IPD no longer imported by Elite

As many of you already noticed, in Elite is necessary to set the lowest IPD in the Oculus' Configuration Utility in order to have correct volumes.

The problem is, lately I went back beeing a dwarf (it means that everything is small, hence the IPD is set high); in Configuration Utility, IPD is still the lowest possible.

Am I the only one with this problem?
 
My true IPD is 63, using the Oculus configuration utility it calculated me at 62 which I manually adjusted to 63 after the calibration. Also manually setting my correct height of 5'11

Since I first set my DK2 up in January, I have never touched the the calibration tool again, even after each ED patch and Oculus runtime update (up to version 5) my scale in game has never altered. Yes my Avatar is super skinny but it's height/length is also in proportion with everything else as it should be.

Everything including the position of my Avatars arms and legs feels very natural to me
 
My true IPD is 63, using the Oculus configuration utility it calculated me at 62 which I manually adjusted to 63 after the calibration. Also manually setting my correct height of 5'11

Since I first set my DK2 up in January, I have never touched the the calibration tool again, even after each ED patch and Oculus runtime update (up to version 5) my scale in game has never altered. Yes my Avatar is super skinny but it's height/length is also in proportion with everything else as it should be.

Everything including the position of my Avatars arms and legs feels very natural to me
Actually, the avatar is noto skinny nor short. It's just a problem of ipd: I solved it (many did) and believe me I saw the whole game with differenti eyes. Everything was bigger, clearer and more belivable. Try to set the ipd at 55 and let me know.
 
My natural IPD is 63mm. The virtual body in ED looks a bit smaller than I am and definitely skinnier, but not completely off as to be unrealistic in any way.

I've now both Elite Dangerous and the Oculus Demo Scene with both extremes of the IPD setting (55mm and 75mm). Other than having a bit more chomatic aberrations compared to my natural setting I didn't notice any difference in either application.
No change of scale at all.

I did this test now after the last upgrade, but also some months ago with the same results.

Strange how some report drastic changes in scale with different IPD settings while I don't see any difference.
I also don't get why anyone would expect the size of the virtual body to match his own in the first place. The game can't know your body proportions.
 
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I can confirm this is the case, currently have a ticket open. Elite (at least on my install) is not importing the IPD value from oculus profiles. For those not familiar with the effects of IPD the difference between 55 and 75 is not subtle, or something you can miss or mistake. Try it out in half life... the difference between a world of 3 foot high dolls or 12 foot high giants.

There are two explainations for the mixed results

1. Only some installs/rigs are effected so some people can adjust, some cant.
2. It doesn't function on any install and the people who think they have it correctly adjusted just happen to have a real life IPD that matched elite's default IPD.


I suspect it's "1." as some people have commented on how dramatic the difference is for them.
The idea that people are adjusting it and not noticing the effect is ridiculous.

Please, anyone else who finds that IPD is not working for them open a ticket. ED rely on feedback for stuff like this and there are relatively so few Oculus ED players that they need as many reports as possible to confirm a bug.
 
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I guess i'm the only fat pilot in the galaxy..

I wouldn't lay money on you being the only fatso in an Internet spaceship. There are at least two of us.

It would be nice to have a fat space trucker avatar. After all I am sure there is a greasy spoon (Diner for the Yanks) at every station with a universes variety of meats to be minced, stuffed in their own intestines, and fried to perfection.
 
The ability to customize our avatars and ship interiors is a must-have for space truckers. Until I can have my tree shaped air freshener I won't be satisfied with trading in Elite Dangerous.
 
Yeah definately still a problem. Prior to finding out about this I was getting eye fatigue after about 30 minutes of playtime and would have to stop. After manually setting it in the graphics settings xml file I was able to play without any discomfort whatsoever. got in about 3 hours tonight with a friend and eyes felt totally fine afterwards.
 
I that reddit thread someone mentions that that is ignored when using the rift. I personally haven't been able to get anything to change in response to any IPD adjustments either in the Oculus utils or game config files. Is there something I'm missing?
 
I that reddit thread someone mentions that that is ignored when using the rift. I personally haven't been able to get anything to change in response to any IPD adjustments either in the Oculus utils or game config files. Is there something I'm missing?

Support has confirmed that there is currently no way to adjust the IPD in Elite with software. Oculus config does nothing. Any perception that adjusting the config has ANY effect on ED is purely wishful thinking as the two do not communicate in any way.

Read my thread here for clarification - https://forums.frontier.co.uk/showthread.php?t=170370

There is however a workaround! If the rift is not told to do otherwise it will always revert to its default IPD which is stored inside the headset's firmware. By flashing the headset with custom firmware you can change the default IPD, thus changing the IPD in ALL games.

My thread here links to all the instructions - https://forums.frontier.co.uk/showthread.php?t=213435

It works like a charm, I now have a full size pilot for the first time!
 
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