Have the devs increased difficulty with interdictions?
Have the devs increased difficulty with interdictions?
The ships don't seem to veer off as much.
Taking a lot longer now to.
Plausible; MoM (SJA) has done quite a bit of work to correct some behavioural patterns in the AI, to improve SLF interactions, and particularly when you shout "Jesus, take the wheel!" and teleportatify yourself into a fighter.
The upshot of that work, is AI might be a bit more competent in evasion, as a consequence?