I brought this sort of thing up back in April of this year (about 6 months into playing the game) as a means of incentivizing the cherry picking I often saw outside the 500 LY mark.
The devs answered that a couple of months later with better Wear & Tear repair costs and Increased amounts on planets... Particularly on ELWs.
Since then the cherry picking continues.
So no, it was a thing a long time ago, but never reinstated since.
The "cherry picking" is the natural way it should work. That's why it's been tweaked to favour it. You're getting paid by companies to explore. Find good value planets for them. They don't want ice cubes and useless gas giants moons.![]()
The "cherry picking" is the natural way it should work. That's why it's been tweaked to favour it. You're getting paid by companies to explore. Find good value planets for them. They don't want ice cubes and useless gas giants moons.![]()
The "cherry picking" is the natural way it should work. That's why it's been tweaked to favour it. You're getting paid by companies to explore. Find good value planets for them. They don't want ice cubes and useless gas giants moons.![]()
The way I see exploring actually happening in a universe like the ED universe, there would be two motivations to explore: commercial interests, and scientific interests.
Commercial interests would pay the most for "interesting" planets. "Interesting" being "immediately exploitable for profit". They'd pay well for cherrypicking, but their pay rate would vary depending on distance from Sol. They'd likely pay more for an ice moon 500 LY from Sol, than a terraformable 50,000 LY from Sol, because the data on the ice moon is potentially useful in the immediate future, while no-one is going to be starting a terraforming project 50,000 LYs away any time soon.
Scientific interests would not have a varying pay scale with distance, and probably would not pay as much per planet, but would pay more for "completeness", because a complete set of data would allow them to test their theories better. So, bigger bonuses for a "full scan" of a planet, a bonus for scanning every object in a system, a bonus for scanning every star of a certain type in a certain subsector, that sort of thing. They would also pay bigger bonuses for biological and mineral sample return.
It's a little late to implement it now, but I'd have liked to see several competing companies vying for your data, paying different rates depending on your exploration style, rather than a single monolithic exploration corporation covering both commercial and scientific exploration.
Natural? In the real world, yes, I can see this as a plausible. Most explorers were doing it for the commercial value of a "short cut" to the riches at the destination.
Gamers though? No... The motivations for gamers are most commonly the quick buck (or in this case credits) -- especially given the credit grind that is currently going on within this game -- with the secondary case of completing the Elite Badge for exploration. They're not into the commercialism, the natural of exploration or getting paid by some company in the minor faction. There's currently no interaction within the game that motivates the player to being an explorer... other than money...
Hey, don't group all explorers into your personal idea of what an explorer should do. Also, this whole game is designed around the BGS economy, if you haven't noticed. It's trying to make that economy a miniature semi-realistic economy. To make exploration business work within that frame they clearly can't offer a gold star pat on the back to those who scan all the 100 rocky moons in a system. It makes zero sense.
Furthermore, no one is forcing those explorers who refuse to make credits on exploration to scan the valuable planets for credits. Just don't expect we all think like that.
And I already said there is close to no content in the galaxy for Explorers. That's not relevant to making exploration revenue semi-realistic.
Hey, don't group all explorers into your personal idea of what an explorer should do. Also, this whole game is designed around the BGS economy, if you haven't noticed. It's trying to make that economy a miniature semi-realistic economy. To make exploration business work within that frame they clearly can't offer a gold star pat on the back to those who scan all the 100 rocky moons in a system. It makes zero sense.
Furthermore, no one is forcing those explorers who refuse to make credits on exploration to scan the valuable planets for credits. Just don't expect we all think like that.![]()
And I already said there is close to no content in the galaxy for Explorers. That's not relevant to making exploration revenue semi-realistic.
And there are those systems that everyone gets to put their name on. Where you scan one planet/moon and leave the others for someone else. Until you get a gready bar steward that grabs all the free ones for themself. [mad]
But, we have an upcoming revamp that might give us a kiddie ride of our own to enjoy.