Horizons invincible enemies

Not for the first time I got into combat with what can only be described as an invincible enemy. A chap called Brett Reynolds in a Federal dropship decided to interdict me. The scan revealed he was wanted so I opened fire, took out his shields quickly with my 2 x 19mCR turreted beam lasers (engineered), backed up with a turreted multi canon and hit him with 12 missiles which reduced his hull to 32% in quick time. His cargo was dropped and I sent his hull down to 18% but this is where it changed. He hit back and within seconds my shields had gone, my reinforced alloy bulkheads went down faster than Hussain Bolt, all my modules failed and then the inevitable ship destruction. No other ships involved, not even security. What amazes me is how can all my modules fail at 22% yet he is still at maximum capability at less than 18%? Continued fire did not have any effect on his hull and I have a good record against FDS but this one was indestructible. I emptied both missile launchers into him at close range but my python was no match for him. I don't even think a fully equipped corvette would have has a chance against this one. Always seems to happen after an update though. Why does my ship blow up at 3% hull yet others I have fought can still escape with 1% or even 0% hull? The fight started well in my favour and I normally take out FDS in under 40 seconds. There was nothing special about this one except it could not be destroyed.
 
Without vid footage, no report of this nature can be taken as anything more than "please help me to git gud", and even for that is a pain because we can't see where you're going wrong.

As a heads up, if you (correctly) start fights from behind NPC, it will often take them a while to break out the disadvantage. You may just have been giving him a hiding until he was done breaking your hold on him, at which point you got dat tasty dropship firepower.
 
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I thought you'd quit? https://forums.frontier.co.uk/showthread.php/314205-Good-Riddence

If it was "Cmdr Brett Reynolds" then yes there may be a bug or hack or a very skilled pilot. But naming and shaming means this post isn't allowed by forum rules so you'd have to remove the name. Engineered torpedoes can instantly drop shields and some engineered weapons will just shred you if you arn't expecting it. I doubt it was a player but just to say this is quite a possible scenario for PvP combat. Nuf said there.

If it was just "Brett Reynolds" (which is what I expect) then its either his weapons or your ship build. One or the other caused this, probably a combination of both.
I'd bet most of my ill gotten gains that the FDS was using missiles or torpedoes in at least 2 slots with plasma accelerators or railguns in the others or some high insta damage weapons, maybe frag cannons. Bearing in mind a class 4 plasma kills an eagle in 1 shot if he used a C3 plasma and 2x class 2 railguns to wipe your shields instantly, then a missile barrage it's conceivable that you got slapped down really hard by just a high alpha damage loadout.

Something important here: hull health does not equal module health. You can be at 100% hull and have modules failing everywhere or conversely be at 1% hull with your modules pristine. Explosives damage all the modules on the outside of your ship, all weapons and all utilities as well as thrusters. Yes you hit him with missiles but NPC's have a habit of ignoring certain things and pressing on where a human would be panicking (advantages of being a robot). Instead of being scared when everything malfunctions and overheats at 500% they simply align their weapons and carry on doing damage instantly disabling/enabling the right things to keep fighting as they are machines. Also with the new update there's a module reinforcement package that you can use, a few of these will make all the difference to keep a ship flying that would otherwise be crippled, could be another factor. Not sure if NPCs use these as they only got added in 2.2.03 but tbh I imagine they do use it especially on ships with strong hull in the first place like the Fed ships...
As above the Dropship has 4 medium mounts, even if only 2 of these were missiles landing a few good hits with dumbfires will cripple any ship that doesn't have point defence or shields. I'd again place bad money on your build being a heavy shield tank build with no hull/module reinforcement packages. Once your shields were down you were a sitting duck as reinforced armour is not match against weapons designed to take out armour.

You say your shields went down quick and so did your hull, that to me fires off a bunch of questions as Python is a good medium ship that can have incredible hull and shields if outfitted and flown right:
What was your pip layout?
Did you have hull packages?
What was the enemy rank?
Did you see his weapons/loadout?

Overall I can only agree with StiTch above, without a video or even a ship-build all we can do is make educated guesses. Even looking at what I wrote above there's about 30 things we don't know that could be the key point. I don't think my guesses are far off the mark but for all I know you could have hit the glitch in the matrix.
My final point here: If there truly were invincible NPC's then you'd have thought the whole forum and reddit would be blowing up about it.... Well do a google... There isn't anyone else having this issue from what we can see? Why isn't everywhere full of: 2.2.03 broke the game...
 
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Not for the first time I got into combat with what can only be described as an invincible enemy. A chap called Brett Reynolds in a Federal dropship decided to interdict me. The scan revealed he was wanted so I opened fire, took out his shields quickly with my 2 x 19mCR turreted beam lasers (engineered), backed up with a turreted multi canon and hit him with 12 missiles which reduced his hull to 32% in quick time. His cargo was dropped and I sent his hull down to 18% but this is where it changed. He hit back and within seconds my shields had gone, my reinforced alloy bulkheads went down faster than Hussain Bolt, all my modules failed and then the inevitable ship destruction. No other ships involved, not even security. What amazes me is how can all my modules fail at 22% yet he is still at maximum capability at less than 18%? Continued fire did not have any effect on his hull and I have a good record against FDS but this one was indestructible. I emptied both missile launchers into him at close range but my python was no match for him. I don't even think a fully equipped corvette would have has a chance against this one. Always seems to happen after an update though. Why does my ship blow up at 3% hull yet others I have fought can still escape with 1% or even 0% hull? The fight started well in my favour and I normally take out FDS in under 40 seconds. There was nothing special about this one except it could not be destroyed.

Ive had this too I can cut down an enemy`s ship from 100% down to 18% in a few seconds, but getting from 18% to 0% and death takes ages timed around 30 to 40 seconds and eats through ammo at this point
 
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Don't use HRPs. Use MRPs instead.

Look at this one then. I got him down to 1% hull. All his modules working fine, including his SCBs that then keep him going forever:

[video=youtube;WHfblZIoQzI]https://www.youtube.com/watch?v=WHfblZIoQzI[/video]
 
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I confirm that !! I saw a IA aspex invincible In a CZ , no way to put it shield down (I was using a full FDL weapons engi g5 ) ! so, after a while when all enemies down, it was the last one then all ships shoot at and it was destroyed. :O
 
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