I'm master rank, hoping to get to dangerous soon. Maybe then I will start getting actual challenges from NPCs.I am Elite an think NPCs are way too UP. Any mediocre player is much more challenging than a semi-engineered Elite NPC.
No. NPCs as a whole are unchallenging. Even Thargoids that will never learn from them being kited.I'm master rank, hoping to get to dangerous soon. Maybe then I will start getting actual challenges from NPCs.
I have a ganker escaper ship with no power play modules, not outfitted for combat except for insane speed - about 650 speed and 800 boost - and engineered heavy duty lightweight alloy.No. NPCs as a whole are unchallenging. Even Thargoids that will never learn from them being kited.
If you want a real challenge and feel PvE is too easy, PvP is your only option. Alternatively you can make PvE challenging with handicapping yourself. No shields, no engineers and no powerplay modules. But meh, how boring is that, especially since you reach that point after a day.
I have a bomber with shields, 1k hull and 873 m/s boost. Fully rngineered and PvP ready. Beat that.I have a ganker escaper ship with no power play modules, not outfitted for combat except for insane speed - about 650 speed and 800 boost - and engineered heavy duty lightweight alloy.
Are you using a viper?I have a bomber with shields, 1k hull and 873 m/s boost. Fully rngineered and PvP ready. Beat that.![]()
I have a ganker escaper ship with no power play modules, not outfitted for combat except for insane speed - about 650 speed and 800 boost - and engineered heavy duty lightweight alloy.
Not for this build but my Viper has a similar loadout with a 732 m/s boost speed.Are you using a viper?
I haven't fully engineered it yet. It will soon reach this:Just a heads up - that sort of ship can get deleted pretty quickly by a LR rails loadout. Admittedly most gankers won't be throwing that at you. Make sure to not just boost away in a straight line.
I haven't fully engineered it yet. It will soon reach this:
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It wasnt meant for pvp. I designed it for racing. I just used it to escape gankers because it's about 600m/s vs 900m/s. I've escaped many ganks and they barely hit me while I escape laughing.Exactly, less than 250 total hitpoints with poor resists. A good PvPer with a bunch of LR rails can snuff it at long range (where the microgimbal of fixed weapons will help them hit you) quickly.
Consider a meta FDL with two railguns (~84 damage per volley, ignoring resists). Your speed advantage over it is about 350 m/s. So it will take you about 15 seconds to get out of LR rails range. 4 or 5 volleys will kill you, which is quite feasible in that time especially if you're just boosting away in a straight line. Fewer volleys from a different loadout dedicated to rails.
Don't get me wrong, sure, you'll get away from most ganks in that no problem. But escaping ganks isn't very hard really, you can do it in a t-7 most of the time. I'm just saying the fact you still look for challenge in NPCs and don't acknowledge potential counters to that build shows you have some to learn. For instance why point deference on something that can outrun all ordinance? What good is that single laser at all?
Personally, I'd hop into a courier, trade 100m/s or so for a bunch of hitpoints and 3 more util slots. Or trade 150 m/s for a ship that can do more than run away. Realistically there's not too much a ship that has 928m/s boost can do that a ship with 800 can't.
Also , without an interdictor, you can't even perform anti-gank in that build (aka annoy gankers by repeatedly pulling them and running away). Any halfway decent ganker will just start ignoring you after pulling you once (or possibly not pull you at all since we've all seen this tactic before in iEagles). So I just kind of don't get the point of the ship. What do you intend to do with that? It's seems like more of a canyon racer than anything else to me.
It wasnt meant for pvp. I designed it for racing. I just used it to escape gankers because it's about 600m/s vs 900m/s. I've escaped many ganks and they barely hit me while I escape laughing.
I was thinking that Ithe PDT and med pluse would at least defend myself as much as I could while my frameshift cools off. Now that I think about it, I really dont have a use for them. My speed can just outrun pretty much anything. Except other racers.Swap the point defense for a heat sink. At least that way you'll be able to prevent them from locking on for a bit and they might not be able to see you well to aim the rails (although with night vision that's less useful). There's nothing that PDT will shoot down which you can't simply outrun, so I really can't figure out why you equipped it (or the single laser for that matter).
I was thinking that Ithe PDT and med pluse would at least defend myself as much as I could while my frameshift cools off. Now that I think about it, I really dont have a use for them. My speed can just outrun pretty much anything. Except other racers.
I'll post what my ieagle is atm later when I'm online
I think its gimballed, because I'm used to maneuverability 3-4. Ieagle, has 7 or 8.Those are both just dead weight. A single 2M pulse laser won't bother any PvPer at all - literally any PvP build can just ignore that amount of damage. While you're trying to aim it you'll just be giving them a better shot at your fragile build than if you concentrated fully on evasion and escape.
Nothing a PDT can shoot down goes faster than 700 m/s so they won't be hitting you with seekers, groms, etc. )Unless you do something silly like turn around and try to shoot back with a single pulse laser...)
I think its gimballed, because I'm used to maneuverability 3-4. Ieagle, has 7 or 8.
I'm not really a jouster. I usually try to stay behind the victim/attacker. I had some luck in my exploring DBX, not sure how I actually beat a master DBS with a lightweight, gimballed large pulse without losing sheilds. Anyway, it shouldn't be hard to stay behind my victim/attacker with my ieagle.