Interdictors, How Do They Work?!?

Hey all,

I just bought my first interdictor, and I'm ready to kick more ass (hopefully). But right now I'm looking at it like Insane Clown Posse would look at magnets.

In other words, I'm staring in awe as to how it works. How do I use it? I know you need to assign it to a fire group, but since hardpoints can't be deployed in supercruise, how do you use it to nab someone out of supercruise?

This may seem like blasphemy, but I'm using a controller (in combination with a keyboard, of course)...is that relevant as to how to interdict people? I'm sure I could just figure it out in-game, but I want to have at least some idea of what I'm doing. :eek:
 
The Interdictor will work in SC just like D-Scanner. Put it in a firegroup and switch to that group. Get behind, and in range, and fire it off. Once you do you will enter the Mini-Game. Keep your target in your crosshairs for long enough, and it will drop from SC. Then it's all pew-pew from there.
 
You can deploy hardpoints in SC, it's just the guns that don't come out. You'll sometimes notice a triangle on your scanner in SC (probably a hollow one at that). That means hardpoints deployed. Just assign it to a weapon group, have that selected and lock the target and hit the trigger, just like weapons. Enjoy :)
 
Yes, assign it to fire group. As to how to use it, you'll learn quickly enough the first time you try to use it. As with all things ED, the fun is in the journey so don't be afraid my young pilot (I would have said "my young padawan" but wrong universe). The obvious part - you've got to behind your target. The subtle part - as in succeeding at avoiding interdiction, you must use small corrective moves to succeed at interdiction. The fun part - interdiction results in damage to hull integrity (which costs you), so check your target's bounty (sans KWS) before interdicting. It's no fun interdicting a ship only to claim a 1500 cr bounty and pay a 5000 cr hull integrity bill.
 
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Probably Ninja'd by now, but here goes

- Equip Interdictor module on ship
- Assign to a fire group
- Launch and enter SuperCruise (SC)
- Make the interdictor group the active fire group
- While in SC, target another ship that is also in SC
- Get behind them (use direction arrows on the HUD target indicator to see which way the target is moving). Players may see you and start evading you at this point
- Fire the Interdictor (if there is an Out of Range indicator on the HUD, get closer)
- If you're in range and position, the Interdiction 'minigame' will begin
- Try to keep the target ship in your centre reticle - you'll succeed in the interdiction when your blue (left bar) reaches the top, or fail if the target evades (their red bar (right reaches the top)
- If the interdiction is successful (or the target submits), you'll both dop from SC, with a little damage (if the target submits, only the attacker is damaged)
- Profit.
 
Meh, all I have is a Sidewinder right now. I'm not too worried about exorbitant repair costs. I got down to 42% hull once and it only cost me less than 100CR to fix. But maybe I'm missing something...yeah, I'm still a n00b(TM) at this game.
 
I don't have it assigned to a fire group because you use it without deploying weapons. As to how to use it, you'll learn quickly enough the first time you try to use it. As with all things ED, the fun is in the journey so don't be afraid my young pilot (I would have said "my young padawan" but wrong universe). The obvious part - you've got to behind your target. The subtle part - as in succeeding at avoiding interdiction, you must use small corrective moves to succeed at interdiction. The fun part - interdiction results in damage to hull integrity (which costs you), so check your target's bounty (sans KWS) before interdicting. It's no fun interdicting a ship only to claim a 1500 cr bounty and pay a 5000 cr hull integrity bill.

Um, OK I'm on holiday right now, so no comp. But I'm pretty sure there's no interdictor hotkey. It's a weapon group key, always has been. Right? I mean, I'm sure it is, isn't it? Tell me I'm not goin oldtimers on this.

Guess I'm not, he deleted the part about assigning it to a key on your stick :p
 
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That makes it even more important to choose your target carefully, paying close attention to

1. the pilot's rank
2. the type of ship
3. the size of their wing

and maybe their modules too :)

That is sound advice. :) However, it also gives me an image of a Sidewinder trying to interdict a capital ship and/or a whole wing of smaller ships all at once. I'm guessing it'd go something like that scene in Night at the Museum where the two little dudes (Jeb and whoever the Roman soldier is) try to flatten the tire...

(As an aside, don't judge me for seeing that movie...let's just say I didn't have much choice at the time.)
 
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