Wanted to make a certain suggestion on here to see what folks thought [up]
The idea being extended frameshift jumps. So we all know that you hold x fuel, and you can see from the galaxy map that you can make say for example 6 jumps before the line becomes dotted and you have to refuel.
Here's the what if !
Would folks think that the ability to jump the whole fuel distance be plausible?
Thinking about it, the only real time this would be beneficial is if you were actually trying to make a bee-line from a to b covering expanses... Some pro's and cons-
CONS
Mostly not helpful for exploring as you'll be missing out on swathes of connecting star systems
If you find yourself out of fuel at an unscoopable star.. you're find yourself in an *oops* moment.
You leave to go AFK, and boom, exit FS fly right into a sun! (dont go afk, ever!!)
Pro's
Actually feeling like you're making that epic journey. Travel time in 'warp' does make you feel like you're travelling far.
Class and type of FSD makes relevant, already in game differences to the distance you can travel to.
Bring new benefits of extra fuel tanks - longer leaps.
To explain practically how it *could* work, a logical guess that if jumping from star system to star system bee-lining as you do now with no scanning etc for a single hop, you're taking, say, 5 seconds to engage fs, 10 seconds actually in frame shift, 10 seconds for fsd cooldown and alignment to next system, and taking another 5 seconds or so to engage frameshift. Overall, say the process takes 30 seconds 'per hop' - if you had the fuel to make 6 hops, you'd end up with a 3 minute travel time if done manually (although 3 mins does sound like a tough target to maintain consistently).
If you could remain in FSD for say the whole 3 minutes, perhaps minus the incidental system cooldowns of visiting a star system (alignment stuff etc) the extended FSD jump is therefore 2 minutes for the equivalent 6 jump example.
No idea if I explained it the way I really wanted to but you get the jist.
TLDR; have the ability for an extended FSD jump for the whole distance fuel permits, gaining pro's, risking cons.
The idea being extended frameshift jumps. So we all know that you hold x fuel, and you can see from the galaxy map that you can make say for example 6 jumps before the line becomes dotted and you have to refuel.
Here's the what if !
Would folks think that the ability to jump the whole fuel distance be plausible?
Thinking about it, the only real time this would be beneficial is if you were actually trying to make a bee-line from a to b covering expanses... Some pro's and cons-
CONS
Mostly not helpful for exploring as you'll be missing out on swathes of connecting star systems
If you find yourself out of fuel at an unscoopable star.. you're find yourself in an *oops* moment.
You leave to go AFK, and boom, exit FS fly right into a sun! (dont go afk, ever!!)
Pro's
Actually feeling like you're making that epic journey. Travel time in 'warp' does make you feel like you're travelling far.
Class and type of FSD makes relevant, already in game differences to the distance you can travel to.
Bring new benefits of extra fuel tanks - longer leaps.
To explain practically how it *could* work, a logical guess that if jumping from star system to star system bee-lining as you do now with no scanning etc for a single hop, you're taking, say, 5 seconds to engage fs, 10 seconds actually in frame shift, 10 seconds for fsd cooldown and alignment to next system, and taking another 5 seconds or so to engage frameshift. Overall, say the process takes 30 seconds 'per hop' - if you had the fuel to make 6 hops, you'd end up with a 3 minute travel time if done manually (although 3 mins does sound like a tough target to maintain consistently).
If you could remain in FSD for say the whole 3 minutes, perhaps minus the incidental system cooldowns of visiting a star system (alignment stuff etc) the extended FSD jump is therefore 2 minutes for the equivalent 6 jump example.
No idea if I explained it the way I really wanted to but you get the jist.
TLDR; have the ability for an extended FSD jump for the whole distance fuel permits, gaining pro's, risking cons.
Last edited: