INTERNET SPEED FOR SMOOTH PvP?

My internet speed is quite appalling. I pay for unlimited fibre optic with promised speeds of 38mg, but I just get a measly 4.3mg if I'm lucky; my upload speed is even more dismal at .74mg, This, I am told, is due to my village location and regardless of the fact that we are in the second decade of the 21st century here in our village (like many other rural locations in the UK) we are still using early 20th century technology to deliver broadband ie copper cable.

Rather than moan on about this, (believe me I can) I just want to know what are the internet speed requirements for ED to enable smooth PvP?
 
This is a good question, and one that hasn't really been answered yet as far as I know. Currently 32 players can (theoretically) share the same instance - but that could change. ED uses a Peer to Peer networking design so it is likely that the internet performance of users will be more critical to the overall performance but, again, this hasn't really been finalised.

I was in the same situation as you, but managed through luck end determination to get a local WISP interested in the area. I'm now getting 5Mb5Mb. I've had up to 20Mb/20Mb in the past but we're due a speed bump on the backhaul.
 
Not sure, also it will depend on the amount of players in the instance.

With P2P your upload will be higher, and the size of the data is larger the more people that you need to send data to.

In a traditional client <-> server model for example, lets say the data of your position is being sent, you only send your position once to the server, the server then sends your position to all other clients. The server does the bulk of the bandwidth transferring, etc.

However, with client <-> client (P2P), if there are 20 people in the instance, you need to send that position data twenty times, once for each client. That's 20 times the more data, and thus the more speed you need to send it all in time.
 
I've got 1 megabit upload, and 6-7 megabit upload. Broadly speaking, my MP experience is very good.


The in-game network usage display shows it sometimes maxes out my upload speed.

However, I have never seen it use more than 1.2 megabit/s download speed.


So I reckon my MP flying would be totally fine on this beta with 1.2 up and 1.2 down.
 
We (or FD for that matter) won't know the requirements until all the features are in the game and final optimizations have been made so this is a bit tricky to give a clear answer too.

However, as far as I understand the experience should (after bugfixes/optimization) be "smooth" no matter what...the difference will be that people with slow connections will be put in smaller instances to compensate and therefore see less people around. Better connection = more players around, bad connection = less players around.
 
My internet speed is quite appalling. I pay for unlimited fibre optic with promised speeds of 38mg, but I just get a measly 4.3mg if I'm lucky; my upload speed is even more dismal at .74mg, This, I am told, is due to my village location and regardless of the fact that we are in the second decade of the 21st century here in our village (like many other rural locations in the UK) we are still using early 20th century technology to deliver broadband ie copper cable.

Rather than moan on about this, (believe me I can) I just want to know what are the internet speed requirements for ED to enable smooth PvP?

I feel you my friend. I have very similar speeds and I'm on Broadband. The PvP isn't too bad on this speed, the only trouble I get really is around peak times when everybody globally logs in making the game it's self laggy.
 
Hmm - my experience has been pretty good since I went to 150 down and around 10 up from about 60 down. My ISP throttled the upstream if I used up to their threshold and I found this was causing me issues I was getting a very small upstream. 150 was the first level that guaranteed me enough consistent upstream - you dont need anywhere near 10 but this was the smallest upgrade I was previously on 2. It should be said I am in a gamer household with 3 online gamers so there is some contention.

My personal view is that my issues are down to my providers terms and conditions and the multiple online gamer household. What I would recommend is to look carefully at your providers T&C in this type of protocol upstream is very important. You need to have a consistent upstream.
 
No idea what traffic E:D has but:
If the connection is stable and low latency than basicly any of todays speeds are overkill for MP gaming. If any game has more than say 100kB/s up or down than netcode is broken(yes beta-its ok).
 
I have no data to back up the statement I am about to make, but I highly doubt the data packets that ED is sending out are bigger than a few KB's - if even that.

So speed is less an issue, it's more about bandwidth and ping times.
 
I think speed is more likely to become an issue on P2P setups because you're not just sending one copy of the data to a server, but a copy to (possibly) every other player that you can see. Time will tell.
 
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