Engineers Interdictions, more and more interdictions. Stop that FD, please !

Hi Commanders,


I introduce myself.
I'm a french player (so, I'm very sorry for my poor english).
I started to play ED the 02-06-2016.
My combat rank is Deadly. My trade rank is Tycoon. My exploration rank is Trailblazer.
I play mostly on private.


The first thing that made me buy and installing this game was some very beautyfull videos about exploration made by Obsidian Ant (thanx a lot for your work man, you make it very very good ^^).
Before playing ED, I played Eve Online during more than 2.5 years. I quit Eve because it became, and still is, a pay-to-win, now. It seems it was not the case with ED, so I was very pleased to start my voyage with you all, Commanders.
I meet a bunch of very nice french people on the french TS that help me a lot to progress in the game.
So, today, I fly Cobra MK III fit to be speed and jump far (my taxi), a full fit Python, an Anaconda and an Imperial Cutter (only for trading).


You must now that I'm ill, suffering of few deseases (its not the place to talking about that, anyway), and that's why I spend a lot of time on this game. When I sat on my ship, I forget my problems.


Before 2.1, I saw NPCs totaly stupids, turning like Kebbab or having absolutely no reactions when fireing them. I saw a bunch of stupid NPCs pirates that interdicted me on SC with local messages without any sense, and I was, very irritated by the Wedding Barge Messages (Nah, joking. So, girl, if you hesitate to mary you, go away and let people do their business in peace, instead of spaming local chat with your moods, or dont be surprise if some players find you and shoot your ship xD).
I admit that NPCs was too easy and I like having more difficulty now with the new IA because, even they could be predictable too, they are more hard to kill at least.


Before 2.1, it was clear. When you wanted to fight, you jumped to a REZ of the level that fit your combat skills, or a CZ like that, or an USS, and fight, and if you wanted to fight harder, you played in Open mode. If you didnt want to fight, you had to don't jumped into that pockets (or played private or solo) and you had no fight, or a few sometimes.


After 2.1, you MUST fight, even you dont want, and everywhere.
First of all, you get interdicted all the time, for reasons AND mostly for no reason !


When I fly my trade route, I get an average of 10 interdictions per hours. I'm not affraid about getting interdicted because I get good to espace and never died because of that. But its not pleasant, its not fun, its not enjoying me at all. Its just too much !
But I get interdicted also when I flew a ship without any cargo ! And a lot of time by "pirates" that wanted my invisible cargo, invisible cargo 'cause there was no cargo and 'cause "pirates" never scanned me before fireing !


And now, its seems we could get interdicted everywhere, even outside the bubble, and by ships that can go outside the bubble in a reasonnable elapse of time to finding you ! That's totaly absurde and not fun at all. When I ran to MAIA to get Meta Alloy for Farseer, I get interdicted 20x during the trip ! 20x !! And about 10 times by the same conda, and few times by FDLs (    !! I was far away, how its possible ?).
If you go exploring, thats because you want to exploring, eh, you don't want to fight far far away from the bubble (most of explorers fly ships that not fitted for fighting). If you want to fly a trade route, its because you want to make some money to fit a ship or whatever, and in this case, being interdicted sometime, why not, but all the time and systematicaly is breaking the game by some way.
I saw the same when I flew to fight on REZ. Being interdicted a lot (too much IMO) just before jumped onto the REZ, by wings of allies or cleans !
And I dont want to talk about being fired by allies, or cleans, in the No Fire Zone. Now, if you want to fly out of a station or when you approach to dock, you take the risk to blow up in instant (its arrived to a friend of my, flew in a Python, and now he is ruined !).


There is a lot of very good stuffs on this release, a lot of stuffs that I love because I think its improve a lot the game.
But being interdicted all the time is not fun at all. More than that, since the super-weaponeries-of-the-dead bugs were not fixed, you take the risk to blowing up in space each time you are interdicted.


Frontier sell me a dream, and I bought a nightmare !
The game is not a pay-to-win but is becoming a pay-to-survive !


Anyway, I'll wait few weeks to see how the things will go, but at this time, I play less that before 2.1. I realy hope that Frontier will do something ASAP about those anoying things, because we all are here to play and having fun, not to be boring and anoying, or at Top Gun school. If Frontier want to sell a game that could fit to every game style, ok, so in this case, Frontier, put on space the differents pockets to having all those differents gameplays, and make it clearly identifiable.


Thank you, Commanders, and FDev, spending your time to read my moods, and fly safe !
 
didnt read entire post, but i havent noticed *more* interdictions, to me it seem same as always.. but they are harder to avoid, well pretty much impossible sometimes vs how it was before. it also seem to me that interdicting an npc is even easier than before?
 
I ran the same trading route before 2.1 and now. Never being interdicted 10 times per hour before !
And no, they are not harder to avoid for me 'cause when I get interdicted, I submit to it in instant, and escaping.
I don't talk about harder interdictions but more interdictions.

But that's right, some friends of me dont get this amount of interdictions. It's seems the case for you too. It's not because you dont get interdicted like that that never happend to others.

I not yet try to interdicting NPCs, so I cant say if it's easier than before.

[Off Topic] : do you know how can I change my comabt rank on my forum profil ? I didnt find the option ^^
 
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It feels very different for me. Yesterday I flew to maia to collect one metal alloy. Not a single ship interdicted me on my way there. When I was closing in the surface post one vulture interdicted me. It felt almost like scripted thing cause it happened just before I got to the base. I boosted easily away but I had class 5 shields. With class 2 or 3 shields it could have been a different story. After I got to metal alloy I flew to farseer inc. Not a single ship interdicted me on my way there. Is it so that if you don't have cargo or just one metal alloy no one cares about you? So no interdictions for me. I'll have to try again with some cargo in my hold.
 
Yeah, I agree. You are probably right. But admit with me that is very anoying being interdicting like that [wacky]
I have to say that some days, it's relatively quit when I start my game session, and suddently, few hours after, interdictions cycle starting and then, I get a lot. Other days, its the opposite. Getting interdicted a lot of times during the first hour and then, the interdictions rythm go down, and its go up again half an hour later, or an hour.

If I make stats about the average time I get interdicted before and after 2.1, I notice that is growning up a lot, for me. And its the case for few friends too, not for all. In this case, how can we be able to determining if its a bug or a game mecanic that sucks ?
 
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I could endure the present interdictions if it wasn't for the long standing and often reported bug where the interdicting AI does not have to wait for cool-down which causes a chain interdiction within 10 seconds of re-entering supercruise.

It's also well known that PowerPlay players get interdicted far more than non PP because you not only get interdicted by pirates, but also by opposing PP ships and pirate PP ships.
This is expected behavior.

Hint:
The ship cockpit display now indicates when you are in a "Shipping Lane", the areas between the star and the station when getting close to the station. It's a well known technique to use the "long curve" flight path while apporaching the station to stay out of the shipping lane as long as possible where AI and players lurk to interdict ships as they crowd the area near the station. The less time those ships have to detect you and adjust their course to intercept, the fewer interdictions you will suffer though you cannot prevent them completely.
-Pv-
 
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They interdict now at just before you pop out of supercruise into the station or immediately at the star and of course they fire away with zero heat issues. At least now one can collect the bounty rather than having your claims list a mile long.
 
Hi Commanders,


I introduce myself.
I'm a french player (so, I'm very sorry for my poor english).
I started to play ED the 02-06-2016.
My combat rank is Deadly. My trade rank is Tycoon. My exploration rank is Trailblazer.
I play mostly on private.


The first thing that made me buy and installing this game was some very beautyfull videos about exploration made by Obsidian Ant (thanx a lot for your work man, you make it very very good ^^).
Before playing ED, I played Eve Online during more than 2.5 years. I quit Eve because it became, and still is, a pay-to-win, now. It seems it was not the case with ED, so I was very pleased to start my voyage with you all, Commanders.
I meet a bunch of very nice french people on the french TS that help me a lot to progress in the game.
So, today, I fly Cobra MK III fit to be speed and jump far (my taxi), a full fit Python, an Anaconda and an Imperial Cutter (only for trading).


You must now that I'm ill, suffering of few deseases (its not the place to talking about that, anyway), and that's why I spend a lot of time on this game. When I sat on my ship, I forget my problems.


Before 2.1, I saw NPCs totaly stupids, turning like Kebbab or having absolutely no reactions when fireing them. I saw a bunch of stupid NPCs pirates that interdicted me on SC with local messages without any sense, and I was, very irritated by the Wedding Barge Messages (Nah, joking. So, girl, if you hesitate to mary you, go away and let people do their business in peace, instead of spaming local chat with your moods, or dont be surprise if some players find you and shoot your ship xD).
I admit that NPCs was too easy and I like having more difficulty now with the new IA because, even they could be predictable too, they are more hard to kill at least.


Before 2.1, it was clear. When you wanted to fight, you jumped to a REZ of the level that fit your combat skills, or a CZ like that, or an USS, and fight, and if you wanted to fight harder, you played in Open mode. If you didnt want to fight, you had to don't jumped into that pockets (or played private or solo) and you had no fight, or a few sometimes.


After 2.1, you MUST fight, even you dont want, and everywhere.
First of all, you get interdicted all the time, for reasons AND mostly for no reason !


When I fly my trade route, I get an average of 10 interdictions per hours. I'm not affraid about getting interdicted because I get good to espace and never died because of that. But its not pleasant, its not fun, its not enjoying me at all. Its just too much !
But I get interdicted also when I flew a ship without any cargo ! And a lot of time by "pirates" that wanted my invisible cargo, invisible cargo 'cause there was no cargo and 'cause "pirates" never scanned me before fireing !


And now, its seems we could get interdicted everywhere, even outside the bubble, and by ships that can go outside the bubble in a reasonnable elapse of time to finding you ! That's totaly absurde and not fun at all. When I ran to MAIA to get Meta Alloy for Farseer, I get interdicted 20x during the trip ! 20x !! And about 10 times by the same conda, and few times by FDLs ( !! I was far away, how its possible ?).
If you go exploring, thats because you want to exploring, eh, you don't want to fight far far away from the bubble (most of explorers fly ships that not fitted for fighting). If you want to fly a trade route, its because you want to make some money to fit a ship or whatever, and in this case, being interdicted sometime, why not, but all the time and systematicaly is breaking the game by some way.
I saw the same when I flew to fight on REZ. Being interdicted a lot (too much IMO) just before jumped onto the REZ, by wings of allies or cleans !
And I dont want to talk about being fired by allies, or cleans, in the No Fire Zone. Now, if you want to fly out of a station or when you approach to dock, you take the risk to blow up in instant (its arrived to a friend of my, flew in a Python, and now he is ruined !).


There is a lot of very good stuffs on this release, a lot of stuffs that I love because I think its improve a lot the game.
But being interdicted all the time is not fun at all. More than that, since the super-weaponeries-of-the-dead bugs were not fixed, you take the risk to blowing up in space each time you are interdicted.


Frontier sell me a dream, and I bought a nightmare !
The game is not a pay-to-win but is becoming a pay-to-survive !


Anyway, I'll wait few weeks to see how the things will go, but at this time, I play less that before 2.1. I realy hope that Frontier will do something ASAP about those anoying things, because we all are here to play and having fun, not to be boring and anoying, or at Top Gun school. If Frontier want to sell a game that could fit to every game style, ok, so in this case, Frontier, put on space the differents pockets to having all those differents gameplays, and make it clearly identifiable.


Thank you, Commanders, and FDev, spending your time to read my moods, and fly safe !

FD is investigating issues with people being attacked by AI for no clear reason. Please share your experience here: https://forums.frontier.co.uk/showthread.php?t=257889&p=3990929#post3990929
 
I think the NPC curiosity is tied to your cargo.
They have a magical tingly sense for profit you know,
the NPCs actually can get stations to forward them your cargo
manifests, something we common player pirates are not allowed to do...

Man if i were an NPC i never would have to interdict dead geese,
instead i'd get bacon all the time:)

The other factor is mission stacking or bounties,
other than that i have not been interdicted on other opportunities.
 
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I could endure the present interdictions if it wasn't for the long standing and often reported bug where the interdicting AI does not have to wait for cool-down which causes a chain interdiction within 10 seconds of re-entering supercruise.

It's also well known that PowerPlay players get interdicted far more than non PP because you not only get interdicted by pirates, but also by opposing PP ships and pirate PP ships.
This is expected behavior.

Hint:
The ship cockpit display now indicates when you are in a "Shipping Lane", the areas between the star and the station when getting close to the station. It's a well known technique to use the "long curve" flight path while apporaching the station to stay out of the shipping lane as long as possible where AI and players lurk to interdict ships as they crowd the area near the station. The less time those ships have to detect you and adjust their course to intercept, the fewer interdictions you will suffer though you cannot prevent them completely.
-Pv-

Yeah, the same for me. I dont care about being interdicting during my single hop trading route, but not at this amount, its too much ^^

Thanks a lot for the tip ! I'll try that !!

- - - - - Additional Content Posted / Auto Merge - - - - -

Oups! Not very familiar with this forum and merged by accident.

I think the NPC curiosity is tied to your cargo.
They have a magical tingly sense for profit you know,
the NPCs actually can get stations to forward them your cargo
manifests, something we common player pirates are not allowed to do...

Man if i were an NPC i never would have to interdict dead geese,
instead i'd get bacon all the time:)

The other factor is mission stacking or bounties,
other than that i have not been interdicted on other opportunities.


I'm not sure, about the content of my cargo.
In my route, the first hop I run, I cargo Imperial Slaves. During this part or the loop, I had no interdiction, or a few some times but very rarely.
Its mostly durint the second hop of the loop that I got interdicted a lot, and then, most of the time, my cargo is full of biowast or stuffs like that ahahahah !
If you are right Julio, its seems that NPCs are looking for :D
Anyway, no bounties on my head, no missions too.
 
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I've started to "Bum to the sun" a few times, dropping into low sec systems
Just in case....
Your interdictor burns up like toast.
 
I'm not sure, about the content of my cargo.
In my route, the first hop I run, I cargo Imperial Slaves. During this part or the loop, I had no interdiction, or a few some times but very rarely.
Its mostly durint the second hop of the loop that I got interdicted a lot, and then, most of the time, my cargo is full of biowast or stuffs like that ahahahah !
If you are right Julio, its seems that NPCs are looking for :D
Anyway, no bounties on my head, no missions too.

I don't think the value of cargo impacts the likeliness of NPCs interdicting,
had some wanna-be rats interdict me aswell for my 428 creds a piece of cooling hoses.
The mere presence of cargo in your hold seems to open a vortex spawning
greedy amateur pirate NPCs.

They really need to learn a lot;)
 
Is it so that if you don't have cargo or just one metal alloy no one cares about you? So no interdictions for me. I'll have to try again with some cargo in my hold.
It has always appeared that way to me in the past. I rarely got interdicted while carrying nothing unless I was running a mission that would cause opposition parties to hunt me down. It did happen but was quite rare. The difference was that I would always be attacked, they never scanned me and then let me go when they didn't find anything, which is what they almost always did in a RES. Although I did find out by accident that if you just tail a pirate in a RES for long enough they eventually seem to get annoyed and attack you, empty or not! :)
 
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I could endure the present interdictions if it wasn't for the long standing and often reported bug where the interdicting AI does not have to wait for cool-down which causes a chain interdiction within 10 seconds of re-entering supercruise.

It's also well known that PowerPlay players get interdicted far more than non PP because you not only get interdicted by pirates, but also by opposing PP ships and pirate PP ships.
This is expected behavior.

Hint:
The ship cockpit display now indicates when you are in a "Shipping Lane", the areas between the star and the station when getting close to the station. It's a well known technique to use the "long curve" flight path while apporaching the station to stay out of the shipping lane as long as possible where AI and players lurk to interdict ships as they crowd the area near the station. The less time those ships have to detect you and adjust their course to intercept, the fewer interdictions you will suffer though you cannot prevent them completely.
-Pv-

Just back to try the hint you gave me, during about one hour, and interdictions by pirates was going down significantly. So thanks again for the advice ^^
 
I was more often interdicted after 2.1, but strange for me was the insistence of a NPC on the route to MAIA (36 jumps) who wanted to talk with me during 30 jumps !! something is not all right with to much insistence in interdiction and this kind of behavior ..
 
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I could endure the present interdictions if it wasn't for the long standing and often reported bug where the interdicting AI does not have to wait for cool-down which causes a chain interdiction within 10 seconds of re-entering supercruise.

It's also well known that PowerPlay players get interdicted far more than non PP because you not only get interdicted by pirates, but also by opposing PP ships and pirate PP ships.
This is expected behavior.

Hint:
The ship cockpit display now indicates when you are in a "Shipping Lane", the areas between the star and the station when getting close to the station. It's a well known technique to use the "long curve" flight path while apporaching the station to stay out of the shipping lane as long as possible where AI and players lurk to interdict ships as they crowd the area near the station. The less time those ships have to detect you and adjust their course to intercept, the fewer interdictions you will suffer though you cannot prevent them completely.
-Pv-

This is what annoys me... I might not get interdicted for ages and then I'll enter a system and repeatedly get interdicted, over and over... I had to travel 2,000 Ls and I got interdicted around ten times. It makes no sense, it's such a pointless thing.even if you dock at station in this system they'll be waiting for you to come back out and start over and over.
 
I honestly don't mind the interdictions but it annoys me when they bug out for no reason. You can be winning then it goes all crazy and jittery all of a sudden then fills up with red very fast.

I have even seen it going crazy when I submit and fills up red then get FSD fail message, had it today twice, though I seem to be getting interdicted less than before the update.

Mick. :)
 
The problem also is all the carrying around engineer required items that make you a target, so you need 1 modular terminal for something and missions usually give you 4, they'll be need at some point so we should be able to store them for later logically but no it's a case of usng the 1 and selling/dumping the other 3 because every pirate in the galaxy thinks 3 modular terminals is the 'big haul' they've been looking for....
 
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