Interdictions as an an Anaconda

So I've been enjoying figuring out the differnces between the Anaconda, as my first large ship (Clipper handles too well) such as the supercruise and thruster dynamics, but I've been having trouble escaping interdictions.

Soon as I'm interdicted I get thrown all the way down and it seems impossible to pull back up to the middle. Almost never had problems with interdictions before. As I'm running with a class 3 shield and no weapons for trading, getting interdicted almost means certain death. Is there a trick to interdiction or should I just outfit for defense and sacrifice the extra few LY of jump range?
 
Outfit for defense and some offense, she's a whale in supercruise but with a little FAoff she dances in regular flight. You'll have no problem blowing whatever interdicted you to bits.
 
You're squidding me. No point in trying to evade interdictions.

You using shield boosters? With the Class 3 shield and boosters, which I use myself, you can submit, boost, boost again, four pips to shield, friendship drive.
 
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Another note, why a class 3 shield? You're using a class 4 slot so you may as well put in a class 4 shield (though I would advise at least class 5 unless you have heavily modified shields and boosters).
 
So I've been enjoying figuring out the differnces between the Anaconda, as my first large ship (Clipper handles too well) such as the supercruise and thruster dynamics, but I've been having trouble escaping interdictions.

Soon as I'm interdicted I get thrown all the way down and it seems impossible to pull back up to the middle. Almost never had problems with interdictions before. As I'm running with a class 3 shield and no weapons for trading, getting interdicted almost means certain death. Is there a trick to interdiction or should I just outfit for defense and sacrifice the extra few LY of jump range?

Outfitting with a 7C Biweave and beams + multicannons is the way to go. It goes like this: you're interdicted, submit, the idiot AI in a cobra says "OMG four whole modular terminals, I'm RICH." as you hit him with a Warrant Scan and then you melt his face for a 50,000 credit bounty. Almost offsets your profit that you would have made with the size 7 rack.
 
In the Conda I gave up trying to evade interdiction if the AI puts up any kind of decent fight. It's just such a whale in SC it's really hard to evade and more times than not I'd fail.
 
I have a trading Annie with an A5 shield, 8 shield boosters, no weapons, and such a light weight PP and PD that I can't even boost!

Just submit, put 4 pips to shields and jump as soon as you can; you shouldn't lose any shield rings. After submitting, if you get that stupid spinning failed FSD thing, you should at most lose only 1 ring with 4 pips to SYS.

Fly safe
CMDR Zarson
 
Yea, I always submit to interdictions, making sure I have equipped my ship with strong enough shields and enough fire power to make the pirate regret his/her actions.

However, there are times when I am on my way somewhere and don't want to spend the extra time where I first drop down to normal space, then highwake to next jump destination; I usually never see the PitB :D
 
Got it... Been being stingy with credits and jump range. I'll put at least an A5 shield on their, put some boosters on and maybe some large/medium hardpoints
 
Outfitting with a 7C Biweave and beams + multicannons is the way to go. It goes like this: you're interdicted, submit, the idiot AI in a cobra says "OMG four whole modular terminals, I'm RICH." as you hit him with a Warrant Scan and then you melt his face for a 50,000 credit bounty. Almost offsets your profit that you would have made with the size 7 rack.

Problem with this is if you kill a ship in a system that you do not intend to dock at, you will probably get a bounty cluttering up your transactions tab. I once had a Tycoon and Dangerous character with pages of unclaimed bounties. Rather than trying to work out where I had to fly to cash them in, I decided to start again from scratch and delete him.

Am I the only one with this problem?
 
Problem with this is if you kill a ship in a system that you do not intend to dock at, you will probably get a bounty cluttering up your transactions tab. I once had a Tycoon and Dangerous character with pages of unclaimed bounties. Rather than trying to work out where I had to fly to cash them in, I decided to start again from scratch and delete him.

Am I the only one with this problem?

Once 2.2 comes out, you'll be able to cash those in...
 
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