I propose optional internal slot splitters (maybe for the 2020 update?..). It's simply a module that you install in any universal slot, which will create two or more new slots (code for that is probably already in place with the SRV/Fighter hangars).
But here's the catch: It will always consume one slot unit. For example, a C5 splitter will only have 4 slot units available, which can then be split up into smaller slots.
The splitters should have a customization interface which lets you choose how the units are split up. I've made a very crude MS Paint sketch of how it could look (hope you can understand it):
This example shows a Class 8 splitter being customized. There are 7 slot units available, of which 5 are currently being used. The visual language is as follows:
Hollow square - Free slot unit
Filled square - Selected slot size indicator
Shaded filled square - Used slot unit indicator, caused by filled squares
Grayed-out square - Unallocatable slot unit, caused by size limit
You can see that each "sub-slot" has two hollow squares. They will become grayed-out if you allocate one. Also, more sub-slot options would appear if you allocated a unit to D, similarly to firegroups.
Now for the balancing stuff:
HRPs and MRPs
You wouldn't be able to split a 5D HRP and get a better armor bonus. However, splitting may increase your resistances and there are obvious issues with the percentage-based system of MRPs. For simplicity's sake, until this system is changed, you could just make it impossible to place those in the custom slots.
…well, that's the only problem I could think of. Splitting cargo racks and fuel tanks would obviously cause a disadvantage.
Prices
I suggest half of a corresponding cargo rack. There isn't that much tech involved in these.
Suggestions are always welcome!
But here's the catch: It will always consume one slot unit. For example, a C5 splitter will only have 4 slot units available, which can then be split up into smaller slots.
The splitters should have a customization interface which lets you choose how the units are split up. I've made a very crude MS Paint sketch of how it could look (hope you can understand it):
This example shows a Class 8 splitter being customized. There are 7 slot units available, of which 5 are currently being used. The visual language is as follows:
Hollow square - Free slot unit
Filled square - Selected slot size indicator
Shaded filled square - Used slot unit indicator, caused by filled squares
Grayed-out square - Unallocatable slot unit, caused by size limit
You can see that each "sub-slot" has two hollow squares. They will become grayed-out if you allocate one. Also, more sub-slot options would appear if you allocated a unit to D, similarly to firegroups.
Now for the balancing stuff:
HRPs and MRPs
You wouldn't be able to split a 5D HRP and get a better armor bonus. However, splitting may increase your resistances and there are obvious issues with the percentage-based system of MRPs. For simplicity's sake, until this system is changed, you could just make it impossible to place those in the custom slots.
…well, that's the only problem I could think of. Splitting cargo racks and fuel tanks would obviously cause a disadvantage.
Prices
I suggest half of a corresponding cargo rack. There isn't that much tech involved in these.
Suggestions are always welcome!