Horizons Interdictions - are NPCs really so incredibly stupid?`

there are several reasons to get interdicted, the main two are
1. Bounty Hunters - These want to cash in o´n any bounty you have accumulated. and it seems to mostly be about bonty you have on your head in another system!

2. Pirates - these are after your cargo.


My reflections on these, when they happened in medium/high security systems. (not to confuse with being in an anarchy system)

Let's see what they do when find me.... I fly an Ananconda most of the time, fitted for light mission trading (64-128 ton), Ship launched fighter, SRV, and a full loadout hurt me plenty weapons... I go with this setup to haz res, and conflict zones, and have lots of fun. Engineers love to improve my ship. So it is way above your average Ananconda by now...



1. Bountyhunters
These are most of the time ignorant stupid morons, that fly way to exensive ships for their own good, how have they survived to buy such large ships is a mystery... since their target selection sure shows they are plain stupid and should have been wiped out a long time ago...

When do these interdict me the most? in systems that I'm allied with the controlling faction and NOT wanted, meaning all security ships are green and will come to assist mem when I'm attacked. How desperate isn't these NPC's for money if they go after any ship under these kind of circumstances?

Then we got the more clever ones, who interdicts you and these know better than to open fire and getting a bounty on themselves , so they just sits there waiting for you to be trigger happy, so you low wake and they follow and the process starts all over again.... these are very annoying... Only rememedy for these is to high wake or switch instance. These are so annoying since you can't touch them. This is pure bullying.... because if you do hity them, you get wanted here and they go and tell the authrities how mean you have been, and that they have interdicted you 2-10 times before this has nothing todo with it... so a pure bullying tactict... Should be a limit on interdictions with no actions taken before it is called harassment, so they get wanted just for keep doing interdictions you...

And if you have the means to kill those bounty hunters, your reward is a massive 200-600 credits! yay! well worth the time.
The only solution to fully avoid these interdictions is to avoid having any bounty... which is hard if you keep doing missions that brings bounty on your head.... Why do these NPC's interdicts you in systems where you are not wanted and they will get a bounty when they attack you? stupid AI here.
I do get if you enter the system where you are wanted, then it makes more sense.


If you have a high enough bounty that warrants the risk, that is one thing, but for a few thousand credits? So if the NPC's gets a bounty of killing a no wanted player in a non anarchy system, then it makes no sense for them to take this risk for a bounty of a few thousands credits, expecially of they get 6000 credits in bonty themselves. And also I know they sort of match they ships they send after you based your ships. but please, a "plain" Elite Anacondas against my soon fully G5 engineered Ananconda? is not match for my ship. An elite vulture against my long range exploration Asp is another story... here I low wake, high wake if I can.

So my conclusion, most bounty hunting NPC's are morons, and should not be allowed to have any license to fly anything.





2. Pirates
I kind of like those, they do not start of by go all nuts with weapon on you, you most of the time are giving the option to surrender some cargo, although the UI interactions for this is very, stupid and messed up. It should be something like
a. interdicted, perhaps they start with the pirate message before interdicting you...
b. "pirate hello message", halt, wait for be being scanned, etc, etc
c. cargo scan
d. demand, with a sort of "popup" windows to accept, deny, counteroffer.
e. when accept is presed, the selected cargo is dropped and you can be on your way and pirate collects his bounty, or you deny and fight/run.


So based on what you are in, the option is fight, drop or escape. well you can die also. The good thing about pirates is that if you can kill them, they tend to have a descent bounty on their head!


Most of the time, submit and boost works very well to escape these if you are in a ship that cannot fight the pirates. So design descision, make sure you can boost to increase your chanses to escape these situations! Even explorer ships should be able to boost!


So how to avoid this? Simply, do not have any cargo...
Yeah, and what about those pesky engineers that want cargo commodity sometimes? Or doing trading/mining? Outfit your ship to be able to escape, boost and bigger thrusters... is a great help here. and also shields, ALWAYS have shields! so good for many things.
If you are as bad as me on the interdiction minigame, submit and run. most of my ships can run away succesfully without getting killed by any pirate... and these are not engineered or wholly a-rated ships.... some are just plain stupid mules to bring smaller modules to engineers, when my big comfy Ananconda cannot fit that module.



So Pirates interdictions, not that bad in my experience, bounty hunters interdictions, plain stupid in most cases!


to end with a another stupid thing, 200 cr bounty and getting scanned by a scurity ship outside of a station. and get killed for it, seems way to harsh if you ask me, I would more expect they do something like, hey moron, you haven't paid your fine, and for that we add 10% to your bounty (minimnum 500 credits) for not paying your bunty... and so they keep doing this untill you reach a certain level of bounty do they escalate it into pay your bonty with your life scenarion.
 
Is it just me or do all players have their own version of NPCs?
I do my delivery missions, get told that NPCs are after me, they say "all that tasty cargo" spiel then after an interdiction, say "drop your cargo and you will live" then in about 1 or 2 seconds, start firing at you.
Obviously Myyyy NPCs only want to shoot. I guess they don't want the cargo.
 
Here is another observed NPC behavior, could be considered good or bad, depending on your point of view.

I very seldom get interdictions. I can have a full 480t of thorium and travel through various systems and nothing. Fly around with reinforced mounting plates, got one interdiction. Four passenger missions, two interdictions.

For two evening sessions, a handful.

Let's see what the new combat changes bring on.
 
Pirate in a sidewinder decided to take pot shots at my parked ship while I was nearby in my SRV.

He starts with some comment about my valuable cargo. Ok yeah, I'm loaded to gills with engineer materials. Fair enough.
I start to park the SRV in the ship.
Pirate starts firing. Shields barely budge.
I park and make my way leisurely to the bridge of my Anaconda (A spec, moderately engineered)
Fire up engines. Deploy hardpoints. Lift off. Set turrets loose, turn nose leisurely, pop huge multicannon a couple times
A couple seconds pass. Sidewinder goes POP.
Turn on windshield wipers. Deploy maintenance drones to clean pirate giblets off ship.
Continue about business.

Yeah. That pirate not so smart. Now that I think back, I should have released the fighter and watched the fireworks. Next time. :)
 
LOL, your sarcasm aside, yes of course.
I believe a certain, and apparently much admired, lady is responsible for AI/NPC behaviour ?

From what I've gathered MoM is only involved in the combat AI, not the spawning logic, so I don't think we can blame her for that :)

That said, the way NPCs are spawned needs a lot of work -- it's currently a very simplistic system, with almost no coherence or persistence of data (which is why you get illogical behavior such as chain interdictions, and insta-healing of NPCs, impossible jumps to systems they could never reach, and all the other myriad weird things they do).

It's one of my pet peeves that FD continues to add content and do 'balancing' on other, less essential and core gameplay elements, while leaving the ridiculous NPC behavior alone.
 
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