From my experience the following generally applies.....
Degraded, Encoded and High Grade emission sources offer little to no threat whatsoever. Once in a blue moon you will find an NPC pirate, maybe two, in there that has been "laying in wait" for a hapless Commander to wander in. 95% of these USS's are trouble free though.
Distress Call and Weapons Fire Detected sources will have a couple/few hostile ships in there to play with. Use caution.
Combat Aftermath sources offer an opportunity to gather Mat's and such with no opposition.
Convoy Dispersal sources seem useless to me as the ships there never even offer up any useful data, if any data at all, when I drop in.
This is a great cross-section summary of your experience with the USS locations, thanks on that. Now that commodities have been dropped for your friends and mine, the Engineers, I'm going after some of the more elusive mats, namely the
Chemical Manipulators required for an
Increased FSD Range - (Grade-5).
I'm not up to
farming T9's in HazRES sites in Anarchy systems because I'm a non-combat player traditionally, and while I did give it the old college try with a re-acquired
Dropship 'Hunter-Collector', I nearly had my butt handed to me on a silver platter, all too quickly.
So I've opted for
Plan-B; scan USS for [
Combat Aftermath] or [
Embedded Emissions Data] in
High Security Boom systems, ideally. I'm assuming because these systems are high security, more ships get unceremoniously blowed up.?!? - (so much for flying the friendly skies..)
Now it may be my imagination, but on two occasions last night when I was lucky enough to find an Embedded Emissions Data USS, I was interdicted by NPC pirates as I was closing in and all but ready to drop out of supercruise. And by the time I submitted, toggled off flight-assist, boosted away and resumed SC, I've lost track of the Embedded Emissions Data USS.
So my question is whether or not it's a hard-coded inconvenience/nuisance, that I'm more likely to be interdicted on my way to a useful USS, or was it a coincidence and I'm just being a tinge more paranoid than usual.?!?
And I second
Tryst's recommendation about cargo containers and being careful about what you take, or keep on board. To be on the safe side, after the
Collector Limpet has done its bit, I check the cargo hold to jettison any and all cargo collected, even
Hostess Twinkies™. Because cargo is to NPC pirates, what honey is to flies, at your average Sunday picnic.
I've since re-purposed my Asp-X as a non-weapons variety, Hunter-Collector, to go back into a few nearby High Security systems, to resume my quest for the Holy CM's. My combat rank is pretty low, Competent 8% or something pathetic like that. So at least the NPC pirates interdicting me, on average, are pretty easy to evade.
And I'm hoping that a less flashy ship like the Asp-X may not attract as many interdictions in the High Security systems, but I'm not holding my breath.
But at least I'm in the Engineers part of the game now, which was *somewhat* marginally improved by commodities being dropped. But it still remains a cosmic time waster. It would be so nice if I could use some of the roughly 357-Mil that I have piled up in the bank, to just buy this stuff like I would in any 'real-world' economy. What can I say, colour me lazy.
