I hate so much the random spanw of npc!!! We need more persistance!
I would like to know where is the bounty hunter behind me, I want a npc telling rumors where are your pursuers and pirates so there is more persistance and sense.
Also it is impossible to stop a npc trying to interdict you, its just a game of non stop loops and the minigame needs improvements both supercruise and interdictions.
Play FE2 - esp, the Amiga version - it has persistent, causal AI. You can see all other ships on your system scanner upon entering the system, you can see their hyperspace exit clouds when they leave, and their entrance clouds when more enter. You can see which ones, if any, are taking an interest and heading your way, even if they're still on the other side of the system, giving you plenty of time to plan evasive strategies or defensive / offensive tactics.
Unfortunately DB started adding random spawns in FFE, and also broke the system scanner so you can only see hyperspace clouds but not ships, which is super-annoying and utterly perplexing, but then he also broke the galaxy map controls, and the persistent function key mapping - switched instead to modifiers, so sometimes F5 brings up your weapons screen so you can see which missiles you're carrying, while other times the same key promptly vents you out into the station hatch halfway through a drive change, stuck, with no engines.. and you can plot a direct line of regression frm there up to ED, today, where to simply see how much free cargo space you have before takng on a mission requires you to exit the missions board, get back to your main cockpit view, look down to the right, pull up a little holo-screen, tab left a few times while carefully scrutinising the reams of useless bloat to try find which line of data tells you how much space you have.
What EVERYONE wants, but doesn't seem to realise it, is a
Frontier sequel, just with the option of ED handling. But an FE2 sequel, not an FFE one. And it goes without saying it would have to pretend ED never existed.. like it was all just a bad dream, or something..
Sigh. I know. I'm ranting..
FE2, and Pioneer. Both have persistence, logical, causal consitency. Pioneer has full thruster control, but no lasers (the ships can only fire little puff balls). FE2 has lasers, but no full thruster mapping. FFED3D has lasers
and full thuster control, but no persistance and random spawns right behind you, right in front of you. See two slow ships behind you, turn around and run a little ways, turn back and now there's five of them, right behind you, all with half your delta V. How'd
they get there? Cheers DB, great gaming mind that you once were, because that is
so not cool..
There is no perfect
Elite, for now. Our best hope is that Pioneer gets lasers at some point in the future.. unless FE2 or FFE get any further makeovers..
But DB and Frontier, it seems, just do. not. get. it.
/rant