Newcomer / Intro Invisible Nav Beacon ????

Hi

another newbie question:

I locked onto a Nav Beacon, traveled to within 47 meters of the damn thing and yet I still don't see it ???? Cant's scan it, for all intents its as if it doesn't exist. Please see attached screenshot.

What am I doing wrong here ????

thanks,
Gareth.

2020-04-26.png
 
I'm seeing this so often, now, that I really think it could be worth while for FDev to make a change so that the Nav Beacon is automatically targeted when you drop into its area.
It could save newbies a lot of headache. :D
 
I'm seeing this so often, now, that I really think it could be worth while for FDev to make a change so that the Nav Beacon is automatically targeted when you drop into its area.
It could save newbies a lot of headache. :D
Yeah got me first time I tried to scan a beacon!
 
I'm seeing this so often, now, that I really think it could be worth while for FDev to make a change so that the Nav Beacon is automatically targeted when you drop into its area.
It could save newbies a lot of headache. :D
I sort of agree and it is an anomaly, the navigation markers for everything else centre on the objects, if it behaved the same for Nav Beacons it would be fine no need to actually target the thing.
 
........... the navigation markers for everything else centre on the objects, ........

That is not true - tourist beacons for example and surface features / POI don't coincide - there is even one engineer base I remember who's nav marker was several clicks away.

So I think you are off on this perception.
 
That is not true - tourist beacons for example and surface features / POI don't coincide - there is even one engineer base I remember who's nav marker was several clicks away.

So I think you are off on this perception.
But it doesn't change the fact that having an SC nav target off by several hundred meters with the actual physical object is kind of weird and can most definitely confuse people who can't tell the difference.
The whole duality of SC vs. normal space targeting is confusing, in fact and is simply a remnant of SC itself being shoehorned in as a separate instance (don't forget that the supercruise as a whole is originally only a placeholder mechanic for "something better that will come in later betas" back from 2014.)
 
But it doesn't change the fact that having an SC nav target off by several hundred meters with the actual physical object is kind of weird and can most definitely confuse people who can't tell the difference.
The whole duality of SC vs. normal space targeting is confusing, in fact and is simply a remnant of SC itself being shoehorned in as a separate instance (don't forget that the supercruise as a whole is originally only a placeholder mechanic for "something better that will come in later betas" back from 2014.)

Oh I do agree that it is confusing for new people - just pointing out that it isn't just at nav beacon that the navigation marker is not exactly "on" the object.

If they were exactly co-located then you would have the issue of difficulty in selecting the actual object as a target without resorting to the contacts panel to do so.

So in short, it doesn't bother me at all that they are not co-located and once a player "cottons-on" to the difference between an actual object and its navigation marker then there is no future issue for them.

(BTW - I don't remember SC being a "placeholder" - I remember it being chosen by a large majority of players as the preferred in-system travel method. That's a whole different kettle of wormy fish prolly best kept shielded from the poor innocent naive virgin new players anyway. ;) )
 
That is not true - tourist beacons for example and surface features / POI don't coincide - there is even one engineer base I remember who's nav marker was several clicks away.

So I think you are off on this perception.
Doesn't surprise me, I haven't visited anything other than bases, stations or outposts in ages.
 
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