank. Originally, the FDL was given enough utility mounts to take everything a bounty hunter would need, including wake and KW scanners. However, players figured out that wake and KW scanners were useless in PvP, and that they could throw on more shield boosters instead.
 
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