It's really frustrating that having run away from a ship that has successfully interdicted you, they instantly can try again. seconds later.
My suggestion is:-
The interdicting ship's FSD goes on the slow recharge and the 'victim' get's the quick recharge.
If the attacker can stop the 'prey' (and in most cases it's that uneven) then so-be-it,
but once the escape is made, the attacker should be left having to count to 10 (metaphorically) before being able to get back into SC.
It's an idea that will make the game more fun. Especially for people trying the CG's and makes blockades of systems more difficult.
Cheers
My suggestion is:-
The interdicting ship's FSD goes on the slow recharge and the 'victim' get's the quick recharge.
If the attacker can stop the 'prey' (and in most cases it's that uneven) then so-be-it,
but once the escape is made, the attacker should be left having to count to 10 (metaphorically) before being able to get back into SC.
It's an idea that will make the game more fun. Especially for people trying the CG's and makes blockades of systems more difficult.
Cheers