I don't know how you design your coasters, but mine have absolutely no problems with fear and nausea.
I don't have problems with fear and nausea on my coasters either, and the peeps love my rides and that is the point. Ultimately you are trying to get the peeps to ride your rollercoasters and excitement isn't the key factor. Adding indiscriminant boots to excitement just because a coaster inverts is pointless.
I tend to build coasters with quite low height with moderately low speed, and thus rely on tight twists, turns and inversions to bring excitement up.
Why would you build rollercoasters this way? Who wants to ride that? Personally, that is boring and should be rewarded as so. (Magic Mountain had a ride like that.. it was so boring I cant remember the name.. They demolished it.) Speed contributes to G-force. Add more speed to your boring low speed tight twist inverted rollercoasters and excitement will in fact increase, as it should.
The all upside down coaster is a stupid idea.
Yep, and should not be rewarded with inverted bonuses.
But if the game did acknowledge the inversions : small inversions would be rewarded properly with a balanced amount of excitement, fear and nausea. Contrarely to the current system where the inversion is pretty much transparent.
Disagree. Its not transparent. Add speed. Going slow with little height and relying on tight twists, turns, and inversions should not be as exciting as going fast through the same things. Use proper speed in your inversions and you will be rewarded with increased excitement.
No matter how you crack it, its still the same point I've made 3 times now. Fear and Nausea are so much more important than Excitement. Try this... go build a family rollercoaster (ie... wooden, giga) that has a high excitement but the fear is over 5.. tell me how many peeps you get to ride it. Family groups will not ride it (oops why did I build a family rollercoaster?), and only the most adventurous adults will. Primarily only teenagers will ride it so basically, you've just shot yourself in the foot for making a super exciting family rollercoaster with too much fear. If you're lucky and your fear isn't too crazy, maybe half the peeps in the park will ride it. Now go make a Wendigo with a low excitement rating and a low fear factor. Watch what happens to the queue.
Granted, those are not inverted rollercoasters and inverted rollercoasters attract only adults and teens but the point I'm trying to make here is adding a tiny +2 excitement to one section of track is not going to make much difference to the overall excitement of the ride, and ultimately not going to affect the decision making of the peeps in your park.
I think the excitement rating system is fine. There is absolutely no reason to add indiscriminant amounts of excitement to inversions for making slow boring rides.