Hi CMDRs, Frontier.
This suggestion should not replace or change the FSS or any of it's results as it exists now but enhance integration into the cockpit. I feel the separate mode is usefol too (see later in the post) but it would greatly enhance usability and gameplay if it could be integrated in the pre-existing mechanics and the cockpit UI.
How could it look like?
Actually we have already an analysis mode which displays several additional information of our surrounding inside your cockpit UI:
- Pulse wave Scanner results
- DSS Mapped Planets
First thing I'd change is:
- Display Orbit Lines in Analysis mode only as they are related to analysis and planetary system structure
Second addition:
- Have the Signals overlay like it is now in FSS mode display in Analysis mode right in the cockpit. I think this is not only more engaging but it additionally allows you:
+ target a signal by pointing your ship towards it and interact with it like in FSS mode (tuning and zooming)
+ target a signal and fly towards it like any other signal source (see also optional details below)
+ target and bookmark discovered planets as you have immediately access to the nav panel from your cockpit without leaving FSS mode and you can do so with the same mechanics as you target and bookmark planets now
+ you can alway see your ship scanner and avoid being interdicted surprisingly by other ships
+ you might - if this limitation was introduced because of FSS mode being a different view mode - also have analysis/fss mode on when flying faster than 30km/s as you are actually flying the ship now
+ You don't require additional key bindings (for pointing) as you are pointing your ship actually
+ It gives the analysis mode more distinguished and meaningful functinality and (provided the first change above is also liked) makes switching orbit lines on and off be part of it instead of UI settings
Optional additions:
- Since at the current moment also an unresolved signal displayed in FSS at least displays it distance (once pointed at it unzoomed) and direction, these signals could be already displayed in the nav panel (My suggestion does not include the system map as the FSS does not auto-expose the star system's structure - no change required here from that suggestion post, it's another topic I don't want to be discussed here). I consider this optional as is might reveal information which the FSS not currently exactly shows but is almost at the same level so it a bit depends on which kind of information is intended to be delivered from gameplay perspective. So it's please consider it an inspiration rather than a wishlist
+ Display (flat - unstructured) list of signals ("Unknown Signal") in the Navpanel
+ Each signal could display the distance (at it is known already also without zooming to a signal)
+ Each signal could also display the wave pattern (the formation triangles - which are also known I think)
+ Signals can be targeted and flown to - like the USS can now, just include the unresolved body signals. The holo indicator shows maybe the exclamation mark for signal source or some generic thing - don't know.
+ Resolving a signal from distance requires still tuning to the frequency in analysis mode and zooming in on it.
What to keep:
- Existing FSS mode should still be kept as a turret mode:
+ It is the same as it is now - just think of SRV turret mode. You can turn an "antenna" and thus maybe be more precise or faster than turning the ship. No change required - it's already there and that's fine
+ It's the only way a multicrew member uses the FSS as he/she cannot access the ships helm. Just like operating the turret weapons - its there too, no change required.
This suggestion should not replace or change the FSS or any of it's results as it exists now but enhance integration into the cockpit. I feel the separate mode is usefol too (see later in the post) but it would greatly enhance usability and gameplay if it could be integrated in the pre-existing mechanics and the cockpit UI.
How could it look like?
Actually we have already an analysis mode which displays several additional information of our surrounding inside your cockpit UI:
- Pulse wave Scanner results
- DSS Mapped Planets
First thing I'd change is:
- Display Orbit Lines in Analysis mode only as they are related to analysis and planetary system structure
Second addition:
- Have the Signals overlay like it is now in FSS mode display in Analysis mode right in the cockpit. I think this is not only more engaging but it additionally allows you:
+ target a signal by pointing your ship towards it and interact with it like in FSS mode (tuning and zooming)
+ target a signal and fly towards it like any other signal source (see also optional details below)
+ target and bookmark discovered planets as you have immediately access to the nav panel from your cockpit without leaving FSS mode and you can do so with the same mechanics as you target and bookmark planets now
+ you can alway see your ship scanner and avoid being interdicted surprisingly by other ships
+ you might - if this limitation was introduced because of FSS mode being a different view mode - also have analysis/fss mode on when flying faster than 30km/s as you are actually flying the ship now
+ You don't require additional key bindings (for pointing) as you are pointing your ship actually
+ It gives the analysis mode more distinguished and meaningful functinality and (provided the first change above is also liked) makes switching orbit lines on and off be part of it instead of UI settings
Optional additions:
- Since at the current moment also an unresolved signal displayed in FSS at least displays it distance (once pointed at it unzoomed) and direction, these signals could be already displayed in the nav panel (My suggestion does not include the system map as the FSS does not auto-expose the star system's structure - no change required here from that suggestion post, it's another topic I don't want to be discussed here). I consider this optional as is might reveal information which the FSS not currently exactly shows but is almost at the same level so it a bit depends on which kind of information is intended to be delivered from gameplay perspective. So it's please consider it an inspiration rather than a wishlist
+ Display (flat - unstructured) list of signals ("Unknown Signal") in the Navpanel
+ Each signal could display the distance (at it is known already also without zooming to a signal)
+ Each signal could also display the wave pattern (the formation triangles - which are also known I think)
+ Signals can be targeted and flown to - like the USS can now, just include the unresolved body signals. The holo indicator shows maybe the exclamation mark for signal source or some generic thing - don't know.
+ Resolving a signal from distance requires still tuning to the frequency in analysis mode and zooming in on it.
What to keep:
- Existing FSS mode should still be kept as a turret mode:
+ It is the same as it is now - just think of SRV turret mode. You can turn an "antenna" and thus maybe be more precise or faster than turning the ship. No change required - it's already there and that's fine
+ It's the only way a multicrew member uses the FSS as he/she cannot access the ships helm. Just like operating the turret weapons - its there too, no change required.