A criticism repeatedly moved to E : D is that it has a whole galaxy that basically does not change. There are events that have occurred over time, including an alien invasion, which, in fact, have not changed anything. I think it would be important for you to acquire a good story teller. A person, like those who write stories for RPGs, who create a development of the galaxy made of crossroads.
At each crossroads there is a tangible consequence. I give examples
There is a Thargoid attack major attack: the players join forces to stop it ... well, the aliens are retiring for now. The players do not join over long time ... the aliens begin to gain ground and force you to migrate towards Cologne saving the savable.
A major faction launches an attack on another. The other faction launches an initiative to build battle megaships: players join and build sufficient ships ... the faction survives and counterattacks; the players do not adhere enough: the attacker wins and the attacked faction disappears. Perhaps someone survives to help a minor faction who has the opportunity to impose itself and become a major faction.
Etc. etc.
In this way the galaxy becomes alive and one does not limit oneself to hearing the silly nonsense like the princess's wedding.
I firmly believe that E: D is already technically excellent, and that the main key to development at this moment is content. The average audience is made up of loyal players who over time have become a little bored with the usual dynamics. And it is certainly not the new ship or a new guardian site that makes the difference: they are contents that have just been introduced and have just been introduced.
What is needed is to create stories and make the galaxy dynamic. Once the galaxy becomes a living place then it also becomes fun to live it.
At each crossroads there is a tangible consequence. I give examples
There is a Thargoid attack major attack: the players join forces to stop it ... well, the aliens are retiring for now. The players do not join over long time ... the aliens begin to gain ground and force you to migrate towards Cologne saving the savable.
A major faction launches an attack on another. The other faction launches an initiative to build battle megaships: players join and build sufficient ships ... the faction survives and counterattacks; the players do not adhere enough: the attacker wins and the attacked faction disappears. Perhaps someone survives to help a minor faction who has the opportunity to impose itself and become a major faction.
Etc. etc.
In this way the galaxy becomes alive and one does not limit oneself to hearing the silly nonsense like the princess's wedding.
I firmly believe that E: D is already technically excellent, and that the main key to development at this moment is content. The average audience is made up of loyal players who over time have become a little bored with the usual dynamics. And it is certainly not the new ship or a new guardian site that makes the difference: they are contents that have just been introduced and have just been introduced.
What is needed is to create stories and make the galaxy dynamic. Once the galaxy becomes a living place then it also becomes fun to live it.