Intra-System Jumps

Minijumps. They've been suggested a lot. Here's my suggestion for making them work to cut down on frustratingly long travel times while still keeping people from hopping from place to place in a ridiculous manner. The suggestion is meant to address the concerns people have had in the past, and while I'm sure there will be plenty of haters who see the topic and immediately disagree, I hope you will at least consider where I'm coming from in this and the possible merits of my suggestion. But I'm sure the next post will be something along the lines of "No, supercruise is fine as is. Don't touch it. lrn2plA nub"

First off, Nav Beacons.
It's only possible to jump to stars with a nav beacon. Without a nav beacon, there's no intra-system jump. As such, exploration and travel through much of the frontier becomes as long as it always was. Travel in more settled regions becomes easier. I think only solar systems that have a coriolis or larger starport, or a terraformed world, should have nav beacons, in addition to the usual beacons at the main star of most systems.

Interdictions.
Interdicting someone in an intra-system jump should be not only possible, but impossible to resist. By setting up on a... well, let's call it a checkpoint, you can interdict anyone passing, but only get a second or two to make your decision. Someone interdicted at a checkpoint will have a longer cool-down than usual, making their haste a possibly very costly affair.

The advantages of this system as I see it is that people can go with added haste from point A to point B, but without depriving pirates and bounty hunters of their gameplay. Travel becomes more streamlined, allowing players to avoid long travel times in SOME systems, yet it retains a great deal of risk and uncertainty, as is appropriate in the great void of space.

Because let's face it, supercruise is a long and relatively boring thing, especially when you realize you have to travel for upwards of 10 minutes just to travel to a station at a neighboring star from where you jumped in.
 
Inner System Jump Suggestion Inner System Jump Suggestion

Ever try to fly from one platform to another inside a system? I did that when I was at Alpha Centauri. OMG, WAS THAT A LONG TIME TO WAIT!!! 45 minutes IRT. Yes, 45 minutes to fly from the Nav Point star to the other star.

Can we please have a inner-system jump? My suggestion could be if the jump is lets say, 25,000Ls or more away. It could be the same jump as the slip drive command as we jump from system to system. It just depends on the lock weather we go to a new system or the other star within the same system.

That way we don't have to wait very long in order to fly to the very far away stations or platforms within the same system.

Thank you.
 
You must be new round here. Take some time to search the forums and all will become clearer. This has been discussed many many many times before.
 
Don't move my post. Alpha Centauri was just one example. I've been to a few other places that also have very long fly times between platforms. So again...don't move my post.
 
There are sooooo many systems that don't have long travel times. If you see a long station just say eff that and move on. Such a non issue.
Now people willing to make the trip should certainly find something rare at the end...
 
I think FD could have increased the acceleration curves for large distance supercruise. As it is now, it's like 2c/sec when in deep space? Bump that up to 5 or 10c/sec in deep space at max throttle. Our ships can already accelerate way faster than that if we resume from a dead stop. There's really no reason why our ships don't reach max supercruise velocity when traveling 300,000ls.
 
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I think the "checkpoints" and impossible to resist interdiction will just make people mad. There was a reason FD made sys security ships stop interdicting people.
 
I think the ability to choose which star you want to jump to in multiple star systems is all that's really needed, but maybe distances in excess of 20k ls should be jumpable as well.
 
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