Interdiction! Interdiction! Interdiction...Ad nauseum!

Today i came back onto ED after a long hiatus. Finding my old T6 still parked in my friendly system Evergreen, i decided to take her out to blow away the cobwebs, so to speak. I take her out into Evergreen and just intend to whip (amble in a T6) around a few of the local hubs to check out the boards etc! I'm interdicted five times, once only escaping by logging out! Two of those interdictions came one after the other!

Undeterred in one of stations i find the new (it's new too me) Keelback and instantly fall head over heels in love with her, i buy her, fit her and decide to head up to Gateway and get back into trading and doing runs for my faction (Mahon). I arrive in Gateway, drop out of 'warp' and low and behold, I'm instantly (you guessed it) interdicted! I submit, throttle up and escape. Pointing myself at Dublin i head back into supercruise. Entering supercruise i watch in horror as an NPC spawns, get's instantly behind me and pulls me straight back out again, absolutely impossible to avoid. Again i throttle up and escape!

As I'm approaching Dublin, i get the drop out of supercruise warning and as it pops up, so does another NPC and BLAMMO I'm interdicted again, this time as i was dropping out of supercruise! I absolutely cannot believe it and I'm slightly stunned as i watched my new Keelback spin out of the interdiction. This time though things are different...oh yes!

As i hit the booster to get some distance, I'm hit by lasers and missiles are launched, it's all over within thirty seconds and I'm back where i started in Evergreen!

Elite Dangerous? Elite Bull more like!

So glad i didn't buy Horizons!
 
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Jenner

I wish I was English like my hero Tj.
If you are pledged to a Power (Mahon in your case) you will be interdicted a lot more than if you were not doing Power Play.
 
Newsflash: You can no longer use submit, boost and supercruise to run away. Devs noticed no one was bothering so they changed it to make NPC's more like players and follow you, you know to make it more realistic and less...ahem... "bull".
Fight the minigame, fight the ship, hyperspace to another system or otherwise break your opponents capabilities.

Edit: As above there are things to lower interdiction rate, preventing it happening as much in the first place. Devs have said the type of ship you have, powerplay affiliation, weapon loadout, system security and a bunch of other factors determine how likely you are to be stopped.

Finally I'm not going to get into the arguement about logging off during combat but if you didn't wait for the timer and used other means to bypass it then it's against the rules, if you waited for the timer or logged out in supercruise then you are ok afaik.

Thanks for your time :)
 
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Yeah I don't participate in Powerplay and don't encounter nearly as many interdictions. But if that's something common for Powerplay participants then yeah that's still way too many interdictions.
 
If you are pledged to a Power (Mahon in your case) you will be interdicted a lot more than if you were not doing Power Play.

The amount of interdictions was laughable and let's be perfectly honest bordered on farcical. Yes i understand that belonging to a faction brings in the enemies, but for someone who plays to trade and explore (the combat imo is tedious atm) the amount of attacks on my ship, with one destroying me instantly is just plain nonsense. NPC's should not be able to pull another player that easily out of supercruise, yes for other real players, no for NPC's. If i want to submit I'll submit, but since i last played it now seems impossible to align with the blue escape point.

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Newsflash: You can no longer use submit, boost and supercruise to run away. Devs noticed no one was bothering so they changed it to make NPC's more like players and follow you, you know to make it more realistic and less...ahem... "bull".
Fight the minigame, fight the ship, hyperspace to another system or otherwise break your opponents capabilities.

Edit: As above there are things to lower interdiction rate, preventing it happening as much in the first place. Devs have said the type of ship you have, powerplay affiliation, weapon loadout, system security and a bunch of other factors determine how likely you are to be stopped.

Finally I'm not going to get into the arguement about logging off during combat but if you didn't wait for the timer and used other means to bypass it then it's against the rules, if you waited for the timer or logged out in supercruise then you are ok afaik.

Thanks for your time :)

As it stands the interdiction rate is I'm afraid utterly ludicrous! I'm in a bog standard T6 to start with, so why five interdictions? I logged in pure frustration! The keelback has an upgraded powerplant and drive, that is all for now, and my faction rating with Mahon is 1! Yet i can't move anywhere without being interdicted..nonsense!
 
The amount of interdictions was laughable and let's be perfectly honest bordered on farcical. Yes i understand that belonging to a faction brings in the enemies, but for someone who plays to trade and explore (the combat imo is tedious atm) the amount of attacks on my ship, with one destroying me instantly is just plain nonsense. NPC's should not be able to pull another player that easily out of supercruise, yes for other real players, no for NPC's. If i want to submit I'll submit, but since i last played it now seems impossible to align with the blue escape point.

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As it stands the interdiction rate is I'm afraid utterly ludicrous! I'm in a bog standard T6 to start with, so why five interdictions? I logged in pure frustration! The keelback has an upgraded powerplant and drive, that is all for now, and my faction rating with Mahon is 1! Yet i can't move anywhere without being interdicted..nonsense!
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You were blown up that fast? Your shields and shield boosters didn't help at all?
 
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You were blown up that fast? Your shields and shield boosters didn't help at all?


I blew up so fast, i thought for a second it was another player! Yes it was that quick!

Edit: Ok five seconds was probably a little quick, it was more like 30 seconds, will amend the first post. A few laser flashes, a missile warning, a few more flashes and kaboom!
 
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You were blown up that fast? Your shields and shield boosters didn't help at all?

During merit grinding in my FAS, I noticed that Keelbacks melt faster than sidewinders.
Not sure if thats the way FD wants it, but I thought the Keelback was suppose to be more combat capable?

Keelbacks got to be the weakest ship in Elites line up, from a bounty hunters perspective.
 
During merit grinding in my FAS, I noticed that Keelbacks melt faster than sidewinders.
Not sure if thats the way FD wants it, but I thought the Keelback was suppose to be more combat capable?

Keelbacks got to be the weakest ship in Elites line up, from a bounty hunters perspective.

Well that's depressing to know! I won't be playing again in a hurry, can someone give me a shout when drones and escorts are implemented, because at the moment the game for yours truly has been irreparably marred!
 
Some of the interdictions queue up. So if you escape one you immediately get interdicted by another and as a bonus if you submit now you have both ships. They will also follow you into space around stations. Basically making it all but impossible to avoid interdiction. However once I hand in my mission all the interdictions return to a normal level. It goes from insanity to boredom. Also NPCs can magically teleport, magically know exactly where you are and also - magically - can instantaneously appear in another ships instance after the other ship successfully interdicts you.

So, yeah. Massive pain. However the AI is still fairly dumb when it comes to combat - I'm useless at it and I got away from 4 chained interdictions the other day as well as all 4 ships appearing in the station instance. That was for a trip of 8 light seconds. ​Fun!
 
I got interdicted every single jump of a 14 jump stretch running some courier missions. I am fine with a challenge, but this isn't even a challenge, I escape easily it just gets so tedious.
 
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During merit grinding in my FAS, I noticed that Keelbacks melt faster than sidewinders.
Not sure if thats the way FD wants it, but I thought the Keelback was suppose to be more combat capable?

Keelbacks got to be the weakest ship in Elites line up, from a bounty hunters perspective.

Well that's depressing to know! I won't be playing again in a hurry, can someone give me a shout when drones and escorts are implemented, because at the moment the game for yours truly has been irreparably marred!

Depends on how you outfit it. It isn't weaker than a sidewinder, just bigger. More shots hit, pack a keelback full of HRPs and milspec armor and it'll never die.

The amount of interdictions was laughable and let's be perfectly honest bordered on farcical. Yes i understand that belonging to a faction brings in the enemies, but for someone who plays to trade and explore (the combat imo is tedious atm) the amount of attacks on my ship, with one destroying me instantly is just plain nonsense. NPC's should not be able to pull another player that easily out of supercruise, yes for other real players, no for NPC's. If i want to submit I'll submit, but since i last played it now seems impossible to align with the blue escape point.

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As it stands the interdiction rate is I'm afraid utterly ludicrous! I'm in a bog standard T6 to start with, so why five interdictions? I logged in pure frustration! The keelback has an upgraded powerplant and drive, that is all for now, and my faction rating with Mahon is 1! Yet i can't move anywhere without being interdicted..nonsense!
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If I were a player doing powerplay, a T6 would be a perfect target and I'd be looking to knock Mr #1 right out of his spot at the top. You made yourself a prime target, drop powerplay, get in a different ship, get out of low sec systems and the rate will drop precipitously.
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The bolded portion of you post is ludicrous, that's exactly what we don't want, we're going for a world where NPCs and players are alike, I'd prefer if the hollow boxes went away entirely, give me that and make the NPCs good/reasonable enough that I can't tell if they are an NPC or a player and we'll have the perfect galaxy.
 
I'm good with how the AI functions, its just the spawn rate that gets a bit weird. I mean, there is no chance that there is going to be multiple commanders in EVERY system you jump to as soon as you take a mission on. That's the tedious bit IMO.
 
I'm good with how the AI functions, its just the spawn rate that gets a bit weird. I mean, there is no chance that there is going to be multiple commanders in EVERY system you jump to as soon as you take a mission on. That's the tedious bit IMO.

If that mission is a CG that's exactly what will happen, CG systems are as close to player populated systems as we are probably ever going to get, in all other systems NPCs have to make up the difference. In my opinion traffic is far, far too low.
 
Well that's depressing to know! I won't be playing again in a hurry, can someone give me a shout when drones and escorts are implemented, because at the moment the game for yours truly has been irreparably marred!


Youll have to forgive me but what I get from this is you chose to fly a ship you knew nothing about after not playing the game for a long time... Learned that NPCs aren't things you ignore anymore while flying around in tissue boxes with hard points taped on them.. And that is the games fault??

And if I might continue that experience has made you rage quit again until such point you might return with drones and escorts???

seriously though I am sorry the computer was mean to you while you fly around in a postal truck.
 
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If that mission is a CG that's exactly what will happen, CG systems are as close to player populated systems as we are probably ever going to get, in all other systems NPCs have to make up the difference. In my opinion traffic is far, far too low.

Yeah, but when it happens for a courier mission in some back water system, you gotta wonder. You're right, traffic is far too low. Which is why it is so jarring when 95% of the traffic in a system is chasing YOU.
 
The one that gets my blood boiling is when you are in a Cobra flying empty (no cargo, I was just travelling between systems to get back to my Homebase).
Then I get " That's the one I was looking for, the one with the big haul..." (What?? I'm empty!!).
He then proceeds to pull me out of SC and tells me to drop my cargo. (By the way, I should mention that my Cobra, also known as the Yellow Streak, has no weapons. Just straight speed)
So, I boost away jump into SC and there he is again "That's the one I was looking for.." well, you get the idea!
 
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Achilles7

Banned
I recently pledged to Hudson and during the short flight to a station, from a CZ to re-arm, I was interdicted 4 times - now that is tedious..especially when you only have class one pulses, cos the m/cs are empty! OP, could you not be more imaginative with your new title for the game? I don't know, Elite - Prosaicness? Monotonous? Ponderous? Laborious? Colourless?
 
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Check the name of the NPC interdicting you. If it's the same one twice in a row, he'll follow you everywhere and keep doing it. You have to lose him. Either jump to another system or two, or blast him. The only times I've had multiple interdictions in normal trading were from a single persistent NPC. Obviously, multiple interdictions is to be expected when doing missions, more so if you stack them.
 
Its starting to annoy me now. I got back from SagA yesterday in my asp explorer. No cargo, no cargo holds, no weapons. I had been out in the black for about a month and the very first populated system I return to, I am interdicted almost instantly after I arrived. Fortunately I had shields which took the brunt of the attack while I faffed about trying to remember what button does what in these situations and escaped.

Parked my asp and took my Vulture out for a spin for a bit of variety, immediately interdicted at my first jump. My Vulture does have weapons :)

I don't mind being interdicted occasionally as that kind of makes sense but constantly (an dI am not aligned to a power) is really irritating. I think I'll just get back in my Asp and head back out into the black.
 
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