Loving the beta. I'm terrible. But I love it anyway.
Not sure where the suggestions box is for this stage of dev but in the long run here are a few suggestions for the cockpit and station interface (feel free to move this thread to where it should correctly be if you have to)
1.) Key Bindings
It'd be great to load in the keybindings for Frontier or First Encounters as a preset to get started with. Once I was flying around in space I keep finding myself pressing F8 for hyperspace or F2 for Nav etc etc.. '
Further to that it would be great to give communications its own binding rather than having to switch to it by bringing up the lefthand side console - actually any of the console panels should really by able to have their own binding... that would be very helpful. I've worked around it so that left side panel is both F2 (nav in FE2) and also F4 (comms in FE2) so that my muscle memory doesn't fail me but it'd be nice to go straight to comms
2.) Speaking of Comms - Faces eventually??!!!!
I've dived in and out of sandpit space games across the years including Evochron which is pretty decent ... but one of the reasons why I kept coming back to FE2 would have to be those weird faces that would show up when you were taking a job on the bulletin board or just docking etc etc - it made the NPCs you were interacting with more personable somehow. Rather than just reading some text... suddenly you were looking at a person asking you to take them to Sol and insisting there'd be no trouble
So yeah it'd be great to see faces like that eventually in comms - maybe in the orange monochrome of the interface like a bad security camera video feed to stay inline with the cool interface you have. Having a face pop up as you're attacked saying "You're not so tough!" or whatever would add impact - the in combat messages get a little lost at the moment
3.) Targeting tunnels for celestial & ships
Oh how I miss these - no seriously, am I missing these somewhere in some setting?? Currently if I set a course for another star I kind of rotate blindly around trying to orientate myself in the direction of the star--- the old targeting tunnels from FE2 were really helpful at bringing a ship around to its right course - both for celestial object and when dogfighting. I know they're not for everyone but they'd be great to have back
this game is going to be SO GOOD. I definitely don't have the skills to stay alive long enough to make any money... And I don't have enough time in my life to increase my skills enough to change this -- but nevertheless it's so great to be back in the Elite universe flying a goddamn sidewinder of all things... pesky Sidewinders... I miss my Asp! :smilie:
Not sure where the suggestions box is for this stage of dev but in the long run here are a few suggestions for the cockpit and station interface (feel free to move this thread to where it should correctly be if you have to)
1.) Key Bindings
It'd be great to load in the keybindings for Frontier or First Encounters as a preset to get started with. Once I was flying around in space I keep finding myself pressing F8 for hyperspace or F2 for Nav etc etc.. '
Further to that it would be great to give communications its own binding rather than having to switch to it by bringing up the lefthand side console - actually any of the console panels should really by able to have their own binding... that would be very helpful. I've worked around it so that left side panel is both F2 (nav in FE2) and also F4 (comms in FE2) so that my muscle memory doesn't fail me but it'd be nice to go straight to comms
2.) Speaking of Comms - Faces eventually??!!!!
I've dived in and out of sandpit space games across the years including Evochron which is pretty decent ... but one of the reasons why I kept coming back to FE2 would have to be those weird faces that would show up when you were taking a job on the bulletin board or just docking etc etc - it made the NPCs you were interacting with more personable somehow. Rather than just reading some text... suddenly you were looking at a person asking you to take them to Sol and insisting there'd be no trouble
So yeah it'd be great to see faces like that eventually in comms - maybe in the orange monochrome of the interface like a bad security camera video feed to stay inline with the cool interface you have. Having a face pop up as you're attacked saying "You're not so tough!" or whatever would add impact - the in combat messages get a little lost at the moment
3.) Targeting tunnels for celestial & ships
Oh how I miss these - no seriously, am I missing these somewhere in some setting?? Currently if I set a course for another star I kind of rotate blindly around trying to orientate myself in the direction of the star--- the old targeting tunnels from FE2 were really helpful at bringing a ship around to its right course - both for celestial object and when dogfighting. I know they're not for everyone but they'd be great to have back
this game is going to be SO GOOD. I definitely don't have the skills to stay alive long enough to make any money... And I don't have enough time in my life to increase my skills enough to change this -- but nevertheless it's so great to be back in the Elite universe flying a goddamn sidewinder of all things... pesky Sidewinders... I miss my Asp! :smilie: