Integrated Neutron plotter in galaxy map

Doesn't it do that already? I thought it had been made so that it included NS jet cone boosts available on your route already. I have not tried it so excuse me if I am wrong.
 
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Doesn't it do that already? I thought it had been made so that it included NS jet cone boosts available on your route already. I have not tried it so excuse me if I am wrong.
Kinda ... the "use jet cone" filter will deviate slightly from the direct route to find WDs and Neutrons but it doesn't go out of its way to find neutrons like spansh does.
 
Kinda ... the "use jet cone" filter will deviate slightly from the direct route to find WDs and Neutrons but it doesn't go out of its way to find neutrons like spansh does.

Oh I see, thanks for clarifying. - So yes the OP's suggestion of efficiency / deviation allowance would be a good addition then. [up]
 
Kinda ... the "use jet cone" filter will deviate slightly from the direct route to find WDs and Neutrons but it doesn't go out of its way to find neutrons like spansh does.

The route plotter doesn't deviate a great deal due to the extra load required to calculate a course once you start putting in large deviations. Once you start deviating from a fairly direct course the number of possible routes becomes enormous large and you get the dreaded endless route plotting attempt. I think around 20% from straight ahead is about all it will do.
 
I've recently found that if you go above or below the plane by 1000ly you will constantly hit boosts.
 
Now that's interesting. I am that high up at the moment. Will try that. Thanks!

You will find the galaxy comes in layers, like a cake, alternating between layers of scoopables, non-scoopable dwarfs and Nuetron's/white dwarfs. Of course not solely, but there are layers where you can hit a solid path of L and T class dwarfs and nothing else, eventually forcing you to manually plot to a scoopable star (no I don't filter by scoopable, you just never know what you may find), so experienced deep space explorers use these layers to their advantage.
 
You will find the galaxy comes in layers, like a cake, alternating between layers of scoopables, non-scoopable dwarfs and Nuetron's/white dwarfs. Of course not solely, but there are layers where you can hit a solid path of L and T class dwarfs and nothing else, eventually forcing you to manually plot to a scoopable star (no I don't filter by scoopable, you just never know what you may find), so experienced deep space explorers use these layers to their advantage.

Layers? Or groups? I've seen groups but not layers, though to my knowledge I am NOT to be counted under "experienced explorers". For those eager to learn there is far more info available than I'm able to digest.
 
Layers? Or groups? I've seen groups but not layers, though to my knowledge I am NOT to be counted under "experienced explorers". For those eager to learn there is far more info available than I'm able to digest.

Layers.

In theory the evolution of the galaxy follows a predictable process. When the galaxy first accretes from a mass of dust and gas it will create a lot of large stars which live short lives and explode leaving nebula that are the nursery for the second generation smaller stars that live longer. The remnants of the first generation will be neutron stars and white dwarfs. The second generation stars will generally be separate from the first generation due to the energy of the explosion pushing them away, they will form a layer above and below and around the neutron and white dwarfs of the first generation. It's generally understood that most young stars are in the spiral arms of our galaxy so you may not hit layers further out from the core but you will as you head core-wards.

When the Stellar Forge generates the galaxy it follows current models to evolve the galaxy overtime from first appearance to current time. As far as groups are concerned, of course that's true also, we have many clusters of stars making up the galaxy and they will generally tend to be all of a similar age, but yes there are definitely layers of star types.
 
I was playing with the Spansh plotter last night, seeing what would happen if I plotted my way back to the middle of the bubble (LHS 3675) from Quince.

It sent me via a "hidden neutron", a binary star where the neutron wasn't listed as the primary in the galmap (but it was nevertheless the star you appeared at). That caused me some problems: because it wasan't "officially" a neutron according to the galmap, the route plotter wouldn't give me a boosted jump from it.

After quite a lot of faffing around, the only way I could get a boosted jump was to supercharge the FSD, then select "use FSD injection" (or something similar, giving me a reported jumprange of just over 200ly), then go into the galmap and look along the unboosted plotted route until I found a star that was just over 200ly away, then plot a jump to that star.

For normal "primary" neutrons, it's a lot simpler: just stop 1 jump away from the neutron star and plot to the next one on the list. As the galmap knows the next star is a neutron, you get the boosted jump plotted for you if you have "use jet-cone boost" selected.
 
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