Intervals Becoming Quite a Pain

While it's still beta I know, all the pauses between action in game especially during weekend's peek is quite a pain.

1. Logon (Long Logons)
2. Launch (Ship waits for a while before launching)
3. Activate Frame Shift ( pauses sometimes it hangs or crashes )
4. Exiting Frame Shift ( Waits for a while sometimes up to 30 secs )

All this is really obvious during the weekend. On weekdays the occurance and more bearable. Anyone having issues on weekends?
 
Its interesting how different experiences are and how we reconcile the elapsed time

1. Logon (Long Logons) - I wait 20-30 second. I think it needs a bit more than just a spinning cobra
2. Launch (Ship waits for a while before launching) - For me this is only one or two seconds which I would expect while communication is made for launch release
3. Activate Frame Shift ( pauses sometimes it hangs or crashes ) - No issues here get the countdown and I am gone
4. Exiting Frame Shift ( Waits for a while sometimes up to 30 secs ) - Yep similar pause hear but since I drop out at around 1000km and end up at 20km (or closer) I would expect a delay. Problem is more that there should be more visible impact because what I am effectively doing is a "re-entry". I would like to see some sort of visible expression of that transformation.
 
From what I've read, and my own experience, all these looong loading times, hangs and crashes seem to relate to heavily crowded systems. I nearly only play at uncommon hours but only experienced crashes when playing on peak hours. Load times and supercruise ins/outs are considerably shorter in the farthest systems than ibootis or eranin
 
As for the wait before launch, I don't believe that's load time (at least it's not for me), seems like it has to do with the movement of the landing panel right in front of the ship. If you exit the hanger and wait for the landing panel to adjust its position, then launch should be instant right after.
 
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