So DB thinks cmdrs should go with the galactical flow, ok.The Escapist: Are you interested in seeing Elite: Dangerous move more into the Eve Online space?
Braben: I don't feel like that. The way I see it, the important difference between Eve Online and us is that Eve is an executive control game and Elite: Dangerous isn't. That's a big differentiator. What I see us doing is moving more into the richness of the experience and expanding the depth of space gameplay. I think the more games we have in the science fiction genre the better, because it's a genre that has been languishing for a bit. If you think about the way people work together in squad-type games like Battlefield 4 or even in Warcraft raids, the fun of it is in playing together and actually planning a little bit ahead. I've seen it a little bit in slightly more arcadey games as well, like Battlestations Midway, where a group of four players go against another group of four players and the difference in tactics makes a big difference. It's not symmetric. Someone might go in with a big Anaconda and essentially draw the fire, but then there will be other players in more nimble ships.
So DB thinks cmdrs should go with the galactical flow, ok.
But what is the incentive for those players to fight each other?
There is zero investment. And about only 5% in your ship.
And as the stations become larger and more complicated rather than just single installations, it becomes much easier not to notice a small ship when it's not showing on your scanner.
So DB thinks cmdrs should go with the galactical flow, ok.
But what is the incentive for those players to fight each other?
There is zero investment. And about only 5% in your ship.
Fun = Incentive
No, you can have fun without winning. Not everything should be about struggle and some kind of achivment.But fun only happens if you stand some sort of chance of winning. People will only queue up to lose for a while. Unless there are stakes, in which case people will queue up to lose for much much longer (see also: the gambling industry, premier league football).
No, you can have fun without winning. Not everything should be about struggle and some kind of achivment.