Yeah, all of this.
And also, I'm a bit confused by Mike Evans's quoted post up there.
So, if you just head out into the nothingness, there's no chance you'll bump into anything, and if you were to keep going, you'll crack the game? That's a bit off, isn't it?
I mean, I suppose regarding the first bit, one would expect most everything to happen in and around a system with the odds of bumping into something interesting out in the inkiness fairly small... but still, there should be a slightly non-zero chance of something happening in the middle of nowhere. Or let me put it this way, you could play the game for 1,600 hours and nothing happens out there when you go offroad, but just knowing that there's a non-zero chance something
could happen, feels right. Knowing that a chance NPC or the like encounter in the boondocks is simply not programmed in and will never happen, and everything happens around systems simply per programming, and that's that, feels a bit off. Don't know if I'm missing something there.
And regarding that second bit, to me, just heading into nowhere shouldn't crack the game, and, as Mike says, that feature should work correctly if it's not too difficult to implement. If one decides to just fly pell-mell into the void, you shouldn't suddenly bump into a line of code

.