I belive KWS and Wake scanners should be made same as data point ones.
Integrating them will free up one or two utility slots from multipurpose ships, thus shortening the gap between them and combat ships, let alone PvP min/max gank machines.
This may be viewed as simplifying the game, but this particular loadout compromise does not bring too much depth, to begin with. Besides, wake scanner is used mostly for data materials collection, and KWS returns are too low to bother with it as it is now. I know that PvP bounties are huge nowadays, but people which might wanna go collect them wouldn't bother with that money given rebuy costs.
To sum it up, all scanners do is just they make multipurpose ships too underpowered.
Yet, even when integrated, those scanners should be switched off by default, and load power plant when switched on. This way, loadout selection will lose less depth.
Integrating them will free up one or two utility slots from multipurpose ships, thus shortening the gap between them and combat ships, let alone PvP min/max gank machines.
This may be viewed as simplifying the game, but this particular loadout compromise does not bring too much depth, to begin with. Besides, wake scanner is used mostly for data materials collection, and KWS returns are too low to bother with it as it is now. I know that PvP bounties are huge nowadays, but people which might wanna go collect them wouldn't bother with that money given rebuy costs.
To sum it up, all scanners do is just they make multipurpose ships too underpowered.
Yet, even when integrated, those scanners should be switched off by default, and load power plant when switched on. This way, loadout selection will lose less depth.