Interdictions should drop out at the location of the interdiction target, not the interdictor

It's quite common to be on final approach to a station and to get interdicted by an NPC from 10 LS+ away. You fly through the tunnel, submit/lose, and suddenly you pop into normal space far behind where you just were. It's jarring and takes you out of the game.

It really should be the other way around, where the "normal space" drop-out point is determined by the target of the interdiction, not the ship doing the interdicting. Much less jarring that way, and it's what you would intuitively expect to happen.

This seems like low-hanging fruit to change unless there's some technical reason why the location needs to be dictated by the one doing the interdicting.
 
It's quite common to be on final approach to a station and to get interdicted by an NPC from 10 LS+ away. You fly through the tunnel, submit/lose, and suddenly you pop into normal space far behind where you just were. It's jarring and takes you out of the game.

It really should be the other way around, where the "normal space" drop-out point is determined by the target of the interdiction, not the ship doing the interdicting. Much less jarring that way, and it's what you would intuitively expect to happen.

This seems like low-hanging fruit to change unless there's some technical reason why the location needs to be dictated by the one doing the interdicting.


This would make smuggling missions significantly easier... sometimes you get chain interdicted and end up never making progress towards the station and having to high wake and come back in.. I'm not sure if that's a good or a bad thing but it'd certainly make NPCs easier to get away from if you could keep making progress even while chain interdicted.
 
+Rep. I don't get interdicted often enough to have noticed this, but it's bizarre to me that the interdictee is pulled to the interdictor, not the other way around.
 
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