Yeah got me first time I tried to scan a beacon!I'm seeing this so often, now, that I really think it could be worth while for FDev to make a change so that the Nav Beacon is automatically targeted when you drop into its area.
It could save newbies a lot of headache.![]()
I sort of agree and it is an anomaly, the navigation markers for everything else centre on the objects, if it behaved the same for Nav Beacons it would be fine no need to actually target the thing.I'm seeing this so often, now, that I really think it could be worth while for FDev to make a change so that the Nav Beacon is automatically targeted when you drop into its area.
It could save newbies a lot of headache.![]()
........... the navigation markers for everything else centre on the objects, ........
But it doesn't change the fact that having an SC nav target off by several hundred meters with the actual physical object is kind of weird and can most definitely confuse people who can't tell the difference.That is not true - tourist beacons for example and surface features / POI don't coincide - there is even one engineer base I remember who's nav marker was several clicks away.
So I think you are off on this perception.
But it doesn't change the fact that having an SC nav target off by several hundred meters with the actual physical object is kind of weird and can most definitely confuse people who can't tell the difference.
The whole duality of SC vs. normal space targeting is confusing, in fact and is simply a remnant of SC itself being shoehorned in as a separate instance (don't forget that the supercruise as a whole is originally only a placeholder mechanic for "something better that will come in later betas" back from 2014.)
Doesn't surprise me, I haven't visited anything other than bases, stations or outposts in ages.That is not true - tourist beacons for example and surface features / POI don't coincide - there is even one engineer base I remember who's nav marker was several clicks away.
So I think you are off on this perception.