Is 2.1 the "Make or Break" or "Do or Die" Update for Elite Dangerous?

Is this an important "make or break" update for FD?

  • Yes

    Votes: 194 27.1%
  • No

    Votes: 412 57.5%
  • Maybe

    Votes: 110 15.4%

  • Total voters
    716
  • Poll closed .
I think this is a legitimate discussion at this point.

I'm really trying to like the new patch... I'm trying my best. But so far its just a bunch of playability fixes and some welcomed changes to things that should have been done right in the first place.

I know they can't go any faster but this patch really did go totally against improving the mile wide inch deep "label" the game has been given by the majority of people.

All this did was add another layer of excessive grinding for something that in other games you'd see implemented successfully a completely different way. Example Grand Theft Auto - if you want to custom mod your car you go to a custom mod shop, you pay lots of money and you get the job done. That is realistic. People offer services. In fact in reality there are all sorts of mechanics that do this. Cars here are a hobby for a whole bunch of people.

Why would this universe be any different? Why wouldn't every tom and harry be able to modify their own ships? It should be done at any station. These "unique" engineers however may be better than everyone else at it but they wouldn't be a recluse about it.. and they CERTAINLY WOULDN'T ASK YOU TO BRING THEM FISH before they'd do any work.

The whole random element of it.. I'm ok. But if EVERY SINGLE AI SHIP OUT THERE has mods on their ships allowing them to outrun you... it should be equally easy for us to modify our ships. Maybe just expensive though.

I am trying my best to like this patch but i'm seeing the same old same old . Its just more layers of grinding really. This was a combat update and nothing more. No content just improved combat. I'm afraid this year is not going to hold any interesting "content" at all for us and I do think it will be the last straw for many people.

I disagree with you as well. The new update brings tons of additional and expanded features. What exactly where you looking for in the update?
 
I disagree with you as well. The new update brings tons of additional and expanded features. What exactly where you looking for in the update?

Additional features - basically engineers which adds a whole other layer of grind. It really isn't content. The rest if just going back and improving the system they already made including a lot of things that should have been done right in the first place.

I was looking for improvement in the content and quality of missions but I've found them to be identical to the old ones.

ALL of this is window dressing.
 
I think this is a legitimate discussion at this point.

I'm really trying to like the new patch... I'm trying my best. But so far its just a bunch of playability fixes and some welcomed changes to things that should have been done right in the first place.

I know they can't go any faster but this patch really did go totally against improving the mile wide inch deep "label" the game has been given by the majority of people.

All this did was add another layer of excessive grinding for something that in other games you'd see implemented successfully a completely different way. Example Grand Theft Auto - if you want to custom mod your car you go to a custom mod shop, you pay lots of money and you get the job done. That is realistic. People offer services. In fact in reality there are all sorts of mechanics that do this. Cars here are a hobby for a whole bunch of people.

Why would this universe be any different? Why wouldn't every tom and harry be able to modify their own ships? It should be done at any station. These "unique" engineers however may be better than everyone else at it but they wouldn't be a recluse about it.. and they CERTAINLY WOULDN'T ASK YOU TO BRING THEM FISH before they'd do any work.

The whole random element of it.. I'm ok. But if EVERY SINGLE AI SHIP OUT THERE has mods on their ships allowing them to outrun you... it should be equally easy for us to modify our ships. Maybe just expensive though.

I am trying my best to like this patch but i'm seeing the same old same old . Its just more layers of grinding really. This was a combat update and nothing more. No content just improved combat. I'm afraid this year is not going to hold any interesting "content" at all for us and I do think it will be the last straw for many people.

that sucks dude. Was hoping that it would be way more in depth. I've heard there's now ice mining so maybe that'll pay pretty well. Though the thing is I'm in this game for the combat not some stupid background simulation or anything like that. So you telling me that the combat got updated gives me relief. But it sucks that there's not much going on besides that.
 
Some of the improvments change the "flavor" of the experience to the positive for sure. But its just continuing the same dead end philosophy of an empty galaxy with nothing but a lifeless dry interaction with it.

- - - - - Additional Content Posted / Auto Merge - - - - -

I guess what I'd say to summarize is that these are all welcomed changes - but at SOME POINT they are going to have to acknowledge the giant elephant in the room everyone is complaining about and actually SHOWING US that they are going to change their way of thinking and address those concerns. Not just UI / pretty lights changes. SUBSTANCE.
 
Additional features - basically engineers which adds a whole other layer of grind. It really isn't content. The rest if just going back and improving the system they already made including a lot of things that should have been done right in the first place.

I was looking for improvement in the content and quality of missions but I've found them to be identical to the old ones.

ALL of this is window dressing.

Again, I would have to disagree. There is much more to the missions now, with the communication in the message system, the mini branches (kind of side quests), alternative endings etc.
I could go on. I enjoyed missions anyway, but the implementation is so much better now, it feels like a different game.

The missions were fine, it's just the implementation that wasn't. That is now a million times better. Other missions, such as branching/chained are coming and wing mission i believe, but not know.

And really you do not need to grind when it comes to the engineers, I certainly won't be.

- - - - - Additional Content Posted / Auto Merge - - - - -

Some of the improvments change the "flavor" of the experience to the positive for sure. But its just continuing the same dead end philosophy of an empty galaxy with nothing but a lifeless dry interaction with it.

- - - - - Additional Content Posted / Auto Merge - - - - -

I guess what I'd say to summarize is that these are all welcomed changes - but at SOME POINT they are going to have to acknowledge the giant elephant in the room everyone is complaining about and actually SHOWING US that they are going to change their way of thinking and address those concerns. Not just UI / pretty lights changes. SUBSTANCE.

What elephant is that. Most people seem to be extremely positive.
 
Well there is another factor - No Man's Sky which launches towards the end of June.

I am one of those who is expecting great things from 2.1 to rekindle my somewhat flagging interest in ED....I love playing it but I've been taking longer and longer breaks.

The rest of the Horizons updates don't really hold a lot of interest for me, it's all about the missions and new content in 2.1 as far as I'm concerned.

I will get NMS no matter what 2.1 is like as NMS looks very interesting and I think it's possible to play both games as I believe they'll offer a very different experience but if NMS is awesome and 2.1 isn't.....the timing could be a factor.

That being said, I've already bought Horizons so FD already have my investment in season 2 and I have a huge soft spot for the Elite franchise so I get the feeling I'll always get reeled back in for the new shiney...season 3 anyone :)
 
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Help me NMS .. you are my only hope.. :)

That being said NMS is more arcadey where as this tries to be more simmy.. I wish it were MORE simmy in some areas and more arcade in others..
 
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2.1 is huge. An ocean of content, changes, and upgrades.

For those who don't have beta, or aren't curious enough to have realized, ED is now a fully fleshed out game. There is so much new stuff, I doubt I will get through half of it before 3.0 comes out, let alone 2.2, 2.3 and 2.4.

IMO, even with all the glitches, Frontier hit a home run.
 
that sucks dude. Was hoping that it would be way more in depth. I've heard there's now ice mining so maybe that'll pay pretty well. Though the thing is I'm in this game for the combat not some stupid background simulation or anything like that. So you telling me that the combat got updated gives me relief. But it sucks that there's not much going on besides that.

Dont worry. The Colonel is entitled to his opinion, but hardly compares to what most of us believe: 2.1 is a massive improvement in a huge number of ways. :)

Btw, its amazing home some spend months whining FD should improve the core gameplay and now whine they should have focussed on more new stuff. Some may call them hypocrites. Regardless, 2.1 offers both.
 
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Do I think this is the make or break update... no. I think the make or break update will be the big 3.0 update, which will probably be atmospheric flight, or walking around stations and ships. It could be capitol ships, but I doubt that, it just doesn't seem... impressive enough for the next big update.

But if either of those are borked, for instance, the ground AI doesn't function so they simply don't populate the stations. I think that will kill people's interest in Elite for good. I intend to buy the expansion pass next time it comes around, if it does, and play what they have on offer for as long as they continue to operate this game. Because I enjoy what we have.

But yeah, off the top of my head, if you can't dofight in atmosphere, if the stations don't have people in them, or you can't do actually FPSing in your FPS segment of the game when it's released due to lack of combat AI when that segment comes out -cough-planetarylandings-cough- I fear for the future of the game. As it stands, we have at least the rest of the year.
 
Leave it to a dude with a Trump hat avatar to start an incredibly loaded thread that can't possibly lead to anything but divisiveness.

Yay!
 
Made the below post in another forum but exactly related to this issue. My response was directly to an idea of simply increasing the costs of ship transfer.
But its good I post it here too.

Time limits are part of this game. They are part of every immersive sim. Taking off, traveling to your combat/mining etc destination then flying back is all part of the experience. And that immersive experience will vary depending on what craft you choose.

Inserting more money related costs IS THE TEDIUM. IT's what spurs THE GRIND. The more you want to do and have, the more you will have to grind for those credits.
I've said this many times but if ships weren't always "bigger (and more expensive) is always better" then there would be less pressure to grind (especially when pvp is involved). And when you want to play with others -- and also against others -- then credits and said grind for those credits is a big factor.

Now with (higher?) costs being proposed you will only increase the pressure for the grind.

People will be grinding more to fly their ASP across the human bubble to a contended hotspot and pay those hard grinded credits to teleport their weak fsd/high DPS & defence Corvette to the combat zone.

You see?!
Now this also influences ship design too. Who cares if your combat ship can't even jump to the next star system. You can just teleport it. All that matters is that you max out its offense and defense!!

Less need for the Fuel Rats to bail out those short fuel range/short jump range ships now.
Everyone will fly a high jump range, little offense/defence ASP. Who needs weapons when you can teleport your War Corvette when you get there in a few moments.

Time is a big part of the immersion and depth of this game. Its a part of real life. So why not keep it in this immersive world of Elite.

Getting rid of time limits, jumo limits, etc, cheapens the experience and continually brings it closer and closer to that twitchy, shallow, instant gratification set of casual games, of which there are a mass of.

Lets keep this game unique and have ti stand out from the arcadey crowd.
 
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