Invasion is subtle...

Having just been on the "ejected" side of an invasion, the mechanic feels a little too subtle for my liking... had a war kick off in a system we don't really care about (So not fussed about losing presence)... saw it was being pushed against us so we just left it. War ended, we're on 1.1%, next tick, gone.

Was about to post here with a "Eh?" post before remembering there was now 7 factions in system.

Not fussed about the mechanic, but dunno, maybe it could be broadcast better? We prob would've actually fought the war if we'd noticed it was an invasion. Any thoughts?
 
You snooze you lose I suppose, seems fair enough to me.

The local faction report tells you what asset is at risk in a normal war, does it not tell you the consequence of an invasion war too?
 
You snooze you lose I suppose, seems fair enough to me.

The local faction report tells you what asset is at risk in a normal war, does it not tell you the consequence of an invasion war too?
Nope.

Particularly from the "allegience" page, it's impossible to tell what's an "Invasion" war and what's just a normal war, and it seems like a pretty massive difference of "just losing a war, maybe an asset and 4% influence" and "Get kicked out of the system" to have no real way to differentiate between the two through standard summary views.
 
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So if the local faction report were to say something like the usual 'this asset is at risk' but worded to say 'the loser of the war will be ejected from the system' would that solve your issue?

Seems to me that inherently an invader will be aware of the war, and that the lowest non-native faction will be there because they are not focusing on that system (as you describe), or perhaps are ineffective because they are surrounded by stronger opponents. Having the consequences highlighted more clearly is a reasonable request but I'm not sure it would actually change the underlying behaviour of a faction supporter or the result of the war.
 
So if the local faction report were to say something like the usual 'this asset is at risk' but worded to say 'the loser of the war will be ejected from the system' would that solve your issue?

Seems to me that inherently an invader will be aware of the war, and that the lowest non-native faction will be there because they are not focusing on that system (as you describe), or perhaps are ineffective because they are surrounded by stronger opponents. Having the consequences highlighted more clearly is a reasonable request but I'm not sure it would actually change the underlying behaviour of a faction supporter or the result of the war.
Would've changed ours, in this case.

We've traded-off a few systems, and in this case we were typically around 20% with no assets, though there are definitely factions with (undockable) surface assets at 4-5% (currently three surface assets are owned by factions with less than 10% influence). We typically maintain a presence, but don't actively work those systems (i.e we let the relevant power be happy with things and not interfere, in exchange for being present to slip in if powers slip).

Given we went to war at 5%, with nothing listed as "at risk", we assumed it was just a war to obtain one of those minor assets (just checking something, brb[1]). Since, from the squadron allegience page, there's no way to distinguish the difference, it wsan't til the last day that I looked closer at the system map and noted our enemy was only on 1% influence, which was odd. We tend to only defend conflicts when they're for dockable assets, but maintain a ~20% presence.

But yeah, a "Defend" objective for "Presence in the system" would address my issue.

[1] I can't verify right now, but from the Squadron Allegience page, I'm 60% sure you don't see assets you're attacking; that's only in the status tab in the system proper. You only see the ones you're defending from Squadron Allegience.
 
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